Space Engineers

Space Engineers

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VC Scout Car
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.286 MB
28 Jun, 2016 @ 8:37am
29 Jun, 2016 @ 12:22am
3 Change Notes ( view )

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VC Scout Car

In 1 collection by EdgarAllanPwn
Void Corp
46 items
Description
Most often used by the commercial division of Void Corp, the scout car is a light, rugged, and fast vehicle designed with simplicity and economy of scale in mind. Because the car fulfills functions of on and off-road personal transport, light military scout, ore surveyor, and perimeter security vehicle, Void Corp is able to produce these scout cars on a massive scale, thereby reducing the per-vehicle-costs associated with production.

The scout car is able to achieve high speeds safely and, with the use of its stabilizing systems, corners quite well (thrust down when turning at speed). It is also light enough to skim the surface of the ground in a roll-over situation by using its atmospheric thrusters. An operator can then turn the vehicle back onto its wheels using the gyroscopes often without sustaining any damage at all in the process.

If the vehicle does sustain damage the onboard vehicle repair projector can assist operators in speeding along repairs.

Specifications:

•Mass: 15,239 kg
•Power: 3 small reactors
•Stability Systems: 1 gyroscope and two small atmospheric thrusters
•Weapons: None
•Cargo: 2 small cargo containers (Equipped with basic tools, weapons, ammo, and materials for repairs)
•Crew and passenger capacity: 1 driver
•Triangles: 41,629

Systems:

•Oxygen tank
•Beacon
•Antenna
•Back-up light and camera
•Headlights
•Vehicle repair projector
•Jack-stand (piston) hard-points for wheel and undercarriage repair
•Spare tire can be broken down to repair vehicle
•External air vent
15 Comments
Ahsoka Tano 11 Mar, 2020 @ 9:10pm 
I can help with the immobile problem there: It has to be at least 8 units off the ground, or the game will make it a station, it's an intended feature from what I've read, and your best bet, spawn it in around 2-3 large armor blocks high from the ground
EdgarAllanPwn  [author] 22 Jan, 2019 @ 6:34pm 
If you pasted it in, I seem to recall and SE bug that may or may not have been fixed that can sometimes cause vehicles to be imobile when placed - almost like they're a station. Also, is the handbreak on? Power on? I'm sure you probably checked those already, but good to cover bases. Sorry you're having trouble getting it to work!
Mattyman 22 Jan, 2019 @ 3:36pm 
no matter what i try it wont move
Themicles 23 Dec, 2016 @ 10:43pm 
I've found that the LCDs work just fine if the Programmable Block is updated with the Automatic LCDs 2 script and then the LCDs modified to move the configuration text from the Title to the Custom Data with a simple Cut and Paste. Turns out MMaster updated the system the same day I posted here.
EdgarAllanPwn  [author] 23 Dec, 2016 @ 9:43pm 
Thanks for letting me know and looking into the issue! I have created no scripts myself - those used in my vehicles are come from others so I won't be of much help debugging. I would imagine the issue is just a result of newer builds causing older scripts to fail.
Themicles 22 Dec, 2016 @ 7:34am 
The script attached to this vehicle does not compile in 01_166_011 64-bit Build: 2016-12-16 07:34

The errors are relate to "lMyBlockGroup" not containing a definition for "Blocks"

I have experience scripting for various other games. I will attempt to debug myself (while learning the quirks of this scripting system) while I await a reply.
EdgarAllanPwn  [author] 29 Jul, 2016 @ 1:28pm 
Good enough to post indeed - Interesting angles and shape to the vessel, also I love the use of lighting you have going on there. Great job!
Tired 29 Jul, 2016 @ 9:39am 
well Gope its not a car but heres something i built last night thought it was good enough to post :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=733782225
Tired 29 Jul, 2016 @ 12:09am 
@GopeScope wow thanks man loads of good info here this will help me with my next attemp at a car thank you again
EdgarAllanPwn  [author] 28 Jul, 2016 @ 7:00pm 
A few things I’ve found while messing around with ground vehicles/some tips:

•Strength is the upward force the suspension delivers which holds up the load you place on it (the vehicle). You normally want to have enough strength to hold the weight but not much more or the vehicle will be way too bouncy.

•Damping is the force that resists suspension travel – so if you want a loose suspension, make this smaller and if you want a tighter suspension make it larger. If you’re making an offroad vehicle that will hit bumps at high speeds, you’ll want fairly high damping so that your suspension doesn’t hit its limits too easily.