Total War: WARHAMMER

Total War: WARHAMMER

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Diplomatic Options - Liberate All Factions
   
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Tags: mod, Campaign
File Size
Posted
Updated
4.108 KB
14 Sep, 2016 @ 3:14pm
10 Aug, 2017 @ 11:34am
6 Change Notes ( view )

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Diplomatic Options - Liberate All Factions

In 2 collections by Dresden
Conquer Anywhere & Diplomatic Options
12 items
Dresden's Warhammer Total War Mods
17 items
Description
This mod allows any faction to liberate any other faction. The mechanic is the same as the chaos "awaken tribe" option. Dwarven factions cannot be liberated.

After conquering a region, the liberate option will create a new faction in that region based on the original owning faction. That original faction must have already been destroyed.

Compatible with most other mods, save game compatible.

Conquer Anywhere - CHOOSE ONE
Conquer Anywhere & Diplomatic Options
Conquer Anywhere - Base Version
Conquer Anywhere (Excluding Norsca)
Conquer Anywhere - Chaos Edition
Conquer Anywhere - Beastmen Edition
Conquer Anywhere - Chaos & Beastmen

Diplomatic Options - CHOOSE ANY
All Diplomatic Options - Vassal, Liberate, Confederate
Diplomatic Options - Confederations
Diplomatic Options - No Confederations
Diplomatic Options - Vassal All Factions
Diplomatic Options - Liberate All Factions

186 Comments
Kaput Mundi 3 Apr, 2024 @ 6:38am 
Still working
kaher44 [UN] 12 Nov, 2019 @ 6:33pm 
Does this work for Chaos? I tried to revive a dead faction that started with two cities but taken over by another faction. One of the cities I can awaken a different tribe but the the other city only allows me to raze not liberate the deceased faction.
Wulfram 13 Jul, 2018 @ 6:10am 
Thank you very much for this mod! Unbelievable that CA cut out the liberation mechanics from the game... -.-

However, I have a suggestion. I know this is old stuff and you probably can't be bothered about it.

When you liberate a faction you are its military ally and you can't break that for 10 turns without taking the penalty. Also, it always has the "aggressive" trait and will usually attack its next neighbour.

That's annoying.

1.) Is there a reason that liberated factions are always "aggressive"?

2.) Would it not be better making the mod so that the liberated faction has either no treaties at all with you or is your vassal so you don't get dragged into random wars immediately?
PrussianWarfare 13 Jan, 2018 @ 4:31pm 
I had a possible bug with this mod. Stirland went and took out the Von Carstein faction. When I went to claim back Schwartzhafen from them, I won the battle but the faction that would have been able to be liberated was the Templehof Brood, not the Von Carsteins.
Fishpickles 11 Jan, 2018 @ 8:55am 
ARGGGHHH!!! I hate that i can't awaken Dwarfs!!! I realize it's not your fault, but still. arg :steammocking:
Dresden  [author] 10 Jan, 2018 @ 6:52pm 
It works in save games
Dresden  [author] 10 Jan, 2018 @ 1:11pm 
Dwarf factions cannot be liberated, as it states in the description
Rys 10 Nov, 2017 @ 4:03pm 
@dresden, thank you very much! I havent even figured I could take a look into the star_pos
Dresden  [author] 10 Nov, 2017 @ 3:10pm 
Its assigned in the faction_array in the startpos
Rys 10 Nov, 2017 @ 2:50pm 
Hello Dresden,

I was wondering whether you could help me out with a personal mod of mine. I am trying to change faction religions, afaik there are three - wh_main_religion_undeath; wh_main_religion_chaos; wh_main_religion_untainted.

I would like to change what religion a faction has. Do you perhaps know which line in data (or elsewhere) in PFM do I need to change, please?

Thank you very much for all your modding, you have provided me and a friend with many hours of fun in both TWW and TWA :)

- Best,
Hawky