PAYDAY 2

PAYDAY 2

40 ratings
The Wolf Build
By a quality meme
This is a build that essentially uses all sorts of weaponary and perks that are unique to one character you play as in Payday 2. Today we are making a build all about Wolf. We are going to be useing items/skills that represent him and what he likes, while being very useful when used the right way in Deathwish, which by the way, this build has been tested on Deathwish so don't worry.
   
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Required DLC
Abviously this build requires a little bit of DLC for it's full potential, like every other build.

Gage Courier Pack

Gage Weapon Pack #1

Optional:

Wolf Pack

:/
Primary and Secondary Weapons
Now onto the weapons. These weapons have to do with things we know he likes and what is good for certain jobs your weapons have on Deathwish.

Our Primary weapon is....


We are useing this weapon not only because it is a Swedish Assault rifle but because if it is modded correctly then this thing is perfect for long range combat and taking out dozers.

This is how you want to mod it:

Barrel: CQB Barrel

Barrel EXT: Big Suppressor

Boost: Accuracy if you have it

Custom: Auto Fire

Foregrip: The Concealment one (it gives us some stability so thats why we need it)

Gadget: Military Laser Module

Magazine: CAR Quadstacked Mag

Sight: None

Stock: Bertil Stock

Now that you have the Primary modded and ready to go, lets take a look at our secondary:


We are useing the locomotive shotgun because it is not only iconic to be used by wolf, but is also a great weapon for close and mid range if you mod it the right way.

The mods required are:

Ammunition: 000 Buckshot

Barrel EXT: The Silent Killer Suppressor

Boost: Stability if you have it

Gadget: LED Combo

Grip: Rubber Grip

Magazine: Extended Magazine

Sight: Any close ranged sight

Stock: Police Shorty Stock

Upper Reciever: Shell Rack
Skills
In every build there are skills you need to use. In this build we don't use the Mastermind or Fugitive skill trees for those who would be confused without this information.

Our Enforcer skills are....


We are getting all of the shotgun skills with Far Away and Close By being the exceptions. We are also getting a bunch of armor skills, including such skills as Die Hard, Iron Man, and since we all know Wolf likes to use his melee weapons sometimes, we are going to use Shock and Awe for that extra armor regen and use for our melee weapon so we don't have to waste ammo to knock over a shield.

Our Technician skills....


Since the technician skill is based around Wolf and the fact that we know Wolf isn't stupid, we are using some skills to upgrade out drills a little bit, give our melee weapon yet another use, and to let us use the strategy of trip mines. These things are really good for defense and, if used correctly, can be used just as well of an offensive hiest. You not only get a ♥♥♥♥ ton of trip mines with some shaped charges on the side, but every trip mine one shots even dozers on deathwish AND after the explosion there is fire to keep the area in check for a whole 20 seconds!

Last but not least our Ghost skills....


These skills are for movement speed and a lot more damage. Nothing to special about these.
Armor, Equipment, and more
Now we talk about the last few things required for this build to work, they may seem a little bit small but they are as important as the skills.

Armor: The Improved Combined Tactical Vest (The perk deck explains it)

Equipment: Trip Mines if you havn't already guessed.

Melee: If you have the Wolf pack then use the Pounder, if not then use the psycho knife, referencing his metal problems.

Perk Deck: Armorer (because when perk decks were first released the only 4 perk decks refered to the 4 characters: Dallas [Crew Cheif] Chains [Muscle] Houston [Rogue] and the last remaining is only what we can assume is for Wolf, being [Armorer])

Throwable: Since Wolf likes explosives we use the grenade (dlc or not) to stun dozers and to kill hordes of enemies.

After all this you should look like this (excluding the mask obviously)
And there you have it!
Thank you for taking the time to look at my build i have made for the Payday 2 community to use in their every day Hiest.

This has been really fun to make and i wish you all best to have as much fun as you can with this build.

You can check out my most recent build right here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696098452

You can also check out my outdated builds if your interested:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=559686162

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=559012886

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=552543808

You can also play my challenge if you have the time, i have a 99.999% guarantee you will have fun:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=560667583

Please give it a thumbs up, share it with others, and leave a comment if you want to see more content like this in the future, and as Overkill always says, "Keep Those Helmets Flying!"
15 Comments
CozyChicken 10 Nov, 2016 @ 7:19am 
Works as a charm, idk why it doesn't have enough rates yet...
Reiddonith 13 Sep, 2016 @ 10:03am 
Maybe update this a bit?
Crowbaria 27 Aug, 2016 @ 6:27pm 
:chains:
kittkött 23 Jul, 2016 @ 11:22pm 
Fixitfixitfixitofoxotoxotooxkrkckfnfiväejsiöblfbxpckenglkcellg
a quality meme  [author] 23 Jul, 2016 @ 3:16pm 
AccidentalMispelling
kittkött 19 Jul, 2016 @ 8:28pm 
Metal problems... I guess Wolf plays tf2
a quality meme  [author] 6 Jul, 2016 @ 9:10am 
a quality meme  [author] 19 Jun, 2016 @ 10:08am 
I'll consider it.
Zig_Zag 18 Jun, 2016 @ 11:38pm 
This is also my go to build
Zig_Zag 18 Jun, 2016 @ 11:37pm 
Could you make a variant with turrets instead of mines