Total War: WARHAMMER

Total War: WARHAMMER

77 ratings
Regiments of Renown - All in one pack
   
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Tags: mod, Units
File Size
Posted
Updated
40.233 MB
15 Jul, 2016 @ 8:55am
14 Aug, 2017 @ 7:05am
20 Change Notes ( view )

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Regiments of Renown - All in one pack

Description
This mod add 7 new based lore units to the game:

-Knights of Origo (Recruitable for Empire, Bretonnia, Dwarfs and Wood Elves (2 units limit)).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722998830

-Leopold´s Leopard Company with Leopold di Lucci(officer). (Recruitable for all factions (2 units limit))
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=723812914

-Marksmen of Miragliano (Recruitable for all factions (2 units limit)).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724223216

-The Disciples of the Red Redemption (Recruitable for Chaos, Vampires, Greenskins and Norsca (2 units limit)). https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724322215

-The Alcatani Fellowship with Roderigo Delmonte(officer). (Recruitable for all factions (2 units limit)).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724912564

-The Long Drong´s Slayer Pirates (Recruitable for Empire, Bretonnia and Dwarfs (2 units limit)).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=736293543

-The Cursed Company of Richter Kreugar (Recruitable for Empire, Bretonnia, Dwarfs, Chaos, Greenskins, Wood Elves and Norsca (2 units limit)).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=884738200

I hope you enjoy it. :)

PD: -Credits to Dodgy Scotsman. (The Alcatani Fellowship chest armour)(Slayer Pirates)(Richter Kreugar)

-Credits to SichTotalWarS for the cape model. (Leopold´s Leopard Company)

-Credits to MajorSpankage for the unit card image. (Knights of Origo)
52 Comments
Vice 13 Sep, 2017 @ 1:23pm 
Yes the slayer pirates are indeed the culprit in bugging out the sound on this mod...a fix or work around would be grand! :steamhappy:
WhySoSerious 9 May, 2017 @ 4:08pm 
I can confirm it either when using the units in campaign sound deactivate weird bug maybe fix please
bli-nk 21 Apr, 2017 @ 12:36pm 
cool, just realized there was update!
zulu.iii 7 Apr, 2017 @ 4:07am 
Sweet, Been looking for a full compilation of these. Great Mods, any plans to add more to the roster??
SandMan (Peacekeeperalex) 17 Feb, 2017 @ 5:11am 
Agreed with the commentor below, when using the units in campaign battles it seems to deactivate sound. Amazing units though!
Finist 16 Dec, 2016 @ 2:19am 
Thanks for update!

Some trouble - when using mod units (for exaple - Slayer Pirates) NO sound in campaign battles.
chubbyninja89 (TNB) 8 Nov, 2016 @ 5:11am 
It's dumb how the data won't let you give Dwarfs pistols. Cause that would be more fitting for the Slayer Pirates.
pleeb2 26 Sep, 2016 @ 5:43pm 
Have you thought of letting the Beastmen recruit the Disciples of the Red Redemption? I know that normally the Children of Chaos don't give a damn about business transactions, but I'd imagine the Disciples would be happy to join their merry warherd.

I hope you'll continue to update this as CA rolls out new factions. I don't even need more mercenary units (not sure if the Lizardmen, Tomb Kings or Elves would bring any). You don't even need to make so the new factions can recruit these guys. I just don't want this mod to end up being updated, and the campaigns I've had these guys in for so long suddenly becoming inaccessible. It's the reason why I'm afraid to use most of the mods that give lore-friendly and interesting units.
mryupjup 16 Sep, 2016 @ 7:39am 
is it me or is the unit card a bit weird? Like its too stretched out, would look way more proffesional if this could be fixed ;)
Safer196  [author] 14 Sep, 2016 @ 6:07am