Europa Universalis IV

Europa Universalis IV

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File Size
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151.639 KB
3 Jul, 2016 @ 7:56am
9 May, 2024 @ 8:28am
25 Change Notes ( view )

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Description
FEATURES
This mod adds decisions to buy additional building slots in your core provinces, in case you don't want to use monarch power to increase the development.

Decisions:
  • Buy one addional building slot in every owned core province
    • Costs: 300 Ducats
    • adds 1 free building slot to every owned core province (if the province already received 7 additional building slots, 5 are added)

REQUIEREMENTS
  • NO mod or DLC requiered

COMPATIBILITY
  • should be compatible with any mod or DLC

localisations
  • english localisation included
  • german localisation included
  • spanish localisation included (english language)
  • french localisation included (english language)
41 Comments
varmongar 21 May, 2024 @ 7:05pm 
If I wanted to change the cost of the decision to scale by number of core provinces, how can I do so?
Boris911 16 Aug, 2023 @ 7:44am 
It's not works with 1.35.6.0. When I use it in the decision, it take money, but it don't add ane new additional building slots. :steamsad: May be building slots aren't possible change from 1.35.6.0.
LimonenZitrone  [author] 14 May, 2023 @ 4:45pm 
@Enmer: The decision.
Позорник 14 May, 2023 @ 3:18pm 
how to enable for AI . Which file should I edit?
Robokiller 2500 1 Oct, 2022 @ 12:09am 
Sorry for hustle, but i checked and it works! Thanks for the mod!
Robokiller 2500 1 Oct, 2022 @ 12:04am 
"Building slots 18+" actually.
Robokiller 2500 1 Oct, 2022 @ 12:00am 
Does this work with mods which add more building slots? I use "18 building slots" mod.
Mug 23 Sep, 2022 @ 7:07am 
Thanks that worked
LimonenZitrone  [author] 23 Sep, 2022 @ 3:02am 
@Mug: You would have to change the code of the decision, but it is possible. You would have to change the "any_owned_province" and "every_owned_province" with just "any_province" and "every_province", replace the "is_core = ROOT" with "is_core = owner" and add an additional condition, "country_or_non_sovereign_subject_holds = ROOT"

Unless you meant you want the subjects to take the decision on their own, then just change the trigger "ai = no" with "OR = { ai = no AND = { is_subject = yes overlord = { ai = no } } }".
Mug 22 Sep, 2022 @ 1:44pm 
Any way to make this work for your subjects and colonies?