Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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Attributes and Derived Stats guide
By Uncle Fester
This Gude has a basic description of how the C.L.A.S.S.I.C. system works
   
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Introduction
Hello again!

This guide will offer a basic but clear explanation of how the stats system works.

Pay attention rookies.
Coordination
"Coordination defines a Ranger's general motor skills, both fine hand-eye coordination and sense of balance. Coordination is the attribute of choice for any gunslinger."

Coordination
1
2
3
4
5
6
7
8
9
10
Action Points
0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Ranged chance to hit
+0%
+1%
+2%
+3%
+4%
+5%
+6%
+7%
+8%
+9%
Luck
"Luck is special something that just makes life easier from some of us than for others. Luck affects the general performance of a Ranger, allowing them to at times gain extra health on level-up, make bonus moves in combat, or dodge attacks that would otherwise kill them."

Luck
1
2
3
4
5
6
7
8
9
10
Chance to Evade
+0.5%
+1%
+1.5%
+2%
+2.5%
+3%
+3.5%
+4%
+4.5%
+5%
Critical Hit chance
+1%
+2%
+3%
+4%
+5%
+6%
+7%
+8%
+9%
+10%
Awareness
"Awareness refers to a Ranger's general concentration and situational awareness. Awareness' high influence on Combat Initiative makes it an important attribute for Rangers that you want to move early and often in combat."

Awareness
1
2
3
4
5
6
7
8
9
10
Combat Initiative
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
Chance to Evade
+0.5%
+1%
+1.5%
+2%
+2.5%
+3%
+3.5%
+4%
+4.5%
+5%
Sight Ratius
+0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Strenght
"Strength is the brute muscular power of a Ranger – though does not represent the power or skill to actually use it. Strength is most useful for those interested in using melee weapons, but also determines a Ranger's health and ability to carry equipment."

Strenght
1
2
3
4
5
6
7
8
9
10
Base CON
+3
+6
+9
+12
+15
+18
+21
+24
+27
+30
Carry weight
0
+12
+24
+36
+48
+60
+72
+84
+96
+108
CON per level
7
8
8
9
9
10
10
11
11
12
Bonus critical mellé damage
+0
+0.1
+0.2
+0.3
+0.4
+0.5
+0.6
+0.7
+0.8
+0.9
Speed
"Speed is not just the ability to run fast, but also refers to the Ranger's reaction speed and quickness in evading threats. Rangers with a high Speed tend to be able to move faster, more often, and get more attacks off in combat."

Speed
1
2
3
4
5
6
7
8
9
10
Chance to Evade
+1%
+2%
+3%
+4%
+5%
+6%
+7%
+8%
+9%
+10%
Combat Initiative
+0
+1
+1
+2
+2
+3
+3
+4
+4
+5
Combat Speed
+0
+0.1
+0.2
+0.3
+0.4
+0.6
+0.7
+0.8
+0.9
+1.0
Intelligence
"Intelligence represents the Ranger's ability to process and learn new information. Intelligence is of primary importance to Rangers that want to learn lots of Skills, but also has an influence on certain combat statistics – after all, a Ranger's smart thinking can have an influence in the outcome of a fight, too."

Intelligence
1
2
3
4
5
6
7
8
9
10
Skill Points per level
2
2
2
3
3
3
3
4
4
5
Charisma
"Charisma is a unique attribute that does not directly impact any stats, but has a number of effects. A higher Charisma will grant a Ranger bonus Experience Points, may unlock special reactions in conversations with the Wasteland's inhabitants, and increases the range of the Leadership skill's effect. The squad's total Charisma also influences how willing recruits (CNPCs) are to join the squad."

Charisma
1
2
3
4
5
6
7
8
9
10
Leadership ratius
0
2m
4m
6m
8m
10m
12m
14m
16m
18m
XP Bonus*
5%
10%
15%
20%
25%
30%
35%
40%
45%
50%

NOTE: XP bonus is for non combat situations, like completing a mission, a dialog option or defusing an explosive.
Derived Stats
Action Points
Action Points determines what your ranger is able to do in one turn, like runing, shooting ot using an item. Your Action Points will be determinated by the next formula.

Total AP= 3 (base) + Coordination/2 + (Strenght + Speed + Intelligence)/4

This means that a ranger with CLASSIC = 2 1 4 10 6 4 1 will have 9 Action Points

Total AP = 3 + 2/2 + (10 + 6 + 4)/4 = 9 AP

The Luck stat will give you a chance to get a "Lucky AP" depending of how many points it has.

Critical Chance
Critical Hits deal more damage than regular attacks. Critical damage will be determined by your weapon if it is a ranged or by your weapon base critical damage plus your strenght modificator (see Strenght). Brawling weapons have the highest critical chance, while Energy weapons can´t score Critical Hits. The Luck stat will give you a chance to make a "Lucky Crit" depending of how many points it has.

Combat Initiative
Combat Initiative determines how often your Ranger can take a turn in combat. The higher this stat the more often your Ranger will have a turn. It is calculated with this formula.

CI= 5 (base) + Awareness + Speed/2

A ranger with CLASSIC = 2 1 4 10 6 4 1 will have a Combat Initiative of 12

CI= 5 + 4 + 6/2 =12

Evasion
Evasion decreases the Chance to Hit for any enemies targeting a Ranger. A Ranger in cover will gain +50% Evasion (+60% with a perk). Evasion is calculated the following way.

Evasion= Luck bonus + Awareness bonus + Speed

A ranger with CLASSIC = 2 1 4 10 6 4 1 will have an Evasion of 8%

Evasion= 0.5% + 2% + 6%

The Luck stat will give you a chance to make a "Lucky Evade" depending of how many points it has.

Constitution
Constitution (or CON) refers to the total health a Ranger has. The more CON, the more damage that Ranger can take before being knocked Unconscious or killed. When a Ranger is Unconscious will be more vulnerable to attack as his red CON will be half of his normal (green) CON.

CON= 26 + Strenght*3

A ranger with CLASSIC = 2 1 4 10 6 4 1 will have a base Constitution of 56

CON= 26 + 10*3 = 56

Combat Speed
Combat Speed is the amount of distance a Ranger can move per-Action Point in combat. Each Point of Combat Speed is one square (lineal) so our Ranger with 9AP and a Combat Speed of 2.4 will be able to run 21 Squares in a straight line.

Combat Speed = 1.8 + Speed Bonus

Skill Points per Level
Skill Points per Level represent the amount of Skill Points a Ranger earns each level-up. There are a few Shrines in game that will give you one Skill Point to each Ranger.

Maximum Carry Weight
Maximum Carry Weight determines how much the Ranger can carry (equipped items included) in their Inventory. It is calculated this way

MCW= 57 (base) + Strenght bonus

Constitution per Level
Constitution (CON) per Level is the amount of CON added each time a Ranger levels up. The Luck stat might give you an extra point or two every time you level up, the chance depends on your Luck stat.
Prologue
All the quotes are from Wasteland 2 - Director´s Cut manual.

For information about posible Buids check my Starting Rangers builds V1.2 Guide.
3 Comments
SpartanWar118 13 Sep, 2018 @ 10:23am 
Oh boy it's only now i realize that the attributes were an acronym
Should have known since s.p.e.c.i.a.l. was also made by some of the guys who made this game
peddroelm 12 Jan, 2017 @ 11:20pm 
8-15 weapon with 10 STR (*1.2)

8 *1.2 = 9.6
15 *1.2 = 18

ingame damage range 9-18. Next I'm very curious if this STR multiplicative bonus also applies to the additive +1 damage*Lvl brawling weapons get.
peddroelm 12 Jan, 2017 @ 9:47pm 
pretty sure strength also provides a multiplicative bonus to melee damage (separate from the additive bonus to melee crit damage).

* [(100+STR*2)/100] . 2% per STR point.


Examples:

Angela Deth at game start. She has a wrench with 11-18 base and 4 STR.
Reported damage range on char screen is 11-19

11 * 1.08 = 11.88
18 * 1.08 = 19.44

Second example 4 STR Ranger with blunt spec . 8-15 base damage range on weapon.
15 * 1.08 = 16.2 ( 16 max damage on char screen).