XCOM 2
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Electrothermal-Chemical Weapons
   
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171.332 MB
26 Jul, 2016 @ 8:02am
8 Mar, 2017 @ 1:37pm
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Electrothermal-Chemical Weapons

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Latest Update: Since weapon stats for LW2 are more identical to vanilla stats now, removed post template auto adjustment for weapon damage. Stuff like environmental damage and crit chance are still adjusted.

Uses Mr Kablamm0fish's EU/EW Tier 1 Weaponry pack for a Tier 1.5 inserted between Conventional and Magnetic weapons, and adds in a kitbashed version of the AR for a SMG equivalent. Has +1 damage over conventional, 2 mod slots, and magnetic-level shredding.

The two techs added (ETC Weapons and Heavy ETC Weapons) are unlocked after researching Modular Weapons, and are required to research Magnetic Weapons.

Works automatically with Grimy's Loot Mod (it auto-detects it and doesn't need an .ini for it), and will conflict with other Tier 1.5 mods like Alternate Weapon Techs. Will modify LWS's SMGs if detected.

This adds only the EU-era weapons, anything else you see is from other mods I had installed.


For Long War 2, the weapons have been re-worked to basically be an improved variant of Conventional Weapons that take less time to make than laser weapons. They retain schematic squad upgrade functionality (on the basis that these weapons basically take Shen having enough supplies to make the machinery required to upgrade the existing firearms, rather than making new weapons wholesale), but have had their stats adjusted so laser weapons are still superior.

The design intent is to add this as another option to weapon progression: giving the player a little boost in their base firepower, enabling them the option to skip lasers (or at least not heavily invest in it as much) in favour of magnetics.

Thanks to Mr Kablamm0fish for giving me permission to use his mod assets for this!
45 Comments
Arkenor 9 Jan @ 3:40pm 
I actually still use this lovely mod. Has anyone tried what happens if used with one of the 5 tier mods? Will it still insert itself neatly between conventional and magnetic, or are things going to go horribly wrong?
forerunner398 15 Sep, 2017 @ 1:11am 
Cam you rebuild/upgrade this for WoTC, and also disable the weapon +1 break throughs?
RealityMachina  [author] 2 Sep, 2017 @ 5:27pm 
I'd imagine it most likely needs to be rebuilt in the WotC SDK so textures show properly. I don't believe they changed the actual code for them though, so the weapons themselves should work fine.
Leo the Huntsman 2 Sep, 2017 @ 5:00pm 
are there compatability issues with Wotc?
Arkenor 18 Apr, 2017 @ 6:43pm 
Will anything odd happen when using the Pistol Upgrades mod when upgrading the pistols if they have mods? Not a huge problem, of course, as I can just not upgrade the pistols.
Hazel Horse 25 Mar, 2017 @ 5:55pm 
For whatever reason, the accuracy of all units (using base weapons) has rapidly declined since I upgraded them to use these weapons .-.
Laggy 8 Mar, 2017 @ 12:26pm 
I dont know if it's me doing it wrong but I cant customize weapon stats in .ini file provied. For instance i cant adjust damage of any weapon with .ini. I did change numbers but it never took effect like it did with vanila or LW2.

I'm running on win10 and everything else is just like everybody and the heaviest moding mechs would be LW2 which is what I've been playing, I dont have any other weapon mod than this one of yours.

can you please help? love your guns, I only want to change them stats..
DabHand 18 Feb, 2017 @ 7:24am 
Yeah l have found the sniper sound is either very quiet or isnt playing at all.
Phantom 18 Feb, 2017 @ 7:19am 
thanks for updating to LW2. really love this weapons. the sound is so amazing. Can it be that there is no infiltration time on the canon or am i missing something?
Jek Porkins 8 Feb, 2017 @ 2:05pm 
For some reason, the ETC Sniper rifle firing sound is not playing for me. I'm going to check mod compatability to figure this out, but are there any obvious reasons that I could be missing?

Also, fekin love this mod.