Insurgency
Ocen: 78
CODMW2 - US Rangers Viewmodel Hands
   
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Modifications: Weapon Skins
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24.812 MB
9 sierpnia 2016 o 19:55
11 sierpnia 2016 o 3:21
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CODMW2 - US Rangers Viewmodel Hands

W 1 kolekcji stworzonej przez PP
Insurgency Player Models - Call Of Duty Modern Warfare Character Models
Przedmioty: 42
Opis
Insurgency Security forces viewmodels for hands modified with GPS and Tactical Watch from CODMW2 and CODMW3. (US Rangers)
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GPS display screen and Watch face is animated
Flashes every 3 seconds
Illuminated and glows in the dark when using NVG
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Credits :
Models and textures - Infinity Ward , Activision
Komentarzy: 9
Nima 8 października 2016 o 7:33 
@Sour Sweet (15 days until bday) *Please.
The OG Quigga Gaming 14 sierpnia 2016 o 2:10 
Do the spetsnaz from modern warfare 2
Sir Cunnilingus 11 sierpnia 2016 o 23:44 
Gloves from this mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=687528850) looks better than these, but here we have some awesome sleeves... what to choose? :) Is ther any chance to see some sort of a crossover?
PP  [autor] 11 sierpnia 2016 o 20:44 
I`m not that keen on that cause I checked some weeks back, the polycount for the original insurgency skin are already higher than CODs. And as for rigging them to the bones i do it manually so it aint perfect. Ingame if the hands start bending or stretching where it should`nt it would look horrid. Unless someone knows how to import the original game`s weightmaps onto a model then i wont mind passing them the viewmodels to rig from MW2,3 or even BO.
girthquake 11 sierpnia 2016 o 16:30 
It would be cool if the gloves were remodelled too, to fit the world models better and would look way cooler.
Just my opinion
PP  [autor] 10 sierpnia 2016 o 22:27 
Alrights thanks.
Karpp 10 sierpnia 2016 o 22:20 
nah, i tested and it seems to work on any server
PP  [autor] 10 sierpnia 2016 o 22:16 
Should be sv_pure 0 for multiplayer i guess. Works fine for SinglePlayer and Coop
Karpp 10 sierpnia 2016 o 20:25 
nice work, does it work on every server or only sv_pure 0?