Stellaris

Stellaris

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Planet Increase Size Edict
   
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Posted
Updated
1.195 KB
24 Jun, 2016 @ 3:05am
12 Apr, 2017 @ 2:31pm
3 Change Notes ( view )

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Planet Increase Size Edict

In 1 collection by Averax
Averax's Mods
20 items
Description
1.5.* Compatible. Allows you to increase a planets size by 1 with an influence cost. Does not affect AI.

This mod was done as a request.
36 Comments
Averax  [author] 10 Aug, 2016 @ 10:51am 
@Haga you don't need the capital one as this allows you to increase the size of all the planets. (Thus making the capital one redundant)
Hagamablabla 10 Aug, 2016 @ 6:26am 
Is this compatible with your other mod that allows you to increase your capital planet to 25 tiles?
ShadowDragon8685 26 Jul, 2016 @ 6:19am 
The MP-bug isn't actually yours. I think you started from a basis of the increase capitol planet mod? That's where the MP-bug where one player increasing their capitol size will hit.

I'm not modding for MP, either.
Averax  [author] 26 Jul, 2016 @ 5:29am 
Ah i see. Yeah brutal coding is this sort of style. Also I never play MP so I forget it exists when coding.
ShadowDragon8685 26 Jul, 2016 @ 5:25am 
I will, but the guy apparently got upset because I was complaining that my mod was ripped without permission and deleted his posts in that thread.

https://forum.paradoxplaza.com/forum/index.php?threads/event-help-trying-to-debug-a-planet-size-increase-mod.959559/

Also, it was not working for me, either.
Averax  [author] 26 Jul, 2016 @ 2:27am 
Can you link me to the discussion on the forums so i can see if they had any other mods it would've conflicted with?
ShadowDragon8685 25 Jul, 2016 @ 4:10pm 
It might be a namespace conflict with other mods using the same keys? I don't know. That's why I preface any unique identifiers in mods I'm making with "sd_". You could try prefacing them with "Av_"?
ShadowDragon8685 25 Jul, 2016 @ 4:09pm 
@Averax: I don't actually know , and that's frustrating! It seemed as if all the names; keys, etc, were correct across all the files, but it just didn't work. A user on the Stellaris forums tested it and found that for some reason, the edict seemed unable to find the event. So I renamed all the keys, and it worked.
Averax  [author] 25 Jul, 2016 @ 4:02pm 
@shadowdragon that's fine by me but whats wrong with it exactly?
ShadowDragon8685 25 Jul, 2016 @ 3:26pm 
@Averax, there's a serious problem with your mod. It isn't working. In trying to debug it, I found that it seems to have a namespace problem with the keys you used, and changing those worked.

Anyway, I made my own version. While it's quite substantially different from yours, especially in the fluff department, yours was the inspiration for it. I'm going to release mine once I've made a proper icon for it, but if you find that objectionable, PM me on the Paradox forums (same username as here) and we can work things out peaceable like, okay?