Conquest of Elysium 4

Conquest of Elysium 4

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The Onionking's Summoning Ritual Repository
By Tenhouradaygamer
Thus we shall refute Veren Aldren. The bones of thousands lie unburied and bleached under an uncaring sun, and their attendant ghosts flit vengefully about, all cursing the name of Veren Aldren unto a multitude of eternal agonies.

This guide will list all the different possibilities that you can summon when using a ritual. Unless otherwise specified there is an equal chance of generating each creature in the list. As of version 4.20 work is still being done on the Druids lesser and greater summoning spells.

Summoning rituals that only give one result will usually not be included unless they have a random element to their numbers. So the High Priestess ritual of Banquet for the Undead will be included, but not their Second Sun or Summon God rituals.


WARNING: CONTAINS SPOILERS THAT MAY RUIN YOUR ENJOYMENT OF THE GAME.

Hope

Your

Day

Is

Going

Well

And onto the guide! All information within is 100% due to the work of Count Dracula joins the Navy and Marlin. I have not put in costs of the rituals yet. If you think they're necessary (meh) post a comment.

Still to be done: Illusionist mirror summoning possibilities, some graphics, ritual costs, some mods.
   
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Druid Summoning Rituals
Plant Forest Guardians (Lv 1 ritual)
15 Herbs
  • 2d3*Venus Trap
  • 1d2*Woodman
  • Tree of Crows
Summon Mythic Beasts (Lv 2 ritual - must be cast in Ancient Forest)
100 Herbs
  • Amphiptere
  • 1d2*Wyvern
  • 1d4*Leogryph
  • Monster Boar
  • Sacred Moose
Call Legendary Beings (LV 3 ritual - must be cast in Ancient Forest)
600 Herbs
  • c*Beholder
  • c*Horned God
  • Ent
  • Ent
  • Giant Moose
  • 2*Monster Boar & 1d6*Great Boar & 4d6*Boar
  • Chimaera
  • Gryphon
  • Cockatrice
  • Roc
Necromancer Summoning Rituals
Minor Summoning (Lv 1 Ritual - can be cast anywhere, does not cause insanity)
10 Hands
  • Wight
  • Bane
  • Dire Wolf
  • Raven Familiar
  • 1d3*Ghost Warrior
  • 1d3*Spectral Archer
  • Spectral Horseman
  • c*Mound King
  • 1d3*Shade
  • 1d3*Shade Beast
  • 1d6*Dispossessed Spirit
Major Summoning (Lv 2 Ritual - can be cast anywhere, does not cause insanity)
75 Hands
  • Dracolich
  • c*Wraith
  • Ghost
  • Banshee
  • Abomination
  • c*Death Knight
  • c*Carrion
  • c*Tartarian Spirit (ed: cha-ching)
  • Ziz
Raise Legion (Lv 3 ritual - Can only be cast on Ancient Battlefield)
100 Hands
  • 20*Longdead Velite & 20*Longdead Hastatus & 20*Longdead Principe & 20*Longdead Triarius
  • 2d6*Spectral Horseman & 3d6*Spectral Archer & 4d6*Ghost Warrior
  • c*Dust King & Dust Priest & 5d6*Dust Walker (Only triggered in the south)
  • c*Bane Lord & 5d6*Bane (Only triggered in the mid-region)
  • c*Shade Mage & c*Shade Lord & 5d6*Shade & 3d6*Shade Beast (Only triggered in the mid-region)
  • c*Unfrozen Lord & Unfrozen Mage & 2d6*Unfrozen Warrior & 3d6*Unfrozen" (Only triggered in the north)
Ravenous Curse (Lv 2 ritual - Can only be cast on Farm/Village. Reduces size of settlement)
40 Hands
  • 3d6*Ghoul
Pale Ones Summoning Rituals
Awaken Guardians (Lv 1 ritual)
20 emeralds
  • 1d3*Sentinel
  • Granite Guardian
Lesser Lava Summoning (Lv 1 ritual)
  • 1d3*Lesser Fire
Lesser Deep Summoning (Lv 1 ritual)
  • Cave Grub
  • Cave Cow
Lesser Summoning of the Dead (Lv 1 ritual)
  • Cavern Wight
  • Penumbral
Olm Conclave (Lv 2 ritual)
  • c*Olm Sage & 2d4*Olm
Summoning of the Dead (Lv 2 ritual)
  • 2d6*Penumbral
  • 1d3+1*Umbral
  • 2d5*Cavern Wight
  • Sepulchral
Lava Summoning (Lv 2 ritual)
