E.Y.E: Divine Cybermancy

E.Y.E: Divine Cybermancy

353 ratings
Maxing Every Stat
By Huge McBiglarge
How to get max stats without save editing. Perfect for people with OCD who need to get a life!
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Introduction
By following this guide, you should be able to achieve the maximum possible stats. This guide will not show you the fastest way to level, but it will tell you all that you need to know to make sure you don't "gimp" your character and ruin the potential for having 120 (the max) in each stat.

If you are new to the game, you should probably avoid reading Step 4 right now. Step 1, 2, and 3 has everything you need to know for now. Step 4 is only necessary much later on. This guide is confusing enough as it is. The less you need to read, the better.

I have tried my best to make this guide as readable as possible for those who do not speak English as their first language, but I am sure I can improve certain parts. If there is anything you are not sure of, leave a comment and I will get back to you as soon as I can (or, rather, can be bothered). All feedback is appreciated, unless you're just going to tell me that I am a terrible human being and a disappointment to the world; then you can keep your feedback to yourself, thank you very much!
Step 1: Character Creation
First of all, you are going to want to make your character. Set all three genes to "metastreum". I don't know what that word means. Maybe it's Greek for "wow i should rate this guide 5 stars haha you're the man Big McHugelarge". All it means to us is that we need to pick it for all three genes.

Once all three genes are set to "metastreum", keep rerolling stats (genetic fusion). We do this as "metastreum" gives you very random stats that we can exploit by rerolling until it randomly gives us high stats. Smart, right? When most of the stats are in green, that's a good sign that you've got a good roll (stats above 30 are green, below 30 are red). We want these starting stats high so that it makes the levelling faster and easier. I would recommend rerolling until all 8 stats (mental balance, psi force, accuracy, hacking, medicine, strength, endurance, and agility) add up to be greater than 300. More numbers = better.

"Critical", "superhuman reflex", "health", and "karma" are derivative stats. They are determined by your other stats and cannot be influenced. Therefore you do not need to worry about these stats at all. Pretend they do not exist. I don't even know what these stats do. Who cares?

Here is a screenshot of the stats that I got on my character. I got a total number of 308. It may take about 10 minutes of rerolling your stats until you get 300 or higher.

Once you get a character with high total stats, you are good to go. You can keep trying to get higher and higher stats, but it won't make any difference to your min-maxed stats once we are done.

While you are on this stat creation screen, I would recommend taking a screenshot of those stats (similar to the screenshot shown above). We take the screenshot of the stats on the character creation screen, as that is a true representation of your starting stats, unlike the stats shown after character creation. The screenshot comes in handy in later steps.
Step 2: Character Roadmap
The 8 primary stats (str, psi, end, acc, hack, men, med, agi) cannot be increased to a value above 120 each.

Every time you level up, you gain 3 points you can put into these stats to increase their level.

It is a little more complicated than it would seem, as there are things that affect these stats besides the points you put into them. Research and cybertech will give you bonus stats, and fatal wounds will remove stats. Further research will then remove fatal wounds and refund the stats that were removed.

Sounds complicated, doesn't it? Luckily there is an easy way of working out how many points you will need to manually put into each stat in order to ensure that you do not waste any points, and that you can max every skill.

Remember that screenshot you should have taken in Step 1? I hope you do. Have a look at it. Look at the "Skills" section where each stat is shown.

We are going to work out how many stat points you will need to put into each stat to ensure you can reach the 120 cap. Fatal wounds are nothing to worry about, as they are reversible. So all we need to focus on are the bonuses from research and cybertech.

Once all cybertech and research is completed, all stats will have the following bonuses (rounded down to the nearest whole number, and then deducted 5 for the sake of accounting for any inaccuracies the game may have when displaying stats):
Strength + 24
PSI force + 17
Endurance + 23
Accuracy + 30
Hacking + 37
Mental balance + 38
Medicine + 26
Agility + 20

So, to work out how many points you will need to put into each stat, you will need to follow this formula:
120 - your starting stat value - stat bonus from cybertech/research = how many points you need to put into that stat

For example, I have 41 starting strength. I will therefore follow the formula as such: 120 - 41 - 24 = 55.

That means I need to add 55 points to the "strength" stat in order for the cybertech/research bonuses to make up the difference and give me 120 total strength. And once I complete all research, any fatal wounds that would have reduced my strength will be refunded.

