Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

   
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"This room used to be like hell"
11 Comments
ledeir 27 Nov, 2016 @ 6:02pm 
Sounds like I need to adjust things so one turret triggers them all :P (I probably won't)
DaveOfDeath 27 Nov, 2016 @ 9:08am 
Well.... Then you're welcome. :)
Clockwork  [author] 27 Nov, 2016 @ 9:05am 
I think the room is good as it is right now x) Still, when you stand far enough, you can trigger the fight against 2 turrets only, which wasn't really possible in the Snes version (it was simultaneously the 4 turrets, with 1 or 2 trolls).
DaveOfDeath 27 Nov, 2016 @ 9:04am 
Mostly I was running out of available memory in the scene that is already too big... But it did seem a bit over-killish to have a dozen guys waiting for you in one room.
Clockwork  [author] 15 Aug, 2016 @ 10:36am 
He does have that ability to petrify us and to remove AP with melee attack. But yeah, there's something more.
ledeir 15 Aug, 2016 @ 10:34am 
Yeah, I still have no idea why it acted so much before you got a turn... Its supposed to get 2 actions per turn... and I didn't see anything disabling your turn...
Clockwork  [author] 15 Aug, 2016 @ 10:31am 
Nah, I was just stating an old memory. Otherwise, if you were to make it as impossible as the golden beast, I'd clearly prefer it like it is right now x)
ledeir 15 Aug, 2016 @ 10:24am 
:wasted:
ledeir 15 Aug, 2016 @ 10:24am 
Hmm... So what you are saying is to make sure its absolutely brutal if you are undisguised :god_dead:
Clockwork  [author] 15 Aug, 2016 @ 12:38am 
I luckily still had my disguise on my first run so it wasn't too hard. But I do remember all the gun shots on Snes.