PAYDAY 2

PAYDAY 2

68 ratings
Bodhi's Radical Build (U109.1 DW Certified)
By Holy Crap
Do you feel like life’s not interesting anymore? Is parachuting out of a plane one of your craziest dreams? Would it interest you to ride the wildest waves in the most turbulent ocean? Rock climbing next to a thousand-meter abyss would make your day?........Ok, I’ll stop.
   
Award
Favorite
Favorited
Unfavorite
INTRODUCTION
This is Bodhi’s Radical Build, a hybrid dodge/regen build centered on the character Bodhi and his corresponding perk deck: The Ex-President Perk Deck. This set of skills and weapons will allow you to move fast, deal a lot of damage in short bursts and be efficient in combat of any range (close, medium and long). You will be able to dodge some shots fired by the enemy, which could save your bacon from time to time, and you will be able to regenerate lost health with your kills as well with a little help from your team. You will also have Inspire and Doctor Bags, so that you can fulfill the role of a medic. This build will work fine on the new buffed Death Wish after Update 109.1, just remember that you are not a wall of bricks, you are fragile, but you can deal an insane amount of damage if you are precise and careful enough.

When you are finished reading and checking out the build, consider leaving a thumbs up on the top of the page if you found this guide helpful. It helps me out a lot and it motivates me to keep making more of them! 👍 👍 👍
QUICK VIEW OF GENERAL STATS (TL;DR)
• Primary Weapon: Nagant Sniper Rifle, 315 damage, 15 concealment

• Secondary Weapon: Baby Deagle Pistol, 128.1 damage, 31 concealment

• Fully upgraded doctor bags

• Inspire Aced for support

• Mobile-sharpshooter style of combat

• Velocity/mobility skills (Second Wind, Duck and Cover, Parkour)

• 17 detection risk

• 91 base armor, complemented with dodge and Bullseye Aced for regen on the go

• Immensely increased armor regen after a kill, enabling you to stay in combat for longer

• 11% base dodge (26% when sprinting), 18% critical hit chance

• Frags-based health regen with a maximum of 202.5 health points that can be stored at once. Your team’s kills fill up your regen meter as well

• At the end of the guide, in the "GAMEPLAY" section, you will be able to see a video of the build in action
REQUIREMENTS
• If you want to have exactly the same build I show here, then you need the following DLCs: Gage Historical Pack, The Point Break Heists and the Gage Mod Courier. You also need to unlock the mods for the Mosin Nagant via achievements, unlock the Flash Hider mod from the Gage Mod Courier by picking up Blue Eagle packages, as well as the mods for the Baby Deagle via card drop or side jobs. Having two Concealment Boosts will help the build as well.



• You should be level IV-100, with all infamy tiers that decrease point requirements on Mastermind, Enforcer, Ghost and Fugitive trees. Bare minimum would be level 100 pre-infamy, but you will not be able to get all the skills included with the build due to the higher point restrictions.



• The Ex-President Perk Deck must be fully unlocked, no skipping this one.

CHARACTER AND EQUIPMENT
Character: Bodhi
"Bodhi is known as one of the greatest legends in the world of crime, but few know the man behind the mask. As the founding father of the Ex-Presidents gang, Bodhi's renowned in the criminal underworld for his extreme athleticism and daring heists. His recent feats of strength in Mumbai and Austria got Bain's attention, granting him an invitation to the PAYDAY gang."

- The FBI Files information on Bodhi

Primary weapon: Nagant Sniper Rifle

The Nagant is a fantastic weapon. What it lacks in ammo pool and reload times, it makes up in damage and accuracy, making it rather deadly…if you use it correctly. It can kill Gensec Elites and Maximum Force Responders in one headshot, Shields in two headshots through the shield and two headshots for Cloakers and Tasers. Note that these numbers decrease when the specials are marked and when you are 10 meters away from them, as well as when those shots are critical hits.

I’m going to use several skills to make the Mosin a little bit more dynamic in combat (High Value Target and Aggressive Reload). You are not gonna be playing the camper sniper that sits on high ground, killing only specials at a distance. You will be able to attack with the Mosin at all ranges, even close range.

