Total War: WARHAMMER

Total War: WARHAMMER

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Chaos: Magic for Lords and LLs 2.0
   
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Tags: mod, Campaign
File Size
Posted
Updated
139.483 KB
18 Jun, 2016 @ 11:49pm
2 Aug, 2016 @ 5:33pm
6 Change Notes ( view )

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Chaos: Magic for Lords and LLs 2.0

In 1 collection by Ekzel
Skill Tree Mods for Lords and Heroes 2.0 & Misc Mods
16 items
Description
As was the case for Empire and the Vampire Counts, Chaos Lords and Legendary Lords have been given access to all lores of magic through a three skill & level/skill system.

Units affected are as follows: Archaon, Kholek, Lord of Change, Sigvald, Chaos Lord, Chaos Sorcerer Lord (Fire/Death/Metal).

Savegame compatible, will work with the aforementioned mods as well as the previous versions of my mods (though you'll end up with redundant magic trees, it won't break the game), and should work with other mods as well as long as they don't need space in indent 3 tier 41-58 of these lords' skill trees.

Since this is the same mod with different recipients of the skills, the following will be a repeat on details of how the trees flow:

X Magic Novice 1 - Nothing (basically paying a point to unlock the spells)
X Magic Novice 2 - First spell
X Magic Novice 3 - Second spell.
X Magic Adept 1 - Third Spell (requires all three points in beginner), Passive Tree Ability (Kindleflame/Rolling Skies etc)
X Magic Adept 2 - Fourth Spell
X Magic Adept 3 - Fifth Spell
X Magic Master 1 - Sixth spell (requires all three points in adept)
X Magic Master 2 - -15% cooldown on all spells in the tree
X Magic Master 3 - -25% miscast and +15 power reserve

Feedback is welcome, especially if I missed something.

The collection for this iteration with links is listed below:

All-in-One 2.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720865705
Beastmen Magic 2.0
Lords/LLs&Heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=736626604
Empire Magic 2.0
Lords/LLs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705600392
Heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706832829
Vampire Counts Magic 2.0
Lords/LLs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=705878831
Heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706833221
Chaos Magic 2.0
Lords/LLs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706494143
Heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=706832408
Greenskins Magic 2.0
Lords/LLs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708450557
Heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=708450636
Dwarfs Magic 2.0
Lords/LLs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720333678
Heroes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720333879
13 Comments
Varashku 10 Sep, 2016 @ 4:27pm 
@Ekzel Would love an update for the new dlc so i can keep running your mod, Thx man!!
steelmidnight 3 Sep, 2016 @ 6:39am 
Plz update when you get the time....This is the last mod I am waiting on to get back to my save. Thanks, Ekzel.
Ekzel  [author] 1 Aug, 2016 @ 11:55am 
Definitely, just working on adding wild and beast to the other races, then I'll add in the beastmen and the other factions while I'm at it.
StAKmod 1 Aug, 2016 @ 5:35am 
hello,wonder if you plan to make one for beastmen?
Machacasaurio 18 Jul, 2016 @ 12:08pm 
can i ask for the same,or at least legendary lord for estalia? it is basically the empire in vanilla so from there...
steelmidnight 19 Jun, 2016 @ 10:37pm 
I have tried this with all my mods I currently use, and no conflicts...I REALLY thought it would conflict with the Chaos Viking sorcerer mod, or the one that gives Mounts to Chaos LLs, or even the one that gives lore of Heaven to Kholek, yet this works fine with ANY of them. Praises go to Ekzel for pulling it off that way!
Ekzel  [author] 19 Jun, 2016 @ 11:18am 
It certainly is. It's highly unlikely for this mod to conflict with any other mod out there, since I went so far out in terms of tier assignments, and this mod uses new skills to assign the spells.
Velber 19 Jun, 2016 @ 7:08am 
Is this compatable with the Lord of Change Mod? just curious since they seem to both edit the Lord of Changes usable spells
steelmidnight 19 Jun, 2016 @ 5:11am 
Yeah he was working on it when the game was released, but hasnt responded or updated since like day 4....I hope he is ok, but I dont think he is still working on the Chariot mod...And yeah, I MEANT heros, ect...Whoops, just read that I said Lord like a dumbass LOL!!! Been messing around with this mod and I like it ALOT! I also want to add, that it works great with two other popular mods-Mounts for Archaon and Sigvald, and Viking Sorcerers (both by fantastic modders in thier own right)....So unlike other mods that mess with the skill tree and clash with these, these 3 mods work together fine!!! Just incase anyone was using those and hesitant....Good job!
Ekzel  [author] 19 Jun, 2016 @ 4:25am 
@steelmidnight Not sure what exactly you mean by generic lords; this gives the generic chaos lords the option to obtain the magic as well. If you mean heroes like the exalted or the sorcerers, that'll be in a separate mod.

As to the chariots, that should definitely be doable, and looks like it's being worked on. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=691774347

@mkure It's definitely possible to give any (legendary)lord/hero of any race any magical skills, and that includes dwarves. There's no mechanical restriction to doing it.