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Some trouble - when using mod units (for exaple - Slayer Pirates) NO sound in campaign battles.
I hope you'll continue to update this as CA rolls out new factions. I don't even need more mercenary units (not sure if the Lizardmen, Tomb Kings or Elves would bring any). You don't even need to make so the new factions can recruit these guys. I just don't want this mod to end up being updated, and the campaigns I've had these guys in for so long suddenly becoming inaccessible. It's the reason why I'm afraid to use most of the mods that give lore-friendly and interesting units.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762995519