We basically want to increase the concealment rating as much as possible, so you wanna attach the following mods to your rifle: Short Barrel, Iron Sight and the Discrete Stock. An optional mod would be the Compact Laser Module, for those that use lasers on their guns. I personally don’t use it, but you are free to do so. Also, try finding a Concealment boost and attach it to the rifle, we should reach 17 detection risk this way. Additionally, I put on the gorgeous Coo Coo Cachoo skin, which gives the Nagant a tribal flavor to it, definitely right down Bodhi’s alley. This is optional of course, since this skin doesn't have any stat boosts and even if it had them, they would be overwritten by the Concealment boosts that I put on it.

To be honest, I wanted to use the Platypus Sniper Rifle for this build, because it’s Bodhi’s rifle. Unfortunately, it doesn’t have any concealment-increasing mods at all, throwing the whole “concealment-based build” out the window. But, if you choose to use the Platypus, you should modify my skill choices to make it into a non concealment-based build (like removing Sneaky B*stard and Low Blow).

Secondary weapon: Baby Deagle Pistol

The Baby Deagle or the Beagle, is one of the most powerful pistols in the game. It has high damage, fast reload, an abundance of mods to make it versatile, very high concealment when modded correctly, great accuracy, and it’s also sexy as f*ck. It’s not 10/10, new meta, would use 100% of the time though, because, since it doesn’t have a great ammo pool/ammo pickup and the rate of fire is rather slow, you can’t afford to spam shots with it. This means that you need to be precise, exactly like the Nagant. You need one HS to kill Gensec Elites, two for Maximum Force Responders, four for Tasers and three for cloakers.

Again, we’re gonna increase the concealment rating as much as possible, so use the following mods: Threaded Barrel (extra stability), the Lower Receiver (increased concealment) and the Flash Hider (extra damage to reach the damage breakpoint of 127.76, and kill Gensec Elites in one HS and Maximum Force Responders in two). You should also have another Concealment boost because you will end up with 31 and help with the low concealment rating of the Nagant (15). You can add a Micro Laser if you wish.

If you don't have the Point Break heists, then you can use the free alternative to the Baby Deagle: the White Streak. The differences between the two are marginal at best. The only noticeable thing is that it can't reach the 31 concealment rating, only 30, which is, again, marginal. Also, if you don't have the Gage Mod Courier DLC, you can use the free Facepunch Compensator, to reach the damage breakpoint. Still, this will increase your detection risk and you may end up with 19 concealment or more.

Melee weapon: Ice Pick

I’m going with the ice pick, because it’s one of the melee weapons included with the Point Break Heists, it has the same damage as the Katana, you can swing it faster and it has the maximum concealment rating possible. It also feels like it belongs to Bodhi, using it while climbing icy mountains in the alps while shouting at his crewmates saying: “You’re doing great. But do better”. Since we are also picking up a couple of melee skills, you will be able to use it to regain some ammo by killing regular cops in one hit.

Other alternatives to the Ice Pick are the Buzzer or the Electrical Brass Knuckles, since they can instantly disable tasers and cloakers, are very effective at dominating cops and they both have the highest concealment rating possible.

Armor: Lightweight Ballistic Vest

The LBV is going to give us almost full mobility and decent armor rating, (we’re also pairing it with a small base dodge chance). Coupled with some skills and your health regen, you should be able to survive and thrive in the new and buffed Death Wish.

Deployable: Doctor Bags

We will be using the fully upgraded Doctor Bags. Probably the best deployable in the game, simply due to the fact that it can save your life and your partners’ life. The two bags can restore 24 downs, which is a lot.






Throwable: Variable

This won’t be a fixed item in the build. The throwable you use should vary between heists and their characteristics. For example, you should bring grenades/dynamite on Hotline Miami Day 1, Hoxton Breakout Day 2, The Big Bank, Big Oil, etc. because Captain Winters spawns there, and since he’s really vulnerable to explosives, you can get rid of him quickly, before he becomes a threat. If you think that you need area denial in a certain heist, because you feel like you are gonna get swarmed, bring molotovs, which are great at creating an almost impenetrable barrier for cops, although temporary. Then, if you feel that you don’t need either of those throwables, and have access to the Gage Ninja Pack or The Biker Heist, you can bring Shurikens or the Throwing Axes. These two will help you out a lot, since both can be retrieved and can kill regular cops rather easily, saving you precious bullets, or to help you refill your depleted ammo pool (shurikens will also disable tasers and cloakers). Lastly, you can decide to bring Concussion Grenades, because they work well with Mastermind skills such as Inspire. You can throw a couple near a downed and grey teammate, which will give them a small time window to get out of danger after you revive them, and then heal up. They can also be used when transporting bags or moving through a wide open area, where you can get shot from anywhere.
SKILLS BREAKDOWN
Now, I will explain my skill choices in every tree and subtree. With these, you will become the ultimate PAYDAY 2 radical sharpshooter mastermind.

