Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However I CAN suggest a workaround. You don't necessarily need to give Workshop priority over TF, the files just need priority.
Which Usermod has innate priority in the directory.
What you can do is take the downloaded files and place them in the same location within Usermod. File paths HAVE to be exact with the exception of Usermod in place of "Workshop" or "TF".
Alternatively I have a Google Drive link for all the textures already set up to just drop in Usermod.
Though my addons specifically only reach up to Summer 2021 for paint fixes.
If they still show up painted black, then the addon was not installed properly. Which to do so you must when launching SFM you are first prompted to either launch Source Filmmaker or an SDK.
Select the SDK option, a small window will appear. Select the bottom most option to edit select filepaths. A checklist should appear. In a very literal sense, click and drag Workshop above TF and then click okay. Once done, simply just open SFM and it should work.
Otherwise the only other thing I can think of is possibly how you go about recoloring the cosmetics. Personally I use this paint script addon. It has its own instructions on how to use.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=216446685&searchtext=Paint