Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

   
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"This golden naga freaked me, he litteraly attacked a dozen time before it's my turn. I thought he'd never stop"
11 Comments
DaveOfDeath 12 Dec, 2016 @ 2:31pm 
Should be fixed in Ledeirs next update.
DaveOfDeath 27 Nov, 2016 @ 9:41am 
More glitchy than AP monster. :) We'll get it straightened out. Teach that Naga to behave itself and die like the worm thing it is.
Clockwork  [author] 27 Nov, 2016 @ 9:40am 
Nah, only the first one had trouble to see me (and it happened only on the first run). Otherwise, they were okay. At first, I really thought the Golden naga was meant to have a huge amount of AP to make it hard though x)
DaveOfDeath 27 Nov, 2016 @ 9:38am 
Sounds like the Naga's need a little work... Were the two minor ones okay? Other than their range causing them to be oblivious to your presense? Or do I need to modify all three?
Clockwork  [author] 27 Nov, 2016 @ 9:37am 
Actually, he used it once only. Guess I died too quickly for him to have the opportunity to use it again.
DaveOfDeath 27 Nov, 2016 @ 9:36am 
I can see how that could be annoying. :) Sounds like petrifing gaze could use an cooldown as well.
Clockwork  [author] 27 Nov, 2016 @ 9:16am 
Everytime I tried to fight the Golden naga, it happened. Sometime I'd die even before I could play, since he'd also use the petrifying gaze (which make him act even more).
DaveOfDeath 27 Nov, 2016 @ 9:14am 
I wonder if the "noticed player" logic dosen't have a disabler... That would cause this. Is it a one-time-glitch? Or regularly occuring problem?
ledeir 14 Aug, 2016 @ 9:28pm 
As far as I can tell... This shouldn't happen. I'll have to try and replicate it...
ledeir 14 Aug, 2016 @ 8:21pm 
Yikes! That's definitely wrong. I'm guessing I cancelled your turn somehow.