Mastermind:
• Medic:
-Combat Medic Basic: a filler skill, since it’s the first one in the Medic subtree
- Quick Fix Aced: I find that it’s more appealing to be able to drop and use medbags faster, than giving your teammates a little bit more health when you revive them.
-Combat Doctor Aced: this will be your primary equipment when going loud and, since you have eight total charges, every player will be able to use two of them or more, restoring at least 6 downs each.
-Inspire Aced: not much to say other than this is probably the best skill in the game for going loud, even after the Update 100 nerf. Helping people up instantaneously can quickly and effortlessly get an entire team out of a bad situation. Reviving people through walls is also a great addition.

• Controller:
- Forced Friendship Basic: it only requires a single point and, in many heists, it can be really helpful, because having hostages can trigger certain skills for your team, like Hostage Taker, the Crew Chief perk deck, as well as delaying the police assault.

• Sharpshooter:
- Stable Shot Basic: a filler skill, since it’s the first one in the Sharpshooter subtree
- Rifleman Basic: another filler skill to get to the higher tiers, but it’s also nice to be able to use iron sights faster, since both our weapons require almost constant use of them.
- High Value Target Aced: since we’re using a sniper and a pistol, the 65% damage increase against specials that are at least 10 meters away is very useful, making us deadly at long range (automatic marking is also nice). This skill also helps your team, since they will also have a 15% damage increase against specials.
- Aggressive Reload Aced: this skill is not tremendously useful in most cases, since most weapons have decent reload times, and you don’t always have to kill using only headshots. In our case though, we are using the Nagant, which has a long reload, and most of our kills will be headshots, because that’s the way to go if you want to conserve ammo (you won’t be able to kill most units with one bodyshot using the Nagant). Just remember to use it immediately after killing a cop with a headshot, and very shortly after, you will be able to send helmets flying once again. This one works in tandem with Parkour Aced.

Enforcer:
• Shotgunner:
- Underdog Aced: since we won’t have a decent base dodge chance due to the high detection risk (17), I chose this skill to add some extra damage reduction, as well as some damage boost. Both will help with close range combat, because the skill is almost always activated in heists like Framing Frame, Alesso, Election Day, etc.

• Tank:
- Resilience Aced: a great addition for a tier 1 skill. It increases our armor recovery rate and reduced the durations of blindness that flashbangs cause. On Death Wish, flashbangs are incredibly numerous and can easily cause your demise when you are blind at the wrong time and place.
-Transporter Basic: for bag moving, great skill. Never go heisting without it.
-Die Hard Aced: taking 50% less damage when the interaction circle is visible, like when reviving a teammate, opening a locked door or fixing a drill, is very handy, since you basically can finish said task before the cops break your armor. Also, the extra 20 points of armor can help a lot.
- Shock and Awe Basic: this skill is very important because, if you combine it with the Ex-President Perk Deck and Resilience Basic, you will regenerate your armor almost instantly when you kill an enemy in any way possible
- Bullseye Aced: a must have skill for any hybrid dodge build (uses armor skills and the Lightweight Ballistic Vest). Regenerating those 25 armor points may not seem like much, but it will save your butt when you are being attacked by several units at the same time, because they won’t let you regenerate your armor, unless you find cover.
- Iron Man Basic: another armor buff, which is really nice and will boost us up to 91 armor points.

• Ammo Specialist: None

Technician:
No points left to use in the Technician tree. There weren’t many useful skills in tech, maybe some of the Oppressor subtree, but not really that important. This is not designed to be a multipurpose build.

