XCOM 2
61 ratings
Tactical Force
   
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19.969 MB
2 Aug, 2016 @ 4:08am
4 Sep, 2016 @ 7:32am
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Tactical Force

Description
Tactical Force adds four custom classes to the game. I've created them myself to try and achieve my own idea of how the current XCom would operate. The basic premise is that XCom's squads should be fast and hard hitting, designed to accomplish their objectives quickly before evacuating. As such all four classes are designed to be mobile and aggressive and I've also tried to make them fun to play. I'd recommend pairing this mod with the disable all default classes mod as I've tried to make my four classes versatile enough to cover all the current roles fulfilled by the default classes.

Before I give a basic outline of the four classes I need to credit several mod authors. Whilst I have created two or three abilities my self the overwhelming majority of custom abilities have been lifted from Richard's class mods, Xylthixlm's Shadow Ops mod and I believe one ability from Grimy's Bruiser class. Without these mods and without the help from Xylthixlm in particular I wouldn't have been able to make this. I have also used a few abilities and icons from the LongWar Perk Pack. I have sought and received permission from Richard to use his abilities and I know Xythixlm doesn't mind when credit is given but if anybody is fussed let me know and I will remove/adjust as needed. Many thanks to all the above named authors.

So the four classes:

Guardian: The Guardian uses an assault rifle and is equipped with a Gremlin, the Combat Technician branch of abilities concerns the use of the Gremlin offering both medical assistance and combat abilities. The Guardian's other ability branch is the Sentry which turns the Guardian into an overwatch specialist able to assist and cover his squadmates.

Havoc: The Havoc class is for your biggest and most aggressive soldiers. The Gunner ability branch focuses on dishing out heavy fire support with the Havoc's cannon and the Bruiser side helps your Havoc get up close and personal with the enemy utilising his sword.

Pioneer: The Pioneer is equipped with a shotgun and a grenade launcher and can specialise either as a Demolitions Expert utilising the grenade launcher or a CQB Expert, a tough frontline unit based around maximising the shotguns effectiveness.

Pathfinder: The pathfinder is my favourite class, the Designated Marksman branch moulds your pathfinder into a long range sniper whilst the Field Operative side instead goes down a more stealth based approach using an assault rifle.

I've also tried to make each class have abilities on both sides of their ability tree that can be mix and matched offering plenty of different build styles and variety rather than straight builds down each side.

I'm open to all feedback regarding individual abilities, balance or anything else so please let me know what I can improve on. This is my first attempt at a mod so sure there are plenty of things I can improve on.

Ability Descriptions

Pathfinder

Sniper Training - Extensive training to operate sniper rifles. Grants Squadsight and LongWatch.

Damn Good Ground - Confers +10 aim and +10 defense against targets at a lower elevation.

Fire and Advance - Fire a shot and then change position.

Flashpoint - Gain 1 additional flashbang capacity.

Ambush - Your attacks deal +3 Damage against flanked enemies.

Ghost - If you score a kill on your turn this unit will get 1 free action to move whilst re-entering concealment.

Double Tap - Special shot: Fire two shots with your primary weapon at the same target. Requires both actions. Second shot is at a -10 aim penalty.

Finesse - Gain +10 Aim and +3 Mobility while equipped with a rifle.

Pioneer

CQB Training - This unit is trained to fight in close quarters. +3 Mobility and +10% Crit chance.

Trench Gun - Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Three-turn cooldown.

Graphite Plates - The best protection human technology can provide. Unit gains +1 Armor and +2 HP.

Brace - Brace for Impact! Confers +25 Defense. Free Action. Bonus is lost at the start of your next turn, 2 turn cooldown.

Guardian

Shock Protocol - Send the Gremlin to Shock an enemy. Deals no damage but stuns the target for 2 turns. 2 Charges per Mission.

Burn Protocol - Send the Gremlin to deploy a phosphorus formula on a target, igniting them. 2 Charges Per Mission.

Steady - Steadies your weapon, grants +10 Aim. Uses 1 Action.

Warden - Grants +10 Aim on Overwatch and allows overwatch shots to do critical damage.

Havoc

Hip Fire - A free shot with your primary weapon at a small penalty to aim. 4 Turn Cooldown.

Stabilised Shot - Fire your primary weapon for 1 action point using this skill.

Brute Strength - All sword attacks deal +2 extra damage and have +10 Aim.

Toughness - This unit is tough as nails granting them +4 Health.

Charge - This soldier prefers to close with his enemies rapidly. Grants +3 Mobility and Shadowstep.

Twist the Blade - The Havoc performs a ferocious melee attack dealing critical damage and ensuring that the target takes an additional +3 damage from all attacks in the future.
51 Comments
SuperDigga 31 Mar, 2020 @ 7:03am 
I know its years since it was released but your mod makes "defense" value vanish. Had to uninstall
Erwin von Gulaschkanone 28 Jul, 2018 @ 5:14am 
ah ok, didn't find it on the screenshots
James  [author] 28 Jul, 2018 @ 4:47am 
The pathfinder has squadsight.
Erwin von Gulaschkanone 27 Jul, 2018 @ 5:20pm 
uh, no squad sight :(
James  [author] 11 Sep, 2017 @ 2:26pm 
Yes. Though they may be amalgamated into one class.
Insufferable Smartypants 11 Sep, 2017 @ 9:06am 
Any chance of seeing the Jeagar and Jackal return for WotC? :-)
James  [author] 11 Sep, 2017 @ 5:09am 
James  [author] 6 Sep, 2017 @ 12:53pm 
Hey yeah custom icons are all sorted and look sweet as. I'm waiting for Xlith to update xmodbase then it shouldn't take too long.
Electric Antartica 6 Sep, 2017 @ 9:21am 
@James any idea of an ETA for a WoTC update? Second are you going to put custom class icons for guardian, pathfinder, and havoc?
Patriot 3 Sep, 2017 @ 9:42pm 
Can I play this multiplayer?