Starbound
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Wiring Service Panels
   
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28 lipca 2016 o 6:14
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Wiring Service Panels

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Logic tools were kinda sore in my eyes. They just don't fit. I decided to go another way and mask it in things that probably would be on the wall anyway: electric service hatches. So they now not some monitor-like thing, but simple hatch, that indicates that it works by elegant blinking light. The "or" logic gate is handy for streamlining wires (condense bunch of wires into one, or vice versa), so it is looks a bit different from others.

Should be multiplayer friendly.

Mod also includes itty bitty fix for Drain sprite, now it appears with opened holes when it's draining water, and with closed holes when it's turned off.
Komentarzy: 48
MithranArkanere 28 maja o 14:47 
Oh, this is absolutely great for immersion.

I'm working on a mod to make the vanilla invisible wiring craftable in the wiring station (there's one that adds them to the teleshop which I found annoying).
Hopefully I'll also figure out a way to make them visible under certain conditions (either while using the scanner or holding the wiring tool, whatever is possible).
GasmisenFeik 9 stycznia 2023 o 21:07 
Sheeeeesh dude this is awesome, have any plans for other things like the proximity sensors on the such? The red and green sweeping line really fucks with my ship builds and just look gaudy like the gates
Schockocraft 28 lutego 2021 o 19:59 
Can we get a Retexture for the persistent Switch that fits to the style of the other logic components?
Skiewolve 21 stycznia 2021 o 18:39 
Sooo I love this, can we also get a re-texture for the Foundry versions as well?
Qbi Wan 8 czerwca 2020 o 8:20 
Looks cool :) But does it add something? Can you add mode that just change sprites of gates? I'd totally subscribe that.
Rhumald 10 kwietnia 2020 o 18:30 
@Ondrugs The wiring is already as simple as it can be. You don't need to study electricity to learn them, just know that blue is an input node, and red is an output node. Most of what you'd need wiring to do can be accomplished by hooking a button, switch, or sensor directly into the blue input node of the thing you want it to affect. You run signals from red to blue. Mess up a connection?; right click on a node to break all of the connections to it.

If you want to play with the wiring panels, play with them. Make a light, two wall switches and two wall buttons. Connect the red output from whichever panel you want to figure out how to use to the light, and either a switch or button to each of it's blue inputs (I recommend a switch for most of them, try wiring one two both inputs as well). Every object with a blue input node has an on and off state, and the wiring panels simply change how those states are turned on or off.
Ondrugs 6 lutego 2020 o 11:05 
How about making wiring systems more simple? Would like to use them, instead of learning or studying electricity before able to.....
Fuyuno 10 października 2019 o 21:39 
has the interaction between this mod and macrochip been fixed yet?
작은 고양이ツ 6 lutego 2019 o 14:15 
Фигня мод, только модельки ломает.
k0nsaii 6 lutego 2019 o 14:14 
Создатель еблан, текстурки блоков крашнулись и не отображаются адекватно даже после переустановки. Гори воду, чертов дурень