Ghost:
• Shinobi: None

• Artful Dodger:
- Duck and Cover Aced: this skill cannot be skipped on any dodge build, since it gives you the mobility that gives you the advantage in combat. You also get that 15% extra dodge chance while sprinting, which is key to your survival.
- Parkour Aced: this is a really important addition to the build, because it will allow us to run faster in any direction and reload our weapons while sprinting. This is fundamental, because the Nagant has a slow reload, but when you can do it while running to cover and coupled with Aggressive Reload, you will have those 5 bullets available in a very short time span, so that you can continue with the killings. You can also kill cloakers by running backwards to avoid their kicks.
- Inner Pockets Aced: this skill gives the LBV the same concealment rating as the Two Piece Suit, making the hybrid dodge builds the best option for dodge. It also increases the concealment of every melee weapon by two points.
-Sneaky B*stard Basic: you get 6 extra points of dodge chance on top of the base 5 (we have 17 detection risk). It doesn’t seem like much, but it actually helps a lot with avoiding gunfire, especially in Death Wish (aced version only gives you more flexibility regarding concealment).

• Silent Killer:
- Second Wind Basic: a fantastic tier 1 skill. It will help you get out of messy situations because, when you combine it with all the mobility skills that we picked up earlier, you can go incredibly fast, and you can take advantage of that to take cover as soon as possible, when your armor goes down.
- Optical Illusions Basic: very useful in any dodge build due to cops targeting you less often, simple as that.
-Low Blow Basic: you can occasionally get critical hits on enemies, which are surprisingly powerful. This skill should help your Baby Deagle score some insanely damaging headshots and, if it triggers when using the Mosin, you can wear down a bulldozer’s health pool very quickly, as well as one-shot any non-special units.

Fugitive:
• Gunslinger:
- Equilibrium Basic: a filler skill to reach Gun Nut in tier 2, but the decrease in the time it takes to draw and holster pistols is really neat.
- Gun Nut Aced: this is a must have skill for any build that uses pistols, since it buffs the rate of fire of all of them to acceptable levels.

• Revenant: None

• Brawler:
- Martial Arts Basic: this is a really nice tier 1 skill, because melee attacks from cops, deal a lot of damage, and with this you can lower it considerably.
- Pumping Iron Basic: it buffs melee damage towards non-special units by 50%, which complements the next skill, Bloodthirst.
- Bloodthirst Basic: this is the skill that will give us the chance to kill regular cops in one hit so that we can refill our ammo pool. When killing at least three enemies, since we are pairing it with Pumping Iron and using the Ice Pick, you will be able to murder a non-special unit in one charged hit, possibly obtaining a free ammo pack from the victim.
GENERAL STRATEGY
The role of a dodge Mastermind is to be the backbone of a team. It’s the definition of a support player, who knows how to lead, can help other players in need, heal them and, usually, knows how and when to unleash their firepower. As with any dodge build, you must use your mobility to your advantage. Note that you are not a tank, respect the power of the special units that you see piling up inside a room. In general, be smart about everything that you do. Also, remember that your primary concern is very simple: don’t let anyone go into custody if you can prevent it.
COMBAT STRATEGY
• General Combat:
Like it was said several times before, with this build, you will be efficient at close, medium and long range combat, but it comes at a cost: you have to be PRECISE. Picture it like the complete opposite of a shotgun/LMG build, where you can shoot in the general direction of an enemy at close to medium range and still score the necessary hits to kill him. In this case, you have to go purely for headshots while using both your primary and secondary weapons (at least at medium and long rage) and, if you manage to score most of those shots, you will be a killing machine. Also, remember to spam that F key to spot all special units, since you will have a 15% damage increase and an extra 50% if they are at least 10 meters away from you.

• Long and Medium Range:

First off, let’s talk about long range combat. Since we are using a sniper rifle, a pistol and brought High Value Target Aced, we’re gonna be able to kill snipers very easily with that automatic marking. You can additionally spot specials at a distance and murder them rapidly, thanks to that 65% damage increase (if they are at least 10 meters away from you). Remember to always use your iron sight, because hip-firing at long range is not that reliable, and you also will activate automatic marking when aiming down the sights.

At medium range, both your weapons remain efficient. At this distance, you can actually fire the baby deagle a bit more rapidly, so as to chain headshots and kill specials before they become a threat (crits will help a lot here). The Nagant should be used in a similar manner as in long range: aiming down the sights, going for headshots and, additionally, the effects of Aggressive Reload will start to become apparent, because it will be useful when the cops start swarming you, so start reloading as soon as you score a headshot.

