RimWorld

RimWorld

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RedistHeat
   
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File Size
Posted
Updated
1.138 MB
21 Jul, 2016 @ 2:26pm
14 Aug, 2016 @ 11:15am
4 Change Notes ( view )

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RedistHeat

Description


Equalize temperature of every room
Build a (lockable) vents to equalize temperature between adjacent rooms. Build massive duct networks of your own and make central heating/cooling system.

Better graphics
Vents and ducts can only be built over a wall, rather than acting as one. No longer clutter your fort's walls with one-cell vents. Small cooler and medium heater, which are also wall mounting, comes with this mod.

More tools
Big bases can use industrial scale heaters and coolers for effectively keeping its temperature.

General usage
The temperature buildings and the smart outlet have buttons to adjust the target temperature.

The duct intake tries to equalize the temperature between the duct network and the room it's placed taking heat/cold from the room and pushing it into the net.
The duct outlet and the smart outlet try to equalize them too, but taking the heat/cold from the network to the room. The difference between the normal and the smart outlet is that the smart closes itself automatically to keep a room at the desired temperature, and the normal does not.

The duct cooler cools the network down and expels heat in the room it's in.

Omniwatch video guide

utildayael detailed guide

Credits
-mrCarton, the author of "Central Heating".
-justarandomgeek, the author of "Signals, you can't stop them!".
-mrofa, who helped me in the pipe's graphic code.
-1000101 for GitHub contribution.
-Kaballah for his active and passionate feedback.
-Latta, the previous maintainer and author of the mod.
-Morgloz, the current maintainer.

Important
Requires CCL
It must be loaded before this mod.
If you are installing this on an existing save you have to delete all vents/temperature buildings first.
If upgrading to v43f from previous versions you have to destroy every duct intake/outlet and then rebuild them for the changes to take effect.

If you want to make this mod compatible with another mod's wall you have to add it's <defName> to the list in the <compClass>CommunityCoreLibrary.CompRestrictedPlacement</compClass> section of every wall object in the .xml located inside the ThingDefs folder.

Current version
v43f

Issues
Please report any.

Forum link[ludeon.com]
Popular Discussions View All (1)
3
27 Aug, 2016 @ 2:33pm
Lost Tribe & No Prerequisites
PsychicSheep
156 Comments
Kushim 1 Feb, 2024 @ 9:39am 
hi xd
Horagen81 18 Jul, 2017 @ 2:18am 
For those that seem to have problems finding A17 got to the top just above the name "RedistHeat"

Press the link "Morgloz's Workshop" and you can find all the versions without any problems.
Jenk 15 Jul, 2017 @ 4:43pm 
can the pipes become invisible when built? i always try to keep them in the walls, but if i have to go across a doorway, or open ground, an ugly pipe is just laying there.. perhaps you can be able to make the pipe hide in floors? The hygiene mod makes it to where all piping is hidden when floors are present, but exposed when built on no flooring
WristWeightsEngaged 11 Jul, 2017 @ 4:56am 
please make redistheat less verbose in the game log
Daniel_USA 2 Jun, 2017 @ 1:09am 
will this rehashed for 0.17?
Yelping Man Candy 4 May, 2017 @ 1:53pm 
Author kept this old A14 version up but created a "different" mod with the same name:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=763051995 (A15 version)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=837080832 (A16 version)
Linked mods don't require CCL (which appears to have been abandoned)
caninmyham 1 Apr, 2017 @ 3:57pm 
Can this be used with the current version?
Not Zim 9 Feb, 2017 @ 4:18pm 
Please consider linking said post, thanks c:
Morgloz  [author] 9 Feb, 2017 @ 1:11pm 
Please consider reading previous posts, you willl find out that it has been updated a month ago
Not Zim 8 Feb, 2017 @ 6:00pm 
Please consider updating this mod to the current version, thanks c: