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Once I know that, I'll advise you on streamlining your deck to that end, until then, farewell. ^^
The other redeeming factor lies in card draw capability...except you have none, which means if even after mulligans you still end up with a bricky hand, you'll be in bad shape since you're entirely at the RNGs mercy when it comes to freeing up your plays; we don't want that either!
Ok, top to bottom analysis:
Your deck consists of 35 cards (5 cards over 'normal' deck size). Running more than the standard 30 cards in a deck is usually not the best of ideas, seeing as in most cases you'll dilute your deck, making it harder to draw what you need, when you need it. Now if you do the math you'll only notice a 2% change in likelihood to draw a specific card when you're running 35 cards as opposed to 30, but that's a statistical value, meaning your chances might be better, or they might be much much worse and in the latter case that will lose you matches; we don't want that!
But let's not condemn that choice right away, how about looking for redeeming factors first? The first being your road to victory; how are you going to win your games?