• Close Range:

At close range, things get a little trickier. The Nagant stops being efficient here, but still very viable and can be used to dispatch shields quickly before they swarm you and melee you. Your best option here is the Baby Deagle, which can destroy tasers and cloakers with a few headshots and kill shields with some bodyshots when you sprint behind them. At this range, you can use the Ice Pick and the melee skills that we picked up. Remember that we don’t have a dedicated melee build, I just chose three skills that will let you use the Ice Pick to regain ammo in an interesting way. The strategy is that, after killing three enemies with your firearms, the skill Bloodthirst will buff your melee damage up to a 300% of the original value, letting you kill Gen Sec Elites (unarmored cops) and Maximum Force Responders (armored cops) in one charged hit. By doing this, you have a chance to get an ammo pack without using your weapon’s reserves. Keep in mind that the skill resets after a single melee strike, so, to get melee kills again, repeat the process of killing three enemies with both your firearms. Another cool trick, is that you can use the sprint-jump-crouch movement mechanic, to charge your melee in mid air and hit the enemy as soon as you land, so that you maintain your speed and don't risk getting shot to death. I don't recommend doing this all the time if the heist you are playing is unforgiving like Aftershock, Metldown or Birth of Sky.

Now, when talking about survival with the Ex-President Perk Deck, it may seem similar to the Grinder Perk Deck, but it’s actually very different. When you have grinder, you basically need to use your speed to kill enemies swiftly to regain your health. In this process, you lose a lot of health due to not having decent armor/armor regen and a low base dodge chance, unlike Rogue which reaches 65% dodge chance when sprinting. So, think of it as a vicious circle, you kill to regain health that you lost because you were killing enemies. If you stop moving or stop killing, you die. With Ex-President, your health regen is not that prominent, since you and your team work together to fill up that meter. Just focus on killing cops normally and taking advantage of High Value Target to snipe specials at a distance before they can become a threat. At the same time, use the basic principles of any dodge build: stay on the move, switch from cover to cover constantly to avoid getting swarmed, avoid any confrontations that could possibly bring you down, etc. Additionally, Ex-President has a neat feature that allows you to almost instantly regenerate your armor when you kill an enemy in any way possible (headshot, bodyshot, melee), if you complement it with skills like Resilience and Shock and Awe. This is what you have to use when a group of cops break your armor and you are vulnerable. You need to react fast and look for a Gensec Elite unit (unarmored gray cops) because those are the enemies with the lowest health and the easiest to kill. As soon as you spot one, murder them with one of your weapons (if you kill him with a headshot, you will also trigger Bullseye Aced, giving you extra armor), and then immediately escape or run to cover. Your armor should be fully recharged in less than a second and, if your regen meter had some health points stored, you will heal at the same time. It sounds complicated, but it’s actually pretty dynamic when you play.

• Bulldozers:

Since the difficulty update during Hoxton's Housewarming Party (Update 109.1) dozers cannot be stunned and can run and shoot at the same time, making them extremely dangerous. Because of this, you must be very careful not to be in direct line of sight of them without cover. They became more of a "miniboss" rather than a heavy unit with this change, so, the best way you can help the team to take them down is spotting them early. Mark them so that they take 15% more damage, and while they are far away, shoot them with the Nagant to wear down their health. When they get near, everyone on the team must focus their fire on them, and you should switch to the Baby Deagle, which can deal some serious damage with Low Blow, if you chain your headshots right.
SUPPORT STRATEGY
How could this build be complete without support skills? You will be the ultimate radical medic: use your speed to help downed players that are miles away and drop your meds in strategic locations when a player is grey. Your primary concern is, as it was said before, never let anyone go into custody if you can prevent it. Since the Inspire Aced nerf, you can't just revive anyone by spamming F, you need to put more thought into it. When only one player gets downed and you are not in a sticky situation, you can inspire that player without any problem, the cooldown will surely finish before sh*t hits the fan. When you actually are in a bad situation, like all players are down except you, you must use your inspire carefully. You should know which of the downed crew members have Inspire Aced and revive them, so you can chain your instant revives. Maybe consider leaving a Doctor Bag nearby if you are surrounded by enemies, even though no one is grey, because you get back up with only a tiny amount of health on DW, and that can quickly screw everyone over. Also, if all players are downed very close to one another, you can use your ironsight and point towards the Inspire player, so that you don't revive the wrong teammate and have no inspire available.

