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[Outdated] New Base in the far North: Snow Mountain - the Drug Experience
   
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19 Aug, 2016 @ 10:34pm
12 Sep, 2016 @ 10:23am
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[Outdated] New Base in the far North: Snow Mountain - the Drug Experience

Description
>>> I do not have tthe time to update old mods. Do it yoursefl if you like. A mention would be nice if you do so.

"Mister White has a big white brother/he eats your left eye first and then he eats the other"
- Counting-out rhyme, Fishing Village -

There is a small Deadcat base in the far north of the map. It is situated in the lands of Leviathans Coast. You can buy various stuff there...hm...what is this...that smells interesting....

Meet Mr. White and his friends, the Mr. Whiteys and Mr. Whitewskis who work for your own good all day and night.

They have to do their work far in the north because some people does not understand the science of pleasure and the pure beauty of the work they do for the happiness of the people.

MANY THANKS to Drunken Squirrel. His patience made this mod work. (For details take a look at the comments.)

This mod includes:

A SAFE PLACE TO BUY AND SELL: Snow Mountain is a new small Deadcat base where you can sell and buy stuff in the area called Leviathans Coast. It will make your life a bit easier out there.

DOCTORS: Medical help if you can pay.

BE A DRUG COURIER: There is a new Game Start called "Little White Rabbit". Description: Again it is you who has to deliver the package. The Holy Nation suspects that you smuggle something illegal (-10) and the Police, too (-10). But your friends in the Deadcat villages (+20) will help you als they always did. Your starting skills are hemp farming and cooking.

IT IS SO WHITE: There is Mr. White. And his little helpers, the Mr. Whiteys. And there are these traders, called Mr. Whitewskis. And maybe this guy is hanging around, they call him Mr. Whitest. They are all men of honor.

UNIQUE RECRUIT: There are recruits with medical skills. If you are lucky, you can hire Mr. Whitest, the man with the withest vest in the world of Kenshi. He is a medic and a decent fighter, too.

MORE TRADING: A caravan starts from Snow Mountain so you can also buy and sell stuff there. And if you really try to settle in that area there is at least someone who will visit you.

CHEMICALS: Mr. White is a drug dealer. Therefore the most wares he sell are medical stuff, drugs and alcohol but he offers also some blueprints which are linked to his profession (like cooking or hemp farming) and he buys and sells looted stuff, too.

WHERE IS THE WATCHTOWER???: It seems the Old Empire had build another watchtower near the coast. (I had to change the location of this watchtower because Snow Mountain could not spawn at this place. You can find the new location in the gallery.) The ruin is untouched, you can loot and sell the stuff.

NEW BOUNTIES: Mr. White and his comrades are wanted by the civilized nations. Are you the one who is get paid?

HALLUCINATIONS: There is no flying food sign in the air...n there is not....

Dependencies:
Dialogue
Rebirth
Newwworld

Version 2
They have their own hemp farms now. Add some roleplay stuff like workers for the fields.

Version 3
I had to change the location of the Old Empire Watchtower. It is situated near to the coastline now. I did not touch the loot.
There are some Black Dragon Ninjas in the place now. They seem to have a share in this operation.

Version 4
The drug courier caravan is smaller now to avoid the Leviathans. And it consists of skeletons. That should make the caravan less attractive for cannibals. They are very well trained. That should make the caravan less attractive for you.

Version 5
Changed the layout of the whole base. It makes no sense to build two outposts there, it would be more logical if the drug producers restore the old one. And they did.
Additionally I gave Mr. White a Big White Friend, who will help him if you have something sinister in mind.
39 Comments
Tadwei 19 Feb, 2018 @ 5:34am 
Mod still works. Merely needs touching up for new versions is all.
Temper 12 Jun, 2017 @ 11:03pm 
I like the concept of this mod,but I'd like verification that it is actually compatable with the current version of the map.All my map markers appear to remain intact,meaning all those locations exist but I've not the time to physically check every location for integrity.
Sir Luis 4 Jun, 2017 @ 4:01pm 
thaboone it would be great if you made another mod just like this but with a town maybe completely hidden within holy nation land. maybe its really well hidden in the very middle of their land.
thaboone  [author] 11 Nov, 2016 @ 2:20pm 
@Coup e Grace Maybe you set the town in the influence zone of another town, that is already there? If that is the case, your town wll not spawn
Dread 11 Nov, 2016 @ 1:54pm 
already did this.. buy everytime i try to start a new game to spawn in this city it means this town doesnt exist.. i run to the place and yeah.. town is not where :(
thaboone  [author] 11 Nov, 2016 @ 1:44pm 
@coup de grace did you set a city mark (looks like a grey statue)? and did you create the city you wuld like to build in th fcs before and did you give the city a name and a faction?
Dread 11 Nov, 2016 @ 12:38pm 
the Buildings* forgive me..
thaboone  [author] 11 Nov, 2016 @ 2:03am 
@Coup de Grace Thanks for your kind words. Be a bit more specific pls. What does the game not save? The buildings? The interior layout?
Dread 10 Nov, 2016 @ 6:59am 
i always play with your mods everything is Perfect in my opinions.. now i was trying to make a new Faction for more Units and Wars..
My only problem with all is.. it doesnt save a Town that i make? it does NOT save (it cant find the town) already used this guide here : http://kenshi.wikia.com/wiki/New_Towns_(Modding) but without luck.. do you may have a answer? :/
thaboone  [author] 12 Sep, 2016 @ 8:23am 
@Drunken Squirrel I would like to ask you if you could test this mod and tell me your opinion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762301897