  • 3d6+1*Lesser Fire
  • 1d3*Fire Elemental
  • 1d3*Magma Child
Deep Earth Summoning (Lv 2 ritual)
  • 2d4*Troglodyte
  • 1d6*Earth Elemental
  • 4d6+2*Lesser Earth
Awaken Marble Oracle (Lv 2 ritual)
  • Marble Oracle & 2*Granite Guardian
Awaken Onyx Oracle (Lv 3 ritual)
  • Onyx Oracle & 4*Granite Guardian & 2d3*Sentinel
Witch Summoning Rituals
Minor Summoning (Base 70% of control. Spend more fungus to increase control %)
  • 3d6*Frog
  • 2d4*Giant Snail
  • Crocodile
  • Marsh Worm
  • Black Cat Familiar
  • 1d2*Bog Beast
  • Swamp Monster
  • Swamp Thing
  • 1d3*Hydra Hatchling
  • Swamp Ghost
  • Giant Toad
Swamp Guardians (Base 70% of control. Spend more fungus to increase control %. Must be cast in forest/jungle/swamp)
  • Crocodile
  • Frog Familiar
  • 1d2*Slime Mold
  • 2d3*Blood Fungus
  • 2d3*Devil Fungus
  • 2d3*Death Fungus
  • Blue Giant
  • Giant Mushroom
Major Summoning (Base 70% to control. Spend more fungus to increase control %)
  • Gelatinous Cube
  • Monster Toad
  • Giant Crocodile
  • Hydra
  • Creeping Doom
  • Rootmonster
  • Will o'the Wisp
  • c*Doppelganger Captain
  • Doppelganger
Summon Old One (Base 55% to control. Must be cast in swamp/bog)
  • c*Mother of Monsters
  • Wyrm
  • Erinye
  • Gorgon
  • Medusa
  • Dracolion
  • Catoblepas
  • Ancient Hydra
  • Ancient Presence
  • Swamp God
Demonologist Summoning Rituals
Imp Summoning (Lvl 1 ritual - Base 70% of control - Spend more sacrifices to increase %)
10 Sacrifices
  • 1d6*Imp
  • 1d6*Fiery Imp
  • Imp Familiar # Actual base control chance: 100%.
  • Imp Messenger
  • Shadow Imp" # Actual base control chance: 100%.
  • 1d2*Ice Imp
  • 2d3*Bone Imp
  • Harlequin # Actual base control chance: 100%.
Demon Summoning (Lv 1 ritual - Base 70% of control - Spend more sacrifices to increase %)
20 Sacrifices
  • Spine Devil
  • 1d2*Bone Devil
  • Serpent Fiend
  • Lesser Demon
  • Fiend of Darkness
  • Frost Fiend
Greater Demon Summoning(Lv 2 ritual - Base 60% of control - Spend more sacrifices to increase %)
40 Sacrifices
  • 1d2+1*Hellhound
  • Devil
  • Disease Demon
  • Storm Demon
Infernal Horde (Lv 2 ritual - Base 55% of control - Spend more sacrifices to increase %)
150 Sacrifices
  • 4d6*Bloodsworn
  • 3d3*Demon Knight
  • 3d6*Demonic Locust
Summon Demon Lieutenant (Lv 2 ritual - Base 45% of control - Spend more sacrifices to increase %)
120 Sacrifices
  • c*Succubus # Actual base control chance: 60%.
  • c*Greater Demon
  • c*Greater Devil
  • c*Ice Devil
  • c*Heliophagus
"Summon Demon Lord (Lv 3 ritual -Base 25% of control - Spend more sacrifices to increase %)
500 Sacrifices
  • c*Demon Lord
  • c*Arch Devil
  • c*Duke of Hell # Actual base control chance: 20%.
  • c*Prince of Death # Actual base control chance: 15%.
  • c*Goat Sun
  • c*Lord of Corruption # Actual base control chance: 30%.
  • c*Monster of Fraud

I will have a list up of all the Named Demon Lords that you can summon.up soon.
Bakemono Summoning Rituals
Summon Lesser Beings (Lv 1 ritual - 70% chance of control)
  • c*Tengu Weapon Master
  • c*Mujina
  • 1d4*Kappa
  • Karasu Tengu
  • 1d3*Konoha Tengu
Summon Lesser Oni (Lv 1 ritual - 70% chance of control)
  • 2d3*Shikome
  • 1d4*Ao Oni
  • 1d4*Aka Oni
Summon Greater Beings (Lv 2 ritual - 65% chance of control)
  • c*Nushi
  • c*Kitsune
  • c*Shuten Doji
  • c*Kappa Shaman
  • 3d4*Konoha Tengu
  • 3d4*Tengu Warrior
Summon Oni (Lv 2 ritual - 65% chance of control)
  • c*Kuro Oni
  • c*Hannya
  • 3d6*Ao Oni
  • 3d6*Aka Oni
  • Gozu & Mezu
Summon King (Lv 3 ritual - 70% chance of control)
  • c*Dai Oni & 2d6*Aka Oni
  • c*Dai Tengu & 3d6*Tengu Warrior & 3d6*Konoha Tengu