Finally, another trick you can do is to revive a player that's relatively far away, but is also surrounded by enemies. If you are not at full health, you probably won't have enough time to fully regenerate and get them up. So, you must place a Doctor Bag near you, heal up to full health (even though you may not be grey) and then run for it, because you won't survive if you only have like 50 HP. Be sure to press F at the right time, because if you are too close to the player, Inspire won't trigger. Also, try your best to run back to cover as fast as you can because, if now YOU get downed, you will be near your hiding spot and possibly far away from the cops that killed your friend in the first place.
DISADVANTAGES
This build sounds great on paper, but it actually is not that easy to use. Since the recent dodge nerfs on Update 100, you will take a lot of punishment and it just won't be as efficient as a Muscle/Armorer/Anarchist armor build. If your teammates are unable to kill enemies at a decent rate, your regeneration will suffer and you won't be able to venture out of cover that much.

This is not "meta" or anything similar, it's just a build I created that I found interesting and really fun to use. But, that's the point, isn't it? Going radical means to do something that deviates from the norm and that might be difficult to achieve, but it can be really rewarding when you complete it. In my case, I've never used the Ex-President Perk Deck, because I thought that it was not usable on DW at all. I then found out that not only it's usable on DW, but the gameplay style is really engaging and learning how to use it is really fun.
GAMEPLAY
NOTE: Since the recent headshot multiplier buff, you can now one-shot armored cops with the Nagant without a critical hit. This means that the build will be more efficient than what you saw in the video, because you will conserve ammo much better than before.

Here's a video that I recorded with my team. We all decided to go with Optical Illusions Basic (from the Ghost tree) to emulate a worst case scenario when using Bodhi's Radical Build on public lobbies, because none of the players took aggro away from one another. No Muscle perk deck also.

Now, which heist is perfect to show off the build? That's right, Beneath The Mountain. It's perfect because it's one of the hardest heists and it has several areas where you alternate between having a lot of cover to maneuver and almost no cover at all. There are also many spots where all types of combat can take place (long, medium and close range), like inside the vaults control room and the caverns that surround it (long range combat will be prominent in the last section, where you have to escape in the helicopter). In this part, there are many instances where players get downed far away from you, because they were trying to open a vault and then got cloakered or shot by a bulldozer that spawned nearby. This is why having mobility skills is useful, on top of using them for your survival, because you can almost always save those players if you run towards them like there was no tomorrow. Also, it's a secret paramilitary facility inside a mountain, how is that not radical?

It started a little rough with me missing some shots and getting killed three times, but when I arrived at the control room, I started playing better. The first part of Beneath the Mountain can be quite brutal because of the turret (which did not let my armor regenerate when I was covering Maurens) and because there are only a couple of spots where you can take cover.

After that, if you wonder why Maurens and I stayed behind, while ilovelolis and Mr. Green went up the zipline, it's because we realized rather late, that there was one bag that we didn't collect. You can then see that we tried to retrieve it, but it got messy pretty fast, so we decided to bail. It was very interesting though, we almost died several times and we barely made it out. It was a nice clutch situation, even though we failed at our task. Also, since Maurens crashed right at the end of the heist, all stats bugged out, but I don't think you need those numbers to judge the build for what it is. If you are satisfied with what you see, then go for it and use it. If you are not, then move on and have some happy heisting. Keep in mind that all players had Optical Illusions, meaning that we got targeted equally. During a public game, not many armor players decide to take that skill, so, you can expect to take less aggro than what you just saw. Additionally, the host's game runs at 90 FPS average and we all live nearby (meaning that ping is not an issue). All of this makes the spawns and the AI really aggressive and responsive, so this is truly a worst case scenario to me.
ADITIONAL NOTES
Feel free to leave any comment about the build: things that need to be corrected, information you think that’s missing like more tips on how to use the build, how you felt while using it, and any question you may have.

Big thanks to Frankelstner for his awesome guide: Breakpoints which I used for checking the best possible damage values for the guns in this build. I also use it all the time in-game to check the breakpoints when I make new builds.

