XCOM 2
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Recon Class
   
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31 Jul, 2016 @ 11:02am
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Recon Class

Description
Recon Class for XCOM 2

Introducing a new soldier class to XCOM 2: The Recon Class!

The inspiration behind this class was to provide an option, or a supplement if you like, to the "one job" classes like the Ranger and the Sharpshooter. With the Recon class you can choose between two supplementing training paths: Recon Sniper and Force Recon - or of course, create a funky mixture if you like. Both paths share the three basic abilities: Phantom (remains concealed when others get revealed), Light Feet (+3 to mobility) and Fire Pistol. This implies the classes are meant to quite heavily utilize mobility and stealth.

The class can equip Rifles, Shotguns, Carbines and Marksman Rifles. The Carbine and the Marksman Rifle are new weapons and come with this mod, and both belong to the Rifle category. More on the new weapons further below.

Also, the Long War Perk Pack is supported! Supplementing skills from the perk pack are available as a third ability tree branch and Brigadier skills are also provided.

NOTE: This mod does NOT require the Long War Perk Pack installed, what it does is it utilizes the extra skills provided when the Perk Pack is available.

I know some people don't like the big overhaul they've made so I wanted to make sure this works for both crowds.


Ability Branches

Recon Sniper

The Recon Sniper is the more supporting class of the two subclasses. A highly trained marksman that shares some similarities with the Ranger and the Sharpshooter classes. Its main distinctive perk is the Marksman ability, granting the soldier the ability to equip and fire the new Marksman Rifle at Squadsight ranges. With skills such as Reconnoiter and Concealed Shot the soldier can provide aid to the squad and tries to maintain stealth as long as possible. The Pinpoint Accuracy ability allows to fire carefully placed shots at targets behind cover and the Double Shot ability lets the soldier to fire two rounds at a target, using only one AP. Finally the crown jewel of this ability tree is the Colonel level ability, Extreme Prejudice: a special overwatch, where the operator applies all its skill to fire as many rounds to overwatch targets as fast as possible, enabling it to fire multiple rounds at a single or multiple targets, emptying the clip, with each consecutive shot incurring a 7% accuracy penalty. It's somewhat similar to the Sharpshooter's Kill Zone, except no sector is defined, multiple shots at the same target are possible and each shot increases the accuracy penalty.

The Recon Sniper is not a pure sniper even though its name might imply that. The subclass relies on the Marksman Rifle, a longer range version of the Assault Rifle, which provides Squadsight to the soldier. The Marksman Rifle is at its best at medium and just beyond medium ranges but incurs accuracy penalties at extreme ranges, and lacks the punch of the higher caliber sniper rifles. It's quite possible and sensible to use the standard Assault Rifle with the Recon Sniper, although in that case you probably want to go for the Force Recon tree ability instead of the Marksman.


Force Recon

The Force Recon subclass is the aggressive counterpart of the Recon Sniper. Whereas the sniper would stay at a good distance, the Force Recon is always in the thick of it. Similar to the Ranger, the ability tree emphasizes close quarters combat and being in the thick of it - this is literally your point man. Its main distinctive perk is the Rifleman ability, allowing the soldier to move after taking a standard shot. The Situational Awareness ability evens the field when the Force Recon encounters an enemy: if the soldier alerts an alien pod to its presence, the soldier gets an immediate free reaction shot at one of the scampering enemies. And while the Recon Sniper would hold back and take a Concealed Shot, the Force Recon can try to flush out the enemy using Speculative Fire, firing at suspected enemy positions. If the soldier is packing AP ammo it can even fire through walls in an effort to get the aliens' attention. When the action really gets tough, the soldier can decide to stay in cover and use the Return Fire ability, enabling the soldier to respond up to 3 attacks by attempting to return fire and causing the soldier to hunker down if hit. The Survivor ability grants the soldier +1 armor point and a first aid kit that can heal the soldier +4 HP once per mission. To even further encourage staying it the thick of it, the Colonel level ability Fighting Spirit adds a +1 damage bonus per 2 aliens in sight and a 10% base critical hit chance.

The new Carbine weapon was specifically created for this class, as the soldier spends most of its time at close to medium ranges. It provides good accuracy at short to medium ranges but suffers from accuracy penalties at longer ranges. The soldier performs quite well with the standard Assault Rifle and the Shotgun as well, so the choice is yours.


