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-decreases collosal spawn rates at the beggining of the game
-increases all aliens base CR
-hydracorals don't die out mid game, and instead die and regrow on the same tile(s)
-gives all non collosals a permanent +5% bonus when attacking or defending every 9 turns
-at some point in the game, aliens will recieve additional "promotions", which are unique to each alien type.
-microbial mine building is under "alien lifeforms" tech, and leash aliens is under "alien adaptation" tech
-leash aliens abillity is moved to lvl 5 harmony, and lvl 12 harmony for collosals.
-improved methods of nest spawning
-aliens defend their nests from further away
so far, we've determined that the parts that aren't working are the permanent combat bonuses, and the "promotions". everything else seems to work.
one thing i could see being an issue: there are 11 files total that have .xml for me, but 4 or 5 of those files do not have .xml for the other person. same version of game, mod and windows, so idk what's going on there.
Lastly, if theres an obvious fix to this im sorry. I have the stupids ;-;
Where would I find the file otherwise?