If you found my guide helpful, remember to give it a thumbs up in the top of the page if you can. That helps me out a lot and motivates me to keep making more guides! 👍 👍 👍

GO RADICAL
Now, you got everything you need to go radical and impress your uninteresting friends. Use what you learned here to achieve your most ambitious goals and, as Bodhi would say: "Show me your beautiful moves!".
25 Comments
Holy Crap  [author] 25 Jan, 2017 @ 12:41pm 
EDIT: Changed the mod setup for the Baby Deagle, now you need to attach the Flash Hider. (or Facepunch Compensator if you don't have the DLC). Thanks to the new headshot multiplier, the damage breakpoints changed, and you need 127.76 damage to one-shot Gsec Elites and two-shot Max Force Responders.
Encina[LP] 31 Oct, 2016 @ 5:47pm 
:bigups::Fistofdosh:
Holy Crap  [author] 19 Oct, 2016 @ 5:15am 
Also, I didn't bother with the Flash Hider because it only increases damage by 2 points, which is negligible with the 126 base damage of the Baby Deagle. It also decreases the accuracy, which is a bad thing for this build, since the whole premise is to be precise. The gun is modded though, if you read the section on which mods I chose:

"Again, we’re gonna increase the concealment rating as much as possible, so use the following mods: Threaded Barrel (extra stability, since the accuracy is pretty good) and the Lower Receiver. You should also have another Concealment boost because you will end up with 31 and help with the low concealment rating of the Nagant (15). You can add a Micro Laser if you wish."
Holy Crap  [author] 18 Oct, 2016 @ 6:58pm 
AccidentalAwesomeness

I didn't want to use silencers, because that would mean sacrificing High Value Target Aced and Aggressive Reload Aced, which are really handy and make combat more dynamic and fast paced. Even if I remove only the melee skills, it would only be enough to buy Optical Illusions Aced, but no Silent Killer. Therefore the concealment would go up, but damage would go down, because there is no Silent Killer basic nor aced. If I do put silencers on and spend the few points that were spent on melee and buy Silent Killer, you would get only 15% damage increase and no Optical Illusions Aced, so my detection risk would go up to 26, making Sneaky B*stard and Low Blow useless.
If I remove all Sharpshooter skills and buy Silent Killer Aced and Optical Illusions Aced, the damage would go up considerably for the Nagant, but the maximum concealment would be 19 instead of 17. Silencers are not what I want to use in this build, but you can if you so desire.
a quality meme 18 Oct, 2016 @ 2:32pm 
Also, why is there no flashhider or anything on your pistol in this example?
a quality meme 18 Oct, 2016 @ 2:32pm 
Actually, if you have 2 concealment boosts, you can place one on both and then use silencer skills, making you have 23 detection when done.
Holy Crap  [author] 17 Oct, 2016 @ 4:45pm 
[Axiom] Karnage

Thanks for the comment. If you read the "Character and Equipment" section, you will see that I wanted to go with the Platypus in the first place, but since it doesn't have an aceptable concealment rating, it would make the concealment-based build pointless. I also said that if you wanna go with the Platypus, you should modify my skill choices like removing Low Blow, Inner Pockets and Sneaky Bastard.

I didn't bother talking about non-DLC alternatives because you actually need only two DLCs, and the Baby Deagle has a free copy: the White Streak. It only reaches 30 points of concealment max, but it should pretty much replace the Baby Deagle if you don't have Point Break. Bernetti 9 would be a bad choice in this case, because the damage is very low compared to the Beagle or the White Streak. Either way, I'm gonna add a paragraph near the Baby Deagle about the White Streak, in case someone doesn't have the Point Break heists, so thanks for the suggestion.
Holy Crap  [author] 17 Oct, 2016 @ 4:26pm 
The Platypus is not better than the Nagant because they have exactly the same damage (315) and they both can kill Gensec Elites and Maximum Force Responders in one headshot (this was corrected in the guide because they buffed the headshot multipliers for Mayhem and above). The Nagant also has an aceptable concealment rating (15 max) while the Platypus only has a maximum of 9, and. The only advantage that the Platypus has over the Nagant is an extra 5 bullets in the total ammo pool, because the difference between the accuracy and stability ratings are negligible.
Issac Freeman 17 Oct, 2016 @ 4:23pm 
Nice, I'd recomend you provide non-DLC options, like the platypus intead of the nagant or the bernetti 9 for the baby deagle.
Orion 17 Oct, 2016 @ 10:37am 
Platypus is better than nagant , as platypus does have better dammage , so specs are one headshot dead , too