Space Engineers

Space Engineers

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Resurrection Heavy Destroyer
   
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Type: Blueprint
File Size
Posted
892.268 KB
7 Sep, 2016 @ 6:49am
1 Change Note ( view )

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Resurrection Heavy Destroyer

In 1 collection by J4R
Hades Driveyards
22 items
Description
After the fall of the Jovian Union, Hades Driveyards faced a massive lack of support. The company was heavily dependant on military contracts, and without the Jovian Defence Force constantly requesting designs, it was almost impossible to guarantee financial stability. Like the Jovian Union, HDY faced a large crisis aswell, that ultimately led to the company becoming almost bankrupt.
In this dark hour, a large investor appeared who was willing to buy the entirety of HDY for a costy price, with the aim to integrate it into his expansion plans. This investor was the legendary owner of Ares Combat Industries.
Over the course of two months, all of the Hades Driveyards personnel and equipment that had survived the war were transferred over to the newly colonized system of Betelgeuse, where an alliance of corporations was working on a new naval force to protect and explore the Betelgeuse system. Hades Driveyards was granted limited independence, they were allowed to construct ships and stations, and they could claim territory for mining and salvaging. However, They had to tailor their new vessels according to the wishes of the Betelgeuse Naval Forces, and were not allowed to accept other contracts.
The company quickly recovered from their crisis, and made a great surprise when they unveiled their brand new Destroyer, fittingly named the Resurrection. The ship was not so much based around speed and punching power as its aging and flawed predecessor, the Redemption, but rather around versatility and maneuverability.
With the help of ACI engineers, the ship was equipped with armored thruster emplacements, the Hades Engine Repair System (HERS), and the Hades Targeting Disruption System (HTDS), that used decoys to draw fire away from the ship's vital components. It was hoped this would increase the ship's survivability in battle. The ship was also outfitted with a new docking collar that was standardized for all Betelgeuse ships, and it was the first HDY Destroyer to carry a small fighter compliment. This consisted out of two Peakaboo Snub Fighters, extending the Resurrection's striking distance by a tenfold.These would be deployed when hazardous environments such as asteroids or space debris made it unable for the large ship to navigate, or to pursue a fleeing enemy with greater speed than the Resurrection. However, the ship had a limited cargohold, and therefor needed regular resupply.

Fully Stock and conveyored up (though impractical for Survival play)!
Ship Systems
-1 Medical bay
-1 Beacon
-2 Antennas
-2 Cryogenic conservation chambers
-2 Oxygen generation units
-1 Hydrogen storage tank
-1 Gravity field generator
-HERS (Engine repair using welders)
-HTDS (Decoys to confuse enemy turrets)
-2 Small reactors

Changelog
-7th of September: First release
-7th of Spetember: Update, added two small reactors (Yes, it had no reactors before. Yes, I am a maggot.)

Hades Driveyards.
Warships since 2016.
13 Comments
Scytero 7 Oct, 2016 @ 6:13am 
Thx for clearing this up. I thought, it may be a creative build for creative use, but was not sure, as it works pretty well in survival - except for the thrusters issue.
You may think, hydrogen isn't practical for SV, but in fact, as long as you stay in space, one doesn't need too much fuel (only for acceleration in any direction).
J4R  [author] 7 Oct, 2016 @ 5:54am 
@Scytero To understand the issue, you have to know that these ships are designed in creative mode for creative mode. Simply because they use hydrogen thrusters, they would be absolutely impractical for survival. They are still equipped with conveyors, but Survival never was the aim of these builds.
So, you might have a point - and yes, that sounds stupid :]
Thanks for informing me, if I can, I will work on a fix. Cheers!
Scytero 6 Oct, 2016 @ 4:17pm 
Is it just me or are there two completely independent circuits for the hydrogen thrusters. As far as I can tell, there is noh connection between the front and back thrusters, therefore the back ones only work with the oxygen generated on point - which is not enougth at all.
J4R  [author] 13 Sep, 2016 @ 11:44am 
Thanks for commenting!
Dr. Skeeter 13 Sep, 2016 @ 11:43am 
oh yeah, thumbs up :)
Vas 12 Sep, 2016 @ 6:25am 
Power generation? Who needs power generation when you can dock at solar farms? :P

And yea, I'm kinda pissed about the thruster system being either power or gas only.
https://www.reddit.com/r/spaceengineers/comments/4zr8e6/modding_thrusters_that_use_energy_and_fuel/

I've been trying o find ships that use hydrogen and batteries only, but no one anywhere makes these. Everyone is still using reactors in this game even though reactors in this game are against the laws of physics. :/ Hell, even the solar panels are but that can't be helped really. Unless I plan to update my solar mod eventually.
J4R  [author] 12 Sep, 2016 @ 6:19am 
It should, however if you do so it will lack any scource of power generation. Generally, my ships use batteries as emergency power, it just has 2 small reactors for generation...basically that is all it needs, I mean, hydrogen thrusters use no power whatsoever. Should work!
Vas 12 Sep, 2016 @ 5:50am 
So this uses all hydrogen only thrusters? And reactors for power? If so, I guess replacing the reactors with batteries will be easy.
J4R  [author] 7 Sep, 2016 @ 12:01pm 
The Titan approves! Thanks for the comment!
That Gaming Titan 7 Sep, 2016 @ 11:50am 
The Budgie builder strikes again!! Cool looking ship btw :steamhappy: