XCOM 2
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[Vanilla] Desert Eagle XIX - Redux Edition
   
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21.812 MB
30 Aug, 2016 @ 1:41pm
25 Jan, 2017 @ 1:21am
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[Vanilla] Desert Eagle XIX - Redux Edition

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
This mod adds the .50AE Desert Eagle XIX pistol for any soldier that can wield it. I don't want to let this weapon go to waste since Yard already ported it first, so think of it as a definite edition/upgrade/fix/whatever of his port.

Millenia, the author of Weapons of the New Millenia mod for Fallout New Vegas, granted permission to port his work from Fallout New Vegas to XCom 2. However, he can't grant permission from several models that he used from other authors. I have to track the original source and make sure to read over their license and properly credit the author. If you love Fallout New Vegas and wanted to add more realistic weapons to the game, then check out his mod: Weapons of the New Millenia[www.nexusmods.com].

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the weapon, however it will inherit the primary weapon/soldier's color and camo.
-Custom sounds from Far Cry 3.
-You can configure the mod to your liking.
-You can upgrade the weapon to magnetic and beam tiers.
-Custom model for the free kill, free fire, and extended mag upgrade (Ext. Mag is useless for a pistol. It's included in the pack anyway in case someone wants to do something about it).

KNOWN ISSUES

-I've reduced most of the texture from 2048x2048 to 1024x1024, saving everyone some memory. Honestly, there isn't any reason to use 2048x2048 and bigger for weapons.
-I've disabled the rest of the attachments, since there aren't any models for those.
-UI Icon is way too small in the Squad Selection screen. It needs a much bigger icon to fix this issue.

TODO

Fix some bugs, if any.
Port more weapons.

CREDITS

Model/Textures:
Toasty Fresh for creating the Desert Eagle model[gamebanana.com].
SAM61 for the bake/edits
Millenia for creating the textures and the compensator model. If you like more realistic guns in Fallout: New Vegas, check out Weapons of the New Millenia[www.nexusmods.com].
E3245 for porting and creating additonal textures for the weapon.

Sound FX:
Ubisoft and its studios for creating Far Cry 3.

Weapon Icon:
Some Japanese Website[avro504.web.fc2.com]

Mods that I used in the screenshot:

Destroyer's Female Hair Pack by Destroyer1101.
MGSV BDU Pack by Ninja Nub.
Military Camo Patterns.
Capnbubs Accessories Pack.


I might be forgetting some, please speak up if you think I'm forgetting something.

If the original author(s) want this content taken down, then please contact me as soon as you can.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.1
-Support for LW2.
-Known Issue: The UI Icon is way too small. It needs a bigger icon to replace the old one.

Release ver: 1.0
-Initial release of this mod.
Popular Discussions View All (3)
0
30 Aug, 2016 @ 1:49pm
PINNED: General Feedback Thread
∑3245
0
30 Aug, 2016 @ 1:48pm
PINNED: Bug Reporting Thread
∑3245
11 Comments
Sirabot 1 Sep, 2017 @ 8:09pm 
:( rip
∑3245  [author] 18 Aug, 2017 @ 7:10pm 
Dear everyone,

I'm sorry to say this, but I probably won't update my weapon mods since my work on the inevitable weapon megapack is nearly complete. However, this statement might change later in the future if I decide that progress on the weapon megapack is going nowhere.

Sorry for the inconvenience...
BloodXIII 4 Apr, 2017 @ 7:04pm 
Is the pistol supposed to go into the utilities slot? Not the secondary weapon slot?
Schick Hydro Bot 17 Sep, 2016 @ 8:15am 
can you make a 500 magnum next?
d_valroth 1 Sep, 2016 @ 2:47pm 
I see Meryl hasn't learned to put two hands on that thing.
Destroyer1101 30 Aug, 2016 @ 11:36pm 
Nice hair.
H3Xed 30 Aug, 2016 @ 4:34pm 
Man, I appreciate the Metal gear love youve shown in the screenshot. Go Meryl! :steamhappy:
∑3245  [author] 30 Aug, 2016 @ 3:03pm 
@Azrael
I tested it with LW Perk Pack and it works. Only some of my mods that use a XComClassData.ini are not compatible, and may need to be edited for the changes to take effect.
Mako 30 Aug, 2016 @ 3:01pm 
Very nice work, but before I start a game with this, is this compatible with the Long War Perk Pack?
lord.dark.fab 30 Aug, 2016 @ 2:51pm 
Super , beau travail merci a toi