XCOM 2
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[Vanilla] AKS-74un
   
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File Size
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103.269 MB
4 Jun, 2016 @ 9:02pm
4 Oct, 2016 @ 9:44am
7 Change Notes ( view )

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[Vanilla] AKS-74un

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
This mod adds the AKS-74un, a 5.45x39mm compact assault carbine for soldiers.

This model did not come from Call of Duty: Black Ops. All I used from Black Ops is the weapon icon and the sounds. This model is actually made by a talented New Vegas modder by the name of Stoy79, alias Heffy. If you like Fallout: New Vegas, and AKs and AR15s, then I recommend that you check out his mod: http://www.nexusmods.com/newvegas/mods/42970/?. Although I did not get his blessing, his mod page's credits and distribution allowed the porting of his weapons to other games, as long as I credit him and not make any profit off of it. I would like to get his blessing, but he kinda hard to find these days. Believe me, I've tried. Check the image or his mod page for proof.

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the AKS-74un.
-Textures are high resolution.
-You can configure the mod to your liking.
-Custom Weapon Sounds for the AKS-74un from Black Ops.
-Both grenadiers and soldiers can equip the AKS-74un.
-You can upgrade the weapon to magnetic and beam tiers, and keep the attachments for your weapons too.

Includes custom model attachments for the following attachments:
Aim Bonus Upgrade
Critical Bonus Chance
Extended Mag Upgrade
Free Kill Upgrade

The custom models for these attachments are for the weapon only; it shouldn't apply to any other weapon or weapon mod.

No dual mag model yet.

KNOWN ISSUES

The mod size is big due to the amount of textures and the size of them (512x512 to 2048x2048) in this mod.

I've disabled stock, trigger, and the dual mag attachments visually. You can still apply attachments and get the bonus; they just won't show up anymore. I don't have models for those.

TODO

Fix some bugs, if any.
Port more weapons.

CREDITS

E3245 for porting and fixing up the weapon. I also made several textures such as the cavity and tint mask for the body of the AK.

Model:
Stoy79, alias Heffy for his marvelous AKs and AR15 models. Check out his mod here: http://www.nexusmods.com/newvegas/mods/42970/?

Sound/Weapon Icons:
Activision/Treyarch for publishing/developing Call of Duty: Black Ops respectively.

Mods that I used in the screenshots:
Capnbubs Accessories Pack by Capnbubs.
MGSV BDU Pack by Ninja Nub.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR.

LOG

Release ver: 1.04
-Redid the AO maps for this weapon.

Release ver: 1.031
-Asset Update: Slightly changed the Primary and Metal Colors for the Body and Stock materials.
-Asset Update: Added a new metal mask texture for both Body and Stock.

Release ver: 1.03
-Reverted the SoundCue's sound multiplier to 1.0

Release ver: 1.02
-Fixed a bug where the weapon wouldn't get added to the HQ inventory with a current save. Thanks goes out to Krakah for fixing this.
-Added SMGRangeValues.txt for SMG Range values. To install, copy the range array over the ones in XComConfig_S79AKS74un_Primary
-Added AbilityDescName to the weapons.

Release ver: 1.01
-Fixed an issue where XComGrimyLootMod.ini referenced the wrong weapon template.

Release ver: 1.0
-Initial release of this mod.
Popular Discussions View All (3)
7
7 Jun, 2016 @ 4:09am
PINNED: General Feedback Thread
∑3245
0
4 Jun, 2016 @ 9:08pm
PINNED: Bug Reporting Thread
∑3245
39 Comments
∑3245  [author] 18 Aug, 2017 @ 7:13pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
Simon 15 Jun, 2017 @ 3:47pm 
Is that a Gurlukovich mercenaries from MGS2?
shavedllama 5 Mar, 2017 @ 12:31am 
I'm getting a similar thing as Hidoi -- in fact, my changes took effect, but not the detection radius, which is particularly weird. Any ideas?
∑3245  [author] 12 Feb, 2017 @ 10:32am 
@Hidio
The changes should take effect, but I just don't understand why it isn't working.
Hidoi 12 Feb, 2017 @ 9:09am 
@E3245
I'm trying to get this weapon to function like a LW2 SMG, but it just won't work even though I do the changes to the ini. files. I did the following changes: XComConfig_S79AKS74un_Modifiers

S79AKS74UN_MOBILITY = 3
S79AKS74UN_MOBILITY_MG = 3
S79AKS74UN_MOBILITY_BM = 3

S79AKS74UN_DETECTIONRADIUS = 0.2f
S79AKS74UN_DETECTIONRADIUS_MG = 0.2f
S79AKS74UN_DETECTIONRADIUS_BM = 0.2f

and XComConfig_S79AKS74un_Primary

S79AKS74UN_BASEDAMAGE_CV=(Damage=3, Spread=1, PlusOne=0, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")

S79AKS74UN_CRITCHANCE_CV=0

S79AKS74UN_AIM_CV=0

S79AKS74UN_ICLIPSIZE_CV=2

S79AKS74UN_ISOUNDRANGE_CV=28

S79AKS74UN_IENVIRONMENTDAMAGE_CV=0

S79AKS74UN_IUPGRADESLOTS_CV=3

I also used the SMG range values you included, the problem is that the changes won't go through. i.e. the changes does not show up in the game. Any idea how to fix this?
It worked fine for the P90 and MP5 from Krakah's weapon mod.
∑3245  [author] 2 Feb, 2017 @ 11:30am 
@aPerfectMisterMan
A little bit of both. It has its own stats, but the are a copy of the vanilla stats.
aPerfectMisterMan 2 Feb, 2017 @ 8:08am 
Is this mod purely cosmetic or does it have new damage, crit, accuracy values?
Raging Kitty 31 Jan, 2017 @ 1:22am 
Is there a simple way to get this to appear as an SMG in LW2 using XSkin?
Ivan Teurer 27 Jan, 2017 @ 6:21am 
WHat mod are you using to get those simple plain uniforms
∑3245  [author] 26 Jan, 2017 @ 2:21pm 
@Biggus Piggus
Don't do that! The weapon will not function correctly if you do that.

Use the LW2 Rebalace mod for my weapons instead: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848352589