XCOM 2
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Killzone Unleashed
   
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29 May, 2016 @ 10:37pm
7 Jun, 2016 @ 11:24pm
2 Change Notes ( view )

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Killzone Unleashed

Description
1. Killzone ignores your concealment status and fires on anything that moves once activated.

2. Killzone no longer has a reaction penalty during an ambush.

3. Cone selection area is now customizable.

4. Select whether Killzone requires concealment or not to activate (default false).

You can disable everyone of those individually in the mod INI file.

-= CONE DETAILS =-

By default, the area has been changed to reflect human peripheral vision. The cone is somewhat less lengthy, but much more wide and includes opponents to the sides. The area looks impressive, but remember that you are restricted to your main weapon's range and own line of sight, not to mention ammo capacity. You can't move and Killzone and it doesn't crit, it's really not that overpowered. Also, making it this way makes it more attractive to non-snipers, or if you modded your game to give it to another class like I did.

-= WHY MAKE THIS THERE'S ANOTHER ONE ALREADY =-

I wanted to have everything enabled by default. I also wanted to change the area.

-= KNOWN ISSUES =-

With an extra long and wide cone, there's currently a bug where if you use KillZone while not concealed it will activate every enemy on every tile it selects.

I've added the option to make KillZone only activatable if you are stealthed, it's disabled by default. I'll try to find the cause and fix it. I suggest you use KZ on a Ranger with Stealth as an Ambush tool.

-= COMPATIBILITY =-

No overrides. It even works with other Killzone mods, but you should really pick one or the other.

-= LW2 COMPATIBILITY =-

It probably works, but it's not balanced around LW2. You'd have to fiddle with it. I suggest not using it and trusting Pavonis.
10 Comments
Juravis  [author] 29 Oct, 2018 @ 7:06pm 
I integrated this mod in my Ability Tweaks WOTC mod.
Juravis  [author] 27 Oct, 2018 @ 9:18pm 
It probably uses an AmbientNarrative hook, itll look like its working but itll break your game. Do not use it with WOTC.
Reuz 27 Oct, 2018 @ 9:05pm 
Anyone test this with WOTC? I know the author said not meant for WOTC but I'm curious
Juravis  [author] 24 Feb, 2018 @ 12:12pm 
This is an old mod, not meant for WOTC nor updated for it.
UThRiLLeR 24 Feb, 2018 @ 11:37am 
This mod seems to conflict with Smart Overwatch, Evac All, Lost Autofire, etc.
Juravis  [author] 6 Jul, 2016 @ 7:35am 
60 deep by 20 wide i think
Xeraphale 6 Jul, 2016 @ 4:44am 
If we want to set the cone back to the default settings... well, what were they?
Eisenefaust 12 Jun, 2016 @ 1:54am 
Thanks very much!
Juravis  [author] 7 Jun, 2016 @ 11:25pm 
@Eisenefaust I've added the options to toggle every feature on or off, have fun.
Eisenefaust 6 Jun, 2016 @ 6:33pm 
This is a great little mod, would it possible to allow ini flags for the concealment and reaction changes? personally I'm really interested in using this for the cone selection, which is fantastic! Thanks.