Prison Architect

Prison Architect

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Prison Architect Plus
   
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7.395 MB
11 Jul, 2016 @ 10:47pm
16 Jul, 2017 @ 4:15pm
9 Change Notes ( view )

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Prison Architect Plus

Description
Since this description was first written, the mod has been changed so much it feels much different. I highly suggest you read at least a little bit of the changelog before you go look at other mods to see if anything interests you. Back to the description:


I made this mod mainly because I was frustrated with how unbalanced the Escape Mode is to prisoners who just want to destroy things rather than escape. Ultimately, I failed that goal, but I did make some very good steps in the right direction.

For starters, I nerfed the fire department's involvement in the game. Only 2 fire fighters per truck and only one truck per prison, now it should be much easier to start fires - not to worry for the wardens out there, because there are still sprinklers.
I also found a lot of code that was left out of the game, including contraband and criminal backstories and more.
I added a bunch of names to the game and a few more backstories and turned on most of the contraband.
I had to add contraband to rooms in which they're found used by staff or that I thought fit. For example, clip boards can now be found in the Reception and Parole rooms.

I added a few new rooms to the game, and changed the spiritual bits in the game. I added the Utilities Closet, Power Room, Water Closet, Temple, and Synagogue.
I also tried to define to the game the difference between Rabbi, Pastors, and Spiritual Leaders (those who go to the Temple), but for now they all still say Pastor (which was the original Spiritual Leader).
I added a few new quickbuilds to the game and sort of updated one. I added quickbuilds of the appropriate dimensions for the Temple and the Chapel and Synagogue, and I added a quickbuild for the Utilities Closet although the Temple and Utilities Closet are both broken but they can be easily fixed in game (you'll see if you use it). I added a better solitary cell and a better office quickbuild.

I changed a few characters around so they would carry more stuff, like the dog handler's now have batons and snipers now have Jail Keys (although neither spawn with them I think).

I added contraband to the Parole Room, Reception, Cleaning Closet, Armoury, Security, Kitchen, Forestry, and Mail Room. I changed the properties of most contraband, especially wood (now coated with metal paint !!).
I tried to add grants, but they don't work. I will work on this, possibly.

====

More content in the future. I have some rather unique ideas and I can't wait to see how they work. For now I've spent 3 days on this without clear goals and want to rest a bit. A new update will be out within several months. If not, then I've forgotten about it. Thanks to Emaniac25 for helping me test the mod!!
Popular Discussions View All (2)
13
20 May, 2019 @ 6:40pm
Suggestions
Canine
0
16 Jul, 2016 @ 9:57pm
I broke version 1.2. Sorry. Here's the reason and how to fix.
Canine
111 Comments
Saestee 13 Apr, 2019 @ 5:34pm 
Some suggestions:
(Might be added but I didn't realize it)

- Workmen that can carry Jail Keys
- Warden roams the prison
- Increase health stat for Doctor
- Make holes able to be hidden with an item
- Ability to give guards contraband to decrease security
- Fix grant requirements. Ex. "Requires 2 TVs" should allowed Large TVs
KindestSTCR 9 Apr, 2019 @ 3:49pm 
Mod is great, as far as I know. I always hated it how the FD was OP. They shot water THROUGH the walls! How... Just how...
=[DSG]= Lan Can't Aim 19 May, 2018 @ 3:31pm 
Where are the mods files?
coolranchdudess 8 Apr, 2018 @ 6:18am 
im not sure in the US, but i saw somewhere that a country allows pets but it has to be very limited, a small dog or cat, something like that. plus any prison could say (maybe) that they allow pets to be bought from work money or from a house. anyway i see it great AF while im watching my prison, i have a cat in the vault
MozzitheMenace 11 Feb, 2018 @ 4:10pm 
People in prison do not get cats or dogs in real life :/
Canine  [author] 11 Feb, 2018 @ 4:08pm 
It's pretty easy to remove yourself, just go into needs.txt (in the mod's files) and remove the lines that pertain to Companionship. Modding this game is super easy.

I'm not sure how it's not immersive. I'm sure some prisoners get pretty lonely at times. If you just plop some cats around then you'll never have to worry about it. I'm not too interested in editing this mod anymore.
MozzitheMenace 8 Feb, 2018 @ 12:15pm 
Could you please remove compainionship? Its not immersive
Canine  [author] 22 Jul, 2017 @ 4:38pm 
you need to place radios around the prison. That is this mod
Canine  [author] 16 Jul, 2017 @ 4:21pm 
Update 1.4 is out. The largest update so far. I can't wait to play around with it as a consumer rather than as a modder.
Canine  [author] 13 Jul, 2017 @ 2:38pm 
Updated the mod to version 1.3.4. The mod now works in Update 12b.

I would probably return to fixing the problems this mod has, as well as updating content, if I wasn't busy making mods for Skyrim. Check out my profile on Nexus Mods: Shadyfan4500.

Maybe when I run out of ideas there I'll come back to PAP.