Chronicle: RuneScape Legends

Chronicle: RuneScape Legends

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Vanescula Deck
By ☜☆☞Chewbacca☜☆☞
   
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Vanescula Deck
Proven in battle Vanescula Deck

After trying it let us know what you think about it, and what would eventually change.

Comments are welcome. Also adding to favorites that guide.







5 Comments
Popcio 2 Jul, 2016 @ 2:33pm 
Not bad, I wouldn't mind to see stuff like Adamant Armor replaced by Vyrewatch/Toxic Blowpipe, Gee'ka replaced by Sergeant Slimetoes/Cadderanks and place Vampyre Power somewhere in case. I personally prefer high AP/Lifesteal decks for her, but it's not bad for starters~
☜☆☞Chewbacca☜☆☞  [author] 17 Jun, 2016 @ 7:21am 
Great comment. Questions have given me a lot to think about.
UncleDrake 17 Jun, 2016 @ 7:05am 
So to cut a long story short, you're gonna have to downsize your deck. But before you go just kicking out 5 random cards, you gotta get your strategy straight first, and that's why I'm gonna stop here. I'd like you to tell me what you want your deck to do: Do you wanna deal fast damage and abuse the crap out of the mortal mechanic, while preventing yourself from self destructing, do you want to got the full distance all the while ensuring you'll come out on top in the final fight or do you want to keep harassing your opponents board, driving him to play very carefully unless he wants to self destruct on his own creatures (the last one likely resulting in a very expensive line-up on your end)?
Once I know that, I'll advise you on streamlining your deck to that end, until then, farewell. ^^
UncleDrake 17 Jun, 2016 @ 7:05am 
Unfortunately yours doesn't justify going oversize because your deck wants to be ok at everything while not being particularly great at anything: You've got some direct damage, some mortal abuse, lot's of weapons, a bit of heal, some armor gain and a little board interaction on your own creatures. Now that's a huge list which might seem pretty cool at first, but seeing as you have so many cards the deck becomes incredibly unpredictable, not just for your opponents (which is a good thing) but also for yourself (that's bad!).
The other redeeming factor lies in card draw capability...except you have none, which means if even after mulligans you still end up with a bricky hand, you'll be in bad shape since you're entirely at the RNGs mercy when it comes to freeing up your plays; we don't want that either!

UncleDrake 17 Jun, 2016 @ 7:05am 
Hmm, how to begin... let's just start out saying that it was a wise choice asking for opinions and/or advice, because I think you need some.

Ok, top to bottom analysis:

Your deck consists of 35 cards (5 cards over 'normal' deck size). Running more than the standard 30 cards in a deck is usually not the best of ideas, seeing as in most cases you'll dilute your deck, making it harder to draw what you need, when you need it. Now if you do the math you'll only notice a 2% change in likelihood to draw a specific card when you're running 35 cards as opposed to 30, but that's a statistical value, meaning your chances might be better, or they might be much much worse and in the latter case that will lose you matches; we don't want that!

But let's not condemn that choice right away, how about looking for redeeming factors first? The first being your road to victory; how are you going to win your games?