RimWorld

RimWorld

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ED-OmniGel
   
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Mod, 1.0, 1.1
File Size
Posted
Updated
730.229 KB
10 Jul, 2016 @ 6:10pm
13 Mar, 2020 @ 8:43pm
7 Change Notes ( view )

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ED-OmniGel

Description
Version: 2.0.0.0
Discussion, Non Steam Downloads and Source of this mod is available at: https://ludeon.com/forums/index.php?topic=37158

Adds Omnigel into the game. Allows you to grow a new resource and refine it into resources such as stone or metal.

Recipes:

The following are the resources that are available from the various levels of the replicator.

MK1:
10 OmniGel + 10 Chemfuel -> 1 ChunkSlag
10 OmniGel + 10 Chemfuel -> 1 ChunkRock

MK2:
40 OmniGel + 40 Chemfuel -> 40 Steel
40 OmniGel + 40 Chemfuel -> 40 Silver
40 OmniGel + 40 Chemfuel -> 20 Neutroamine
40 OmniGel + 40 Chemfuel -> 10 Gold

MK3:
40 OmniGel + 40 Chemfuel -> 15 Uranium
40 OmniGel + 40 Chemfuel + 20 Steel -> 20 Plasteel
40 OmniGel + 40 Chemfuel + 4 Medicine -> 1 GlitterworldMedicine
40 OmniGel + 40 Chemfuel + 20 Devilstrand -> 20 Hyperweave
Popular Discussions View All (1)
0
25 Sep, 2017 @ 2:12pm
omnigel plant is not getting planted
Snow
36 Comments
BlueDragonXD 5 Nov, 2023 @ 9:34am 
I believe this is working for 1.4. However I went here to download the official 1.2 version found only at https://github.com/jaxxa/ED-OmniGel as far as I'm aware. So I did not use the steam version. Even if you play this game on steam you can still add mods from other sources.

I put the mod in. Started a new game. The Omni-gel can grown, be harvested and I tested three different recipes. The research is also there. During the test I used about 70+ other mods and used the create full colony dev feature. No error in relation to Omni-Gel 1.2 running in game version 1.4. I have all official DLC going as well. So as far as I can tell this is safe for 1.4 as long as you grab it from the github. Not sure about the steam version as this is 1.1. The github is 1.2.
BlueDragonXD 5 Nov, 2023 @ 9:14am 
Does anyone know if this still works for 1.4?
-shhfiftyfive 12 Aug, 2021 @ 10:14am 
1.3 ?
-shhfiftyfive 12 May, 2021 @ 2:52pm 
does anyone know if this still works for 1.2?
BlackWaterAquifer 28 Dec, 2020 @ 7:05pm 
I remember when Omni gel did not require the chem-fuel. 10/10 for updating to current version!
Copper Boltwire 28 Jun, 2020 @ 5:47pm 
Nope, that's what it says in the code, Mutex - As far as memories goes, that's always been this way.
mutex 2 Apr, 2020 @ 9:02am 
I'm getting this:
40 OmniGel + 40 Chemfuel + 20 Devilstrand -> 1 Hyperweave

Instead of this:
40 OmniGel + 40 Chemfuel + 20 Devilstrand -> 20 Hyperweave

Possible collision with another mod?
Truthowl 14 Mar, 2020 @ 5:07am 
@JAXXA YAY!!!!! Thank you very much. I'll try it out next time I play.
Jaxxa  [author] 13 Mar, 2020 @ 8:44pm 
Updated for 1.0 and 1.1
-shhfiftyfive 5 Mar, 2020 @ 8:32pm 
looking at Prometheus, i'm only interested in some features, which are already available separately, so the bundle isn't very attractive.

one thing i think would be a nice mod/feature:
mechs get some pods that have a little anti-mortar shield barrier over their entire pod. that is super annoying.

to combat this, (no i don't want one of those for myself)
i would like to see maybe a mod that takes that item and causes it to decay/deplete rapidly.
so after maybe a week it will be disabled.

alternatively, if an EMP mortar shell could disable it, that would seem logical.
rather than me sending a suicide squad of shooters to try to snipe it and run.