ENDLESS™ Legend

ENDLESS™ Legend

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Endless Sessions
   
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TYPE: Conversion
CONTENT: Other
Tags: UGC
File Size
Posted
1.688 MB
18 Sep, 2016 @ 10:59pm
1 Change Note ( view )

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Endless Sessions

Description
Sets the 'last turn till ending' to a ridiculous number(99999999999).

This mod is now availibe for ES2.

If this version isn't working, try the NMM version here:
(removed in lue of steams new 'no download links' rule, you'll have to find the mod through NMM itself :/)

If you wan't to play with other mods like this, place thier file in the same folder (but remove their main .xml file so that there arn't 2 .xml files in the same ROOT directory [e.g. in the Deadly Winters folder there can only be 1 .xml file there, any file in any folder that's deeper should be fine]) if prompted to over-rite anything the mod is probably not combatable. This only works with the NMM version, a quick example is of the modpack "endless roadtrip" over at nexus.
52 Comments
Guts_Clang 24 Jan @ 11:59am 
does the mod still work?
8bit shadow  [author] 3 Apr, 2024 @ 10:38pm 
Updated description removing the NMM link as there's either a new rule of having 'no drive' (i.e. download) 'links' or steam is actually enforcing the rule now.

Not much we modders can do about this. The rules from steam support others have been posting online (like Mr Samual Streamer) show that rules are relatively nebulus - though IMO it does seem to be explicitly targeted at download/mirror/drive links.
Even then expect support links to places like patreon to dissapear on other modders pages for a while.

It appears this is in attempts to fight phishing scams & malware distribution, I don't think there's much either steam or us modders can really do here - so please don't be mad for our sakes.

I don't really have much of any direct links to steam - as I mainly mod off steam now - so I'm personally relying on larger content creators to stay in talks with steam directly, which I assume is what most other small steam modders are doing too.
:spy: thanks for understanding.
Garm_GK 13 Mar, 2020 @ 10:29am 
Ok thank you, and sorry for assuming it was your mod.
8bit shadow  [author] 13 Mar, 2020 @ 10:24am 
The only file this mod edits is the "SimulationDescriptors[Victory].xml" file, so unless the traits mod is editing that file too there should be no conflicts what so ever - even then trait point cap (iirc) is changed in an entirely different file anyway.

Try enabling this mod and the traits mod and nothing else, if the error doesn't occur then it's some other mod that's conflicting.

Otherwise head to "C:\Steam\steamapps\workshop\content\289130" and try to find the traits mod you're referring to, if it has a "Simulation" folder and the file "SimulationDescriptors[Victory].xml" in that then you just need to open that with notepad and change the entry "LastTurn"s "BaseValue" to a higher number. (you can see a pic on the NMM version of the file line that's changed)
Do tell me if it isn't there though (if it is this mod that's conflicting).

If it is; because of the way the modding is done for EL/ES, I can't really make it compatible myself.
Garm_GK 13 Mar, 2020 @ 9:49am 
A good mod I'm sure, but it somehow conflicts with other mods that adds more trait points and if it goes above 105 trait points this mod will bump it down to 105 trait points.
Immortalits 2 Mar, 2019 @ 3:10am 
Thanks, so it works, just there are no indicators at the game parameters, it confused me a bit, sorry for the hassle :)
8bit shadow  [author] 1 Mar, 2019 @ 11:07pm 
This version affects all game speeds to have practically no time limit and doesn't change any UI elements, changing the game speed will just affect the game normally otherwise (increased/decreased production e.c.t.).
Immortalits 1 Mar, 2019 @ 4:55pm 
I have a single question, should I see the modified turn numbers at the 'endless' game speed option or is it just an ingame modification and there are no indicator to see it, but practice?
Immortalits 1 Mar, 2019 @ 9:18am 
Ok, I'll try it again then, thanks for the advices.
8bit shadow  [author] 1 Mar, 2019 @ 2:30am 
If it still doesn't appear then it's likely the game, check if any other mod from nexus has the same issue. If they work fine then I'll see if I can look into it, but as far as I'm aware they've changed nothing that would break any mods - DLC included.

As for @andoblock the mod doesn't affect the UI at all, so yes it should just be counting as normal - just this allows it to go past its vinilla limit.