Portal 2
742 valoraciones
Clean aperture 1
   
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10 MAY 2012 a las 4:43 a. m.
21 MAY 2012 a las 5:01 a. m.
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Clean aperture 1

En 1 colección creada por ThatBlueRacc
Clean aperture
5 artículos
Descripción
First test chamber in map pack.

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UPDATE!:Made it easier to hit end door.
22 comentarios
CoolDudeClem 8 DIC 2017 a las 6:48 p. m. 
This test is broken, I don't have a portal gun.
Petutski 17 ENE 2016 a las 5:11 a. m. 
Nice map with a few rough edges. Still fun!
The Sojourner 4 OCT 2012 a las 9:20 p. m. 
This is the first map I've ever seen where the player controls only orange portals. I too noticed the ninja solution where the button on the right is not needed. I suggest making the ceiling non-portalable above the left platform to fix this.
Mr Fraggle (UK) 15 SEP 2012 a las 1:41 a. m. 
I crouched on the faith plate and made it out, but what was the chamber on the right of the door for? I did not use it at all. Good map all the same.
maplebitchu 31 JUL 2012 a las 10:40 a. m. 
super leuk
derula 30 JUN 2012 a las 10:03 a. m. 
Sorry if that seemed insulting. I guess I was a bit annoyed that this has such a good rating when I thought the puzzle side of it wasn't very good. Of course I know that making something in Hammer is way more complicated than to do it in the ingame editor; I for once couldn't have done this without some / many hours of training.
If you're interested, I can give you a detailed list of problems I see with this map (or the whole series), and how I would improve them. I will also try not to sound insulting.
ThatBlueRacc  [autor] 30 JUN 2012 a las 7:11 a. m. 
@derula Not sure if insult.
derula 30 JUN 2012 a las 6:27 a. m. 
Perfect example of why sort of knowing hammer doesn't magically turn you into a skilled map maker.
Majicman444 29 JUN 2012 a las 2:26 p. m. 
if you get stuck or want to watch me fail a bunch here you go
http://www.youtube.com/majicman444
FloggMunkies 22 JUN 2012 a las 12:46 p. m. 
Other faith plate woes: The faith plates in the room pictured above weirdly and kind of annoyingly aim directly at each other, so it's kind of hit-or-miss whether you actually get to the other side of the room or just get tossed back and forth repetitively.