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Man the people of Freeburg are gonna hate my guts
Squad takes longer to build up as you can't buy slots via atticus
A lot of absenteism towards the end, presumably because of different political views, but I couldn't see those
You can't go after the dentist yourself
As soon as the mafia war was over I set all my detectives on taking down sand, which happened quite quickly I archived all other cases in the meanwhile.This way I only had to do one mission for them to avoid being killed
Since I didn't do any of the community/civilian/other missions, I didn't bother keeping officers on standby. Sending more officers to respond to a call yields more xp, therefore better officers, therefore more succesful interventions. win/win
Only work one investigation at once, until the detectives can work on two at the same time, then two. Archive the others. Less detectives will get killed, more will get xp, therefore get better and work quicker. win/win
Don't send city hall requests when you know they're upset with you, after ignoring protests etc.. wait until you had a few calm days. And once you have notes this is dead easy, two green thumbs means your request will get granted)
In my first playthrough I played 'dirty' and while it was decent fun, in my second playthroughI found the 'good cop' to be much easier and rewarding.
I didn't suppress a single protest violently
I didn't fire a single cop or detective unless as a penalty (which happened 3 times)
I didn't sell anything to the Mafia
I didn't do a single community, civilian, corporation, church or union mission except for the one where you get the paddy wagon
I only let one civilian die by ignoring or doing a mafia mission and the description let me believe an ambulance was going to save him ;)
Basically, having no dead cops or civilians keeps the city hall happy enough (I had 2 dead officers and 3 detectives by day 180) , the only thing they get really mad about is the protests, but if you time it right so that you make an important arrest or take down a gang, and have no fatalities on those days you can survive being penalized.
I want to bust as many of Sand's crimes as possible, because often they're ridiculous. Seems like busting 3 will get you popped?
First time, I busted the engineering plant, the casino, and the court house. Jack is dead.
Next, I let the engineering plant slide. Busted the casino, courthouse, then the city center. Jack is dead.
In between all these crimes, I'm sending officers for every single goon mission Sand sends my way. Usually my lowest ranked officers. I assumed that would buy me a little good will with him, but it seems once I've stopped 3 of his crimes, Jack dies.
Does the officer rank influence how many "points" I get with Sand, thereby allowing me a few more crime busts? It seems obvious now that I'm asking, but it didn't seem like it made a difference until now. I figured it was just about keeping a few officers available in case something comes up.
If you do not get the option to take down the mob by being too friendly with them, after the 2nd coma where you wake up during the political struggle, if you have more than half a million in your secret bank account Atticus may steal it depending on who you support. This happened to me once and I reloaded to remove all my money from there(Day 159) but it didn't happen the second time so I do not know what triggers it. But you can't argue that doing that technically kills you.
Honestly yeah, if you are following the clean path then hiding your illicit cash and facing the rap is probably preferable to offing complainants.
I didnt bring up Atticus at all (or the other groups who come onto the scene around then) since they are mid-late game elements. If you make it that far then you have clearly demonstrated some form of ability to keep yourself off the radar and ought to be able to fumble your way through.
As far as I know Atticus will never kill Jack for failing to help them out in the way the mobs do earlier on. Please do correct me if this is wrong as it may well warrant a new section