RimWorld

RimWorld

30 ratings
Area Rugs Alpha 14
   
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3.868 MB
21 Jul, 2016 @ 1:30am
12 Aug, 2016 @ 12:32pm
4 Change Notes ( view )

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Area Rugs Alpha 14

Description
Update 12 August 2016 (will not break saves)
- Added a recipe to the dye table to bleach the colored cloth back to default so it can be used in carpet and other building. (and stacks nicer in the stockpile).
- Put the dyed cloth into its own subcatagory under cloth (not a big change but makes the inventory display and ingredient lists cleaner.)
- If you are using Fluffy's work manager you will get an error about workgiver database error, resetting priorities or some such for every colonist, it's safe to ignore it just has to get itselft back up to speed after the change.

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This mod adds 30 different area rug models to the game from tiny 1x1 doormats to huge 7x7 room filling monstrosities. They come in circle, square, rectangle, and also one wide runners for hallways. Unlock by researching carpets.

There are two new crafting benches: the dye barrel that takes default cloth and changes its color, and the rug crafting table that takes that colored cloth (or regular cloth, devilstrand, hyperweave, or wools) and makes them into the rugs.

A cool side effect of this mod is that the new colors of cloth can be used to craft regular clothing so now you don't have to be content with everyone wearing light grey, if you want your colony to wear all purple you can do that! Visitors and raiders will also show up in the newly colored clothing and you'll be able to buy it from traders.

Now the rugs.. they use artistic ability and have a quality rating, the higher the quality the more beauty it has. The larger the rug the more beauty it has. (I didn't want to punish people for wanting to use one big rug instead of 6 little ones in a room) They can be picked up and put back down and sold to traders if desired. It is possible to get some >very< pretty rugs if you have a colonist with high artistic skill, and you can have a very beautiful base.. but keep in mind that the value of the rug will also be high and you will pay for all that beauty in more dangerous raids.

Compatibility: I can't see why it would conflict with anything at all. Mods that add crafted things from default cloth >should< also include the the colored cloth, you might have to have this mod first in your load order - this has not been tested though.

Known issue: You can place the rugs under walls or even stack them on top of each other. I'm just happy they sit nicely under furniture so not worrying about this.

There are extra textures in the folder, a set with almost no edge shadowing and a set with heavy shadowing. Just switch them out if you prefer.

This is my first published mod since way back in the EQ1 days, and my first RimWorld mod, please be gentle. =)

All graphics and some coding by AElflaed (Fisty), extra coding and testing by Darc Clan.

This mod MAY be included in mod packs, altered or unaltered, please give us (Fisty and Darc) credit somewhere if you do so.
(It's just begging to be worked in with Superior Crafting and mods that add more plants to actually make the dyes)

34 Comments
Dio 27 Jul, 2019 @ 6:05pm 
@(insert Multiple Insults) Dude, that's an awesome idea!
Insert Multiple Insults 30 Apr, 2017 @ 7:19am 
just a suggestion, but i think colonists track in dirt, so maybe you can make a rug that stops that from happening intill they step on dirt again :3?
Fisty  [author] 27 Dec, 2016 @ 7:51am 
Updated to Alpha 16, different file so people stil using A14 don't get borked:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=827346960

You can also find all the versions (12-16) on the Nexus:
http://www.nexusmods.com/rimworld/mods/112/?
Fisty  [author] 23 Dec, 2016 @ 12:31pm 
Yep.. when I find time =) Just changing the version numer works.
☾⎛sιтєʀ⎞☽ 21 Dec, 2016 @ 4:44pm 
Is this getting an update?
Paranoid Android 24 Oct, 2016 @ 7:58am 
this mod work fine on A15, you can change target version in About.xml to 0.15.1284 so it would not show version error at start
OpHeroList 21 Sep, 2016 @ 10:53am 
Lookin for A15 version when its possible ^^
Minnowmize 29 Aug, 2016 @ 3:55am 
Hey fisty, love the mod hope to see it for A15 :)
Ivan Knjklj 25 Aug, 2016 @ 11:52am 
Could it be possible to make some sort of sterile carpet, that gives cleanliness to a room like the default sterile floor tiles do? Cupropanda's anti-fatigue mats give 5 cleanliness but they're too small.
Fisty  [author] 24 Aug, 2016 @ 1:44pm 
No it doesn't, they're purely decorative. We've talked about adding the code for it but don't want to copy her (his?) mod. I personally use both mods, though the dirt catching door mats could use some more color options in my opinion.. we matched the color options of our rugs to T-Mod's extra floors and the dirt catcher mats don't include those extra colors.