The Guild II: Renaissance

The Guild II: Renaissance

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[WIP] Draco's Guide for Patrons
By sirdraco9876
The Patrons Guide that is meant to suppliment my Starters Guide, which can be found at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=720569185
   
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Introduction
The Patron is at the bottom of the production chain, producing mostly goods that can be turned into more expensive ones, such as wool, or producing food and beer.
Skills

Skills affect every aspect of your character's performance at the job The skills recommended for the patron are Constitiution, Empathy, and Bargaining. If you don't know what these skills do just go to my starters guide. There is a link to it at the top of the page. The ones marked with a plus have the most benifit, and the ones marked with a minus have the least
Politics
Climbing the political ladder is rather costly, and costs more money then the patron really can make untill he is high up the title tree. If you are looking for a quick rise to power then this is not the class for you. All of the patrons buildings can be made sustainable for free, other than employee costs so that can help you finance your political venture
Buildings
In the following sections we will cover a basic course on what buildings make what and what they require to function. Not all buildings are as profitable as others so watch out and dont lose out because of a poor buisness plan. Most buildings if used as a production chain are extremely profitable.
Croft
The Croft is the farm building. It can produce Wool, Wheat, Barley, and various other things. It requires fields, meadows, and corals to operate. In order to use the fmcs you need to seed them for a product, which is a action at the bottom of your screen.
Bake Shop
Turns flour and other goods into breads. Straight forward stuff.
Public House
This is a inn. Most of your buisness is walk in buisness, so put beer and food in the sell pile.
Fisher Shack
Send your ship to a fishing area to bring in fish and craft them in to goods like smoked salmon and stuff like that.
Windmill
Turns Wheat and Barley into Wheat Flour and Barley Flour
Orchardist
Uses fields and meadows to enable production. More fields and meadows + More Employees = More Products
Corral, Field, and Meadow
These are used with the croft and orchardist to enable production.
Buisness Strategy
Some buildings can be used to create a production chain, such as Croft>Windmill>Bake Shop. Experiment with different buildings to find different chains!
4 Comments
sirdraco9876  [author] 14 Feb, 2017 @ 3:25pm 
Yeah kind of
GeLiNi89 14 Feb, 2017 @ 12:07pm 
i think no, what do you mean exactly? send a worker to the field?
sirdraco9876  [author] 17 Jan, 2017 @ 3:27pm 
Have you tried seeding them for cows?
GeLiNi89 17 Jan, 2017 @ 9:15am 
how do i get cows? i build a (field for cows) and i dont know how i get them..