Space Engineers

Space Engineers

Not enough ratings
"Azotin" H2 Free Fighter (Vanilla)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
523.559 KB
10 Jul, 2016 @ 5:07pm
1 Change Note ( view )

Subscribe to download
"Azotin" H2 Free Fighter (Vanilla)

In 1 collection by Bruce LeedleLeedleLeedleLee
The official IE collection (Vanilla)
47 items
Description
Like the Stingray, but better looking.

As for features, this thing has pretty much the same, only that it's a bit heavier, and has a few more thrusters to counter that.

It has a Projector, and much more power than the stingray, so it doesn't overload that much when you don't need it.

You can go to space with it, just fly straight up, until the speed drops then pitch down a bit, and activate the Upward thrust as well. Keep an eye on the artificial horizon for better results

Have fun with it!
14 Comments
KitsuneKas 16 Jul, 2016 @ 2:30am 
Just use the stock values and 30% of the ion values. That's your theoretical max acceleration in atmosphere at low altitude.
Bruce LeedleLeedleLeedleLee  [author] 15 Jul, 2016 @ 1:22pm 
atmos have different acceleration all the time
KitsuneKas 15 Jul, 2016 @ 1:21pm 
Then all you have to do is divide the total thrust by the mass of the craft in kilograms, which you can find by using a cockpit (i believe it's also in the info screen). Make sure you empty the inventory first! You want to find acceleration of the craft when empty.

Basically, acceleration is force divided by mass. The answer will be in meters per second. Not so hard when you learn how to do it.
KitsuneKas 15 Jul, 2016 @ 1:14pm 
Was browsing designs when I came across this. Haven't actually tried out the design since I'm on my phone, but I figured that I'd point out that we've got it easy when it comes to figuring out acceleration for craft in this game, since we know how much thrust the engines produce.

The thrust of an engine in Newtons can be found just by control clicking on the thruster in the terminal. Then just multiply that number but the number of thrusters of the same type facing the same direction, and repeat for each type of engine. That's your total thrust.
Bruce LeedleLeedleLeedleLee  [author] 11 Jul, 2016 @ 1:56pm 
i don't know how to get the accelleration in SE, but mass is at about 28t, and power at 6.5Mw.
these specs were taken from memory
Dr. Robotnik V 11 Jul, 2016 @ 1:37pm 
...odd part of the comment didn't go through... *acceleration/poweroutput/mass specs are greatly appreciated.
Dr. Robotnik V 11 Jul, 2016 @ 1:36pm 
Looks good, although acceleration/power output/mass is greatly appreciated.
That Gaming Titan 11 Jul, 2016 @ 11:23am 
You could bring them closer to the cockpit on the sides so the pilot could still see a lot
Bruce LeedleLeedleLeedleLee  [author] 11 Jul, 2016 @ 10:08am 
Thank you
Loptyeir 11 Jul, 2016 @ 9:02am 
standard* :/