Once we have done that formula for all stats, you are left with how many points you will need to put into each stat. Every time you level up and put points into a stat, keep a record of it. After you start accumulating fatal wounds (stat reductions), completing researches (stat bonuses), and purchasing cybertech (more stat bonuses) it will get very confusing. By having a chart telling us how many points we need to put into each stat, we will not need to worry. Trust me on this. I've tried to remember all of these numbers. It doesn't work. Write it down. I made my chart in a text file in notepad.

Not that it matters, but at this point we can also work out what level we will be when all stats can be maxed (provided all bonuses from research/cybertech are completed). Sum up all of the stats you need (in my case, 55+58+65+42+36+55+60+66=437), then divide that number by 3 (3 being the number of stat points you get each level) and round that number up. In my case, I will have maxed all stats at level 146.
Step 3: The Fun Part
In this step, your goal is to simply play the game and have fun. You know what fun is... right? You had better have fun! This is a VIDEO GAME, and if you're not having fun, then you're not following the guide right! Having said that, there are three things you will need to consider with character levelling to ensure you do not ruin your character's stats.

  • DO NOT ever level a stat that has a number in brackets next to it. The number in those brackets represents the cost of levelling the skill. A (2) will cost 2 skill points, and a (10) will cost 10 skill points. Typically you will start to see these brackets appear when a stat is above level 60. You want to pay 1 skill point for each stat increase. We will come to reducing the cost of levelling stats in Step 4 of this guide.
  • DO NOT research any "Bioregeneration". You can safely research everything else. These Bioregeneration researches remove fatal wounds from your character, which we will need later in order to keep the cost of levelling stats low
  • DO keep track of where you are putting your points. You should have made a chart in Step 2 telling you how many points you need to put into each stat. Keep track of this, and update the chart accordingly. If you over-spend into your stats, you may not have enough available stat points to max every stat. If you under-spend into your stats, you may find that after completing all research and cybertech, that the cost of levelling a single stat just once could cost tens of points. You need to be precise to avoid this problem. There is a little bit of room for error if you over-spend, but far less if you under-spend.

As long as you follow these three rules, your character's stats are always able to be maxed in an optimal way. At this point, just keep playing the game, and when you level up, record where you have spent your points.

It is not necessary to read the next step until you have either spent all of the points that are necessary (as you should have calculated in Step 2), or until the cost of levelling stats becomes 2 points or greater.
Step 4: Finalizing Your Stats
This step covers one of two scenarios:

Stats cost 2 or more points to level:
If you are at this step because the cost of levelling stats has risen to above 1 point, then you will need to accumulate fatal wounds by purposefully dying. These fatal wounds will semi-permanently reduce your stats, but will allow you to increase the stats at the reduced cost. Once you complete bioregeneration research, you will get these stats back. If you are at this point, you should know how fatal wounds work. If not, then basically just keep dying until the stat you're trying to level costs only 1 point again. You can't really make a mistake, here. Go nuts! The objective here is to die. Maybe try picking up some cars and throwing them onto your own head? I don't know. Get creative if you want. I like to put the game on the hardest difficulty and walk up to an enemy and shout "HEY UGLY!".

All of the points have been allocated as calculated in Step 2:
If you have spent all of the points in accordance to the stupid little chart thing you made in Step 2, I would advise that you do a back up of your save game, first. When you complete all of the research/cybertech and refund your fatal wounds, you may find that you are 1-2 points off in some stats. The game has a lot of half points in stats, and while I have tried to account for this by rounding bonus stats down in Step 2, there may be a point or two that slips through.

After you've (hopefully) made a backup of your save, you should be able to complete all remaining researches and cybertechs, and you should find that you have 120 points in each stat! Congratulations! I hope you're happy with yourself.
Extra Information and tips
Bioregeneration:
Bioregeneration research has to be completed in order from Gen1-5. Gen 1 removes the Crippled wound, which affects only agility, so if you are able to max agility by following the formula in Step 2, there is no reason to not get Bioregeneration Gen 1. Gen 2-5 affect multiple stats each, so you may wish to ensure that the forumla results in a 0 for all of the stats that the Gen affects before researching it.