The Ability Tree

View the full skill tree with descriptions here
(The mod description max length is too short for full description)


Introducing Two New Weapons

The Carbine

"The Carbine is a shorter and lighter variant of the Assault Rifle. Its damage equals the rifle version but its accuracy at longer ranges is reduced. Accuracy at medium and short ranges is higher than with the Assault Rifle."
  • All three variants (conventional, magnetic and beam) are provided. NOTE: No LW Laser Pack variant is provided for the time being.
  • Belongs to the standard Rifle category and gets upgraded at the same time as the standard Assault Rifle.

The accuracy profile, compared to the standard Assault Rifle.
Click here to see the graph[i.imgur.com]



The Marksman Rifle

"The Marksman Rifle is a hybrid between the Sniper Rifle and the Assault Rifle. Its damage equals the Assault Rifle but it has a higher base chance to cause critical hits. A penalty is applied to accuracy if the soldier moves before firing. For specialized Marksmen, grants Squadsight and the movement penalty is removed."
  • All three variants (conventional, magnetic and beam) are provided. NOTE: No LW Laser Pack variant is provided for the time being.
  • Belongs to the standard Rifle category and gets upgraded at the same time as the standard Assault Rifle.
  • For soldiers without the Marksman skill, an accuracy penalty is applied if the soldier has moved on the same turn.

The accuracy profile, compared to the standard Assault Rifle.
Click here to see the graph[i.imgur.com]



Technical Information

  • No classes have been overridden (very compatible).
  • Long War Perk Pack compatible.
  • Shen's Last Gift DLC compatible.
  • If enabled mid-campaign, the new weapons should appear in your inventory, provided that their research has been completed and the upgrade bought.


Known issues / perhaps unexpected funny things

  • The Return Fire ability still returns fire after receiving a hit, and then hunkers down. This is because the response is attached to the attack event and the hunker down is attached to the take damage event, and that is simply the order of the events.
  • The Situational Awareness skill will also trigger if the enemy wanders to your soldier and gets revealed - this is intended.
  • Speculative Fire aiming can be a bit tricky, as you can fire behind what you can see but the targeting sphere gets painted over by the fog of war.
Popular Discussions View All (3)
2
5 Oct, 2016 @ 7:09pm
Localization help wanted
Sgt. Nutcracker
54 Comments
Peidymac 7 Jun, 2022 @ 8:08am 
Please add to wotc
Sir Mr. Goodfellow 7 Oct, 2020 @ 4:40am 
This class is so awesome!! We need in in WOTC!
True_Gritt 23 May, 2020 @ 6:23am 
Does this Recon mod work with WotC? Crashes my game, but I'm trying to determine if that's because it's not WotC-compatible or if it's conflicting with some other mod.
SuperDigga 2 May, 2020 @ 12:55am 
This mod class cant equip any of the higher tier marksman rifles besides the basic. Anyone knows a fix?
SuperDigga 20 Apr, 2020 @ 3:30am 
Hey there, great class mod. Quick question, where can i find the ini names for the recon perks?
VS-lockon 9 Jul, 2019 @ 2:19pm 
update
tims4given 14 Jun, 2019 @ 9:14pm 
Love the mod. Reminds of the "scouts" from EU. However, I've built magnetic weapons, and advanced magnetic weapons and no mag carbine or marksman rifle. HELP!!!
Conefed 2 Jun, 2019 @ 6:12pm 
Good class with something interesting every level. One of my favorite stealth classes, if not #1.
Malikyte 10 Dec, 2018 @ 1:59am 
I have the Long War promotion screen mod enabled and I'm having some issues with this class. There's a third column to the perk tree, but I still only get two perk options per rank. Furthermore, the rank of Brigadier shows up, but there's nothing to select, meaning my Recon Operator is in a perpetual state of "Please promote me" without the ability to actually select a perk to promote him into. So far this is the only class - vanilla or modded - that has this issue. Help?
Warmach1ne32 12 Nov, 2017 @ 1:07am 
Is there away to edit the Carbine and Marksman's rifle's damage? and maybe add suppression on the Carbine?