XCOM 2
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Psi Rookies Rebalanced
   
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191.257 KB
26 Jul, 2016 @ 7:17am
10 Oct, 2018 @ 11:30am
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Psi Rookies Rebalanced

Description
This mod is more or less a ripoff of Pegazul's Psi Rookies mod (done with permission), but with an attempt to alter and rebalance the class somewhat. Psi Ops were clearly never designed to be a base-game class available from the start, nor was their skill tree really designed to be levelled up through. Consequently, they're MASSIVELY overpowered in the lower levels and kind of overpowered overall, what with getting two offensive skills at Squaddie rank.

What this mod does:
*Creates a new XCOM soldier class called the "Gifted" which is available from the start and levels up like any other class, with Psychic abilities for its Skills (that's Pegazul's mod entirely).
*Removes the Soul Steal ability altogether. That's far too much healing for one soldier to have.
*Moves Soulfire from Squaddie rank to Sergeant rank in place of Soul Steal.
*Lowers Soul Steal damage for the weaker Psi Amps. The base game values are 5, 6, 7 (+/- 1) for the Conventinal, Magnetic and Beam amps. The new values are 3, 5, 7. Same damage at high level where it's balanced, considerably less in the low levels where it's not.
33 Comments
Malidictus  [author] 3 Jun, 2019 @ 11:46am 
Since worked off of Pegazul's mod, I use the same internal names he does. One mod would override the other. I'd recommend not using both mods, though. They do roughly the same thing.
Conefed 3 Jun, 2019 @ 9:38am 
Does this modify Psi Rookies if both mods were subbed, or does it add a separate class for effectively two psi classes with both mods subbed?
macelharen 31 Aug, 2017 @ 1:05pm 
cool. i'll bookmark this one just in case i too think Psi ops needs a rethink
Malidictus  [author] 30 Aug, 2017 @ 6:28am 
Right, this mod completely doesn't work with War of the Chosen and I don't know how to make it work in both. Instead, I created a duplicate mod for the expansion. You can find a link in the updated mod description. Bonus: Psi Rookies Rebalanced WotC now also can't get Shadow Step in the AWC (i.e. the new Training Centre), so you won't end up with duplicate abilities.
Malidictus  [author] 29 Aug, 2017 @ 9:28am 
Well, so far I've been able to test this with War of the Chosen. The mod doesn't crash the game, but I don't think it loads correctly. There are a few new settings for each soldier which Vanilla XCOM 2 didn't have. Soon as the new SDK downloads and installs, I'll see if adding them changes anything.
Rachel L 14 Feb, 2017 @ 3:29pm 
There is this mod, LW Psi Rookies ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=804756952 ), that you could import/adapt to LW2 but without the fully ramdom thing (that i think is full bulshit)
Malidictus  [author] 4 Feb, 2017 @ 5:24am 
I haven't actually tested it with Long War 2 simply because I'm not tough enough for that :) But yeah - it should give you the same class in LW2, I'm just not sure how well it fits in with their much more complex skills system.
The Man With A Bad Plan 3 Feb, 2017 @ 6:15pm 
About 5 months later, but this mod does work with LW2. I've had no issues with it.
Malidictus  [author] 24 Nov, 2016 @ 9:24am 
Integration with Long War is unlikely, as I don't know how that's set up, unfortunately. It's a fairly basic ini file tweak, though, since the game will read its classes from the inis. I'm not entirely sure how mod integration works in general. Sadly, I'm not that smart :)
Phrozehn 24 Nov, 2016 @ 8:10am 
Are there any plans to change this wonderful mod to work with LW PP? I'd love to see that :D Beenw aiting for a while and still holding out hope!