Portal 2
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Hold the doooooor!
   
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Hold the doooooor!

En 1 colección creada por Ebbzylon
Ebbzylon - Average to Hard
13 artículos
Descripción
Size: Small
Difficulty Level: 50% Average, 50% Hard

Update 1: Removed two portal bump spots.
Update 2: Removed short cut revealed my mood3rd

Difficulty Aspects Grid: (see comments on my "Detours!" map for glossary)
====================================
Timed Window - Yes
Non Linearity - Yes
Blind/Remote Action- Yes
Space Separation- Yes
Time Separation- No
Execution Precision- Yes
Execution Timing- Yes
Confusion - No
Counter natural- No
Automation - Yes
Lethality - 1/10
Glitch - No
3 comentarios
mood3rd 15 ENE 2013 a las 13:25 
your welcome,
I know what you mean, after 2 million tests & updates, we often miss the obvious.
Ebbzylon  [autor] 15 ENE 2013 a las 13:21 
Sweet.
Isn't that awsome how we can't see those moves when we are the creator of the map? (so framed into our intended solution, we don't see the alternatives)
Thanks for pointing this exploit out.
I'll "cage" that flip panel :-)

cheers
mood3rd 15 ENE 2013 a las 12:24 
I think I did it using an unintended sollution.
I placed speed gel towards the button that respawns the cube, causing the exit door to open. both sides of glass. I also fired it from flip panel above exit door.
then with a portal as near to the button that opens exit, I placed another by pedestal button which activates flip panel above door. (in 1st area)
pressed pedestal button, ran / hoped to button that opens door, went back to portal & fired another portal above exit, entered portal & dropped to exit & went through door.
bypassing most of your map.