Backing up saves:
You may wish to back-up your saves before leveling certain things. For example, I back-up my saves before researching each Bioregeneration. This way, if I make a mistake and have miscalculated somewhere, I don't then need to spend ~50 skill points to gain 1 stat level. Saves can be found in this directory (on Windows 10):
C:\Users\<USERNAME>\Documents\streumon\eye\Save

Crippled Fatal Wound:
Apparently the Crippled fatal wound SAYS it reduces agility by 2, but it actually reduces it by 1. I am not 100% sure if this is true or not. I will need confirmation of this. This is all the more reason to follow my formula (I'm such a great guy), as it does not rely on counting fatal wounds.

Good resources:
http://eyedivinecybermancy.wikia.com/wiki/Research
http://eyedivinecybermancy.wikia.com/wiki/Fatal_Wounds
https://archive-media.nyafuu.org/wsr/image/1467/93/1467933812892.png (credit needed)

Red Stats:
If you open your character tab (after character creation) and see certain stat numbers are in red (and not green), this means that the stat has a temporary debuff affecting it (besides fatal wounds). Maintenance should remove the debuff. As far as I am aware, these debuffs have no affect on skill point cost, and you cannot purposefully gain debuffs for the use of easier leveling.

It may be possible that a debuffed (temporarily decreased) stat can be influenced by >120 stat points. For example, if I go over the 120 stat limit in Agility, it may be possible to have debuffed agility yet still have 120 agility. If this is indeed possible, then this changes the number of points you will need to put into stats. I will need some cool guy (maybe you??) to confirm this either way.

The Other Stats:
All other stats (suprahuman reflex, critical hit, health, and everything under "Extra") are determined by your 8 primary stats, equipment, debuffs, and buffs, and are unable to be permanently changed.

Why 300 Starting Stats:
You may be saying, "hey man why are you lying? you don't need 300 starting stats. You can get max stats with any starting stats!". And you are right! You can! But why risk it? It takes a few minutes to get a stat roll over 300, and it gives you so much extra wiggle-room. I have no doubt that EVERYONE will make a mistake or two while leveling, and waste a few points. By starting off with 300+ stats, you are safeguarding yourself against a whole lot of mistakes. Not to mention that it will mean that you can get maximum stats at level 150 or lower, meaning you will not need to reach the hard cap of character level 250.
22 Comments
Nunyo B. Swax 3 Aug, 2024 @ 1:20pm 
Scratch that jumping in death pits guarantees a wound. I just go to temple hq then jump right off
Nunyo B. Swax 3 Aug, 2024 @ 12:17pm 
A tip in case you're trying to lower your karma for acquiring wounds: If you summon your backup and kill them each one loses you a point. I figured slaughtering the citadel would do it but turns out killing them GIVES you karma.
Snacc named Scooby Jew 2 Jul, 2024 @ 8:34am 
If I say, do the new Eden exploit, how much levels I need in total to gain all the needed stat points?
Wislin 5 Dec, 2023 @ 7:09pm 
Man the Fatal Wounds system HAD to have this in mind. My character may be scar-riddled and brain damaged, but it is a self inflicted bane for the boon of Godlike ascension once I feel like bioregenning. I can run around with 25 commotions and still summon 5 clones with ARs and Sub Gate with the best of them. Sub Gate makes my nose smell like blood though so I wonder what happens then :)
earo16 13 Sep, 2023 @ 9:10pm 
that fatal wounds exploit is genius. Never considered that
Nintendo Gamer 27 Aug, 2023 @ 11:12pm 
This is a very helpful guide, thanks for the upload. I'm glad I found it.
-=Ðﮐ=- Arctic Howler 29 Jan, 2023 @ 9:44pm 
superhuman reflex, ability to evade, namely it gives you a chance to negate damage and your starting roll can be greater and lower than associated stats would accumilate, same for criticals which influences the odds of actually doing damage and doing bonus damage(Failed attack, good! critical attack!, etc...) Health also can roll different from your endurance value as endurance adds a set amount, starting health value can be different from final result after applying the endurance, etc... they are actually good rolls to aim for on top of your actual stats. It's also possible to roll more ressurectors which grants more "continues" for your game without starting a mission from scratch...
Sjurdur 12 Aug, 2020 @ 8:42am 
Yes, worship me.
Sasha 12 Aug, 2020 @ 4:17am 
Sjurdur out here being a real hero
Kaos 7 Mar, 2020 @ 12:01pm 
olo