Men of War: Assault Squad 2

Men of War: Assault Squad 2

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*HOW TO FIX* Terminator 1.85(Customizable skirmish and FPS mod) [DEPRECATED/OLD, MAY STILL BE OF USE TO A SELECT FEW]
By Rhodium ☦ and 1 collaborators
Hello, As you have all been wondering and BEGGING the developers of updating this mod to the latest version, I won't have any valuable images explaining but I will try and Guide you step by step.
This is a windows tutorial, Don't expect me to show you how on Linux or Mac

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=433062508

>>Open Two windows of the newly downloaded Terminator V1.85 (e.g go to your mods folder, click on the terminator mod folder, and press CTRL+N To open a second window) [steam/steamapps/common/Men of War Assault Squad 2/mods/terminator1.85]
MAKE A BACKUP, STORE IT WHEREVER, IF YOU DON't AND F*CK UP HAVE FUN REDOWNLOADING
You will need a Compressed file opener like winrar/winzip - http://www.rarlab.com/download.htm
Download the latest version (Usually the top) and select your Operating system bit instruction (32bit, 64bit)
Open your mod.info inside the terminator file folder you just opened and edit these two #s to
{MinGameVersion "3.225"} {MaxGameVersion "3.255"}
If you go into your resource folder, You should see a couple of .PAK files
Open each one INDIVIDUALLY with >>>winrar archiver<<< and put the contents(Every file, interface.pak will have interface I believe) of the pak files into resource (Open maps.pak and take"map"from that file and drag it into resource. Do this with all files, When you've finished extracting the contents from each pak file and put it into resource. Make sure you have about 25 gigs on your HDD

WHEN YOU HAVE FINISHED EXTRACTING, MAKE SURE YOU DELETE ALL PAK FILES
And if you did it right you should see that each of the .pak's contents are sitting in resource.

Now we move into the "entity" folder, where you should have more .PAKs, Do the same and extract all the pak's contents into entity and DELETE THE PAK FILES.

If you have done this right, you will be left with 4 folders(humanskin, inventory, service, -vehicle)
MAKE SURE YOU -vehicle FOLDER LOOKS LIKE THIS - airborne, btr, cannon, car, tank_heavy, tank_light, tank_medium train

THIS NEXT STEP WILL REQUIRE YOU TO DELETE FILES, It is okay
-Go into your btr folder (located; terminator v1.85/resource/entity/-vehicle/btr)
DELETE THE sdfkz251, their will be multiple entries with an underscore after sdfkz251 (sdfkz251_1)Delete those too
Scroll down in the btr folder you have opened and click on the folder named "x", this contains the destroyed/damaged version of this,
sdfkz251_x and the remaining entries containing sdfkz251


You are almost done and all you have to do is delete a few lines of code
BE MINDFUL EACH NARRATOR WILL HAVE ITS OWN BOX DEFINED WITH CURLY BRACKETS
Goto terminator v1.85/resource/map/U-47/change_enemy.mi
Open this folder and do CTRL+F and search for "narrator"
Delete those entries, Be careful what you delete, just delete the narrators(like narrator_eng) and remove that entry, the curly bracket that starts that line " { " and the rest of the code for that narrator. If you edit anything else, on accident, just press CTRL+Z until you get it right.
TO FIX THE SHATELRO ERROR, Go search for mgun.pattern, and look and for traceFreq, it should read "{traceFreq 1.0}", But that is not correct, You have to get rid of the ".0" at the end of "1.0"

Now I believe you should have a functioning terminator mod :)
Leave a comment if you're having issues
   
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Rules of use
This guide is not ment to be used to redistribute a fixed version of the terminator mod,There are still many bugs, So don't...It only causes many uploads of the terminator mod to the steam workshop.

32 Comments
Not That Guy Pal 3 Feb, 2020 @ 12:31pm 
new question is, how do we use the first person part of the mod
Rhodium ☦  [author] 24 Jun, 2018 @ 7:19am 
That's great Big proud of you !
kot 24 Jun, 2018 @ 7:04am 
nope sorry Archon i found the compatible version lol
Rhodium ☦  [author] 22 Jun, 2018 @ 1:17pm 
@Fathan2 This thread is several years old and may not be up to date anymore
kot 22 Jun, 2018 @ 12:21am 
work for incompatible game?
BlackTigerAce 1 Dec, 2017 @ 2:58am 
"if you want open .mi file or .pattern file, go use notepad, its not folder, its code file"
oh, thx man for help :D
BlackTigerAce 30 Nov, 2017 @ 9:04am 
how to open .MI file??
you just say its "folder", but its completely a "file"
i already use winrar 5.5 trial, still cant to
i already delete the extension .MI, still cant to
google say, i need buy AutoVue for 76 euro, only for open 1 .MI file
sry, im noob for this, please help me ;-;
kranyarssk14 17 Oct, 2017 @ 10:39am 
How do you add vehicles to the customizable skirmish?
ploonoot 17 Mar, 2017 @ 7:57pm 
No problem, it was your guide after all that fixed the mod crashing for me lol, still can't believe an integer of 1.0 instead of 1 was all it took to crash the mod.
Rhodium ☦  [author] 17 Mar, 2017 @ 7:54pm 
Hey, Don't forget to link my guide m8, Just in case if someone stumbles upon your guide instead of mine first