Destinations

Destinations

108 ratings
Scripted Item Test Range
   
Award
Favorite
Favorited
Unfavorite
Theme: Game, Tech, Imaginary
File Size
Posted
Updated
118.532 MB
14 Aug, 2016 @ 10:30am
5 Feb, 2017 @ 8:44am
12 Change Notes ( view )

Subscribe to download
Scripted Item Test Range

Description
A test map for various scripted features. Feel free to use and modify the scripts.

Most of the features are pretty basic and unpolised.

Includes:
- M72 LAW rocket Launcher
- Mare's Leg rifle
- HL2 Gravity gun
- Barnacle Gun
- Suction cup
- Rideable platform
- Hydrogen inflated baloons
- New locomotion options (world grabber, ski poles)
- Nailgun (buggy)

Contains assets from Half Life 2 and Left 4 Dead 2.

Known issues:
- The platform may move outside the level.
- Ropes freeze if the entity attached to them is killed.


Source files available here (outdatd, ask if you need updated versions):
https://github.com/Rectus/destinations_range
44 Comments
zane 16 Mar, 2017 @ 7:40am 
The gravity gun is SWEET! Makes me want to play HL2 through in room-scale VR so badly!
bwinb #savetf2 5 Feb, 2017 @ 9:02am 
Thank you very much. :D
Rectus  [author] 5 Feb, 2017 @ 8:57am 
Update released. All the items use Valves tool system now, so they should be aligned correctly. If it doesn't work, try resubscribing.
Rectus  [author] 4 Feb, 2017 @ 11:49am 
But if you can't wait, switch your hands back to motion cotrollers.
bwinb #savetf2 4 Feb, 2017 @ 11:49am 
Cool, thanks for notifying us.
Rectus  [author] 4 Feb, 2017 @ 11:48am 
Still working on it. It's a lot of coding to move stuff from my system to Valves.
bwinb #savetf2 4 Feb, 2017 @ 11:47am 
Have you fix that problems?
Rectus  [author] 4 Feb, 2017 @ 11:44am 
Oh, that's what's causing the issue! Thanks for finding it. This explains why my skiing map is broken for some people too.

Valve seems to be hard at work on adding things you can do though. The full access to motion controllers in the update helps a lot with what you can make.
QuickNinjaCat 4 Feb, 2017 @ 10:28am 
Just a small bug, but using the mittens or hands instead of the Vive controllers will make items not work / parent to acutal hand location correctly.

I absoultely love this map. It's really cool to see what one can do in Source 2, even though it is currently limited.
Rectus  [author] 4 Feb, 2017 @ 6:07am 
Thanks, but I'm already working on changing on how the items work. The maps is currently using a pretty hacky way of making the items usable, and I think the way Valve added in the update will work better.