High Cultist Summoning Rituals
Call of the Deep (Lv 1 ritual - must be cast near water (lake or river is good))
  • c*Hybrid Cultist
  • Kraken
  • 1d5*Deep One
  • 1d2*Shambler
Ceremony in the Deep (Lv 1 ritual - must be cast in deep sea)
  • Monster of the Deep
  • Kraken
  • 1d4+1*Angler Spawn
  • 1d2*Angler of the Depths
Call Warriors of the Deep (Lv 1 ritual - must be cast near water - 80% control chance)
  • c*Shambler Prince
  • 2d4*Deep One Warrior
  • 1d3+1*War Shambler"
Greater Ceremony in the Deep (Lv 2 ritual - must be cast in deep sea)
  • 1d3+1*Angler of the Depths & 3d6*Angler Spawn
  • 1d4+1*Pillar of the Depths
Call Army of the Deep (Lv 2 ritual - must be cast near water - 80% control chance)
  • c*Shambler Prince & 2d5*War Shambler
  • 3d6*Shambler
  • 1d4*War Shambler & 3d6*Deep One Warrior
  • 1d4*Shambler & 5d6*Deep One
Contact Old Ones (Lv 2 ritual - must be cast near water - 66% control chance)
  • c*Starspawn
  • c*Basalt Queen
  • c*Basalt King
  • c*Void Lord
  • c*Yithian Sage & 1d4*Yithian
Deep Rising (Lv 3 ritual - must be cast near water - 66% control chance)
  • 4d6*Pillar of the Depths
  • c*Basalt King & 2d6*War Shambler & 4d6*Deep One Warrior (80% control chance)
Send Lesser Horror (Lv 2 ritual - Star Spawn - player does not control)
  • 1d2*Horror Mantis
  • Float Cat Horror
  • 1d2*Brass Claw Horror
  • 1d2*Spine Membrane Horror
  • 1d4*Soultorn
  • 1d2*Mind Slime Horror
  • Void Hound
Send Greater Horror (Lv 3 ritual - Star Spawn - player does not control)
  • 2d4*Void Hound
  • Dream Horror
  • Moon Horror
  • Horror Olm
  • Gore Tide Horror
Contact Elder Being (lv 1 ritual - 66% chance of control)
  • Elder Thing (100% control)
  • 1d4*Strange Thing
  • Formless Spawn
  • Star Oak (100% control)
  • Yithian
Call Elder Beings (Lv 1 ritual - Star Spawn - 66% chance of control)
  • 1d3*Elder Thing (100% control)
  • 2d5*Strange Thing
  • 1d3*Formless Spawn
  • 1d3*Star Oak (100% control)
  • 1d3*Yithian
  • c*Yithian Sage

High Priestess Summoning Rituals
Lesser Ceremony to Baal (Lv 1 ritual)
  • Large Spider Familiar
  • 1d4*Large Spider
  • 2d5*Small Spider
  • 2d5*Scorpion
  • 1d4*Giant Scorpion
  • 1d4+2*Mazzik (Only when cast in desert)
  • Se'ir (Only when cast in desert)
Lesser Blood Feast (Lv 1 ritual - Required terrain: farm-village)
  • Anakite
  • 1d3+1*Gibbor
Ceremony to Baal (Lv 2 ritual - 10% to summon Lammashta before random check)
  • Lammashta
  • 2d4*Giant Spider
  • 2d3*Scorpion Beast
  • 2d3*Se'ir (Only when cast in desert)
  • 1d2*Shed (Only when cast in desert)
  • 3d6*Mazzik (Only when cast in desert)
  • 1d3*Lilot (Only when cast in desert)
Blood Feast (Lv 2 ritual - Required terrain: village +)
  • c*Anakite Captain & 2d3*Anakite
  • c*Zamzummite
  • 2*Ditanu
Grand Ceremony to Baal (Lv 3 ritual)
  • Sirrushl
  • c*Manticore
  • c*Scorpion Man
Grand Blood Feast (Lv 3 ritual - Required terrain: town+)
  • c*Adon & 2d6*Anakite
  • c*Melqart & 2d4*Rephaite
  • c*Watcher
  • c*Nephil
Banquet for the Dead (Lv 3 ritual - Required terrain: town+)
  • c*Malik & 2d3*Ditanu
Barbarian Summoning Rituals
Summon Ancestor (Lv 1 ritual - +1 to number of troops summoned if cast in Old Battlefield)
  • c*Ancestral Chief
  • Ancestral Lancer
  • Ancestral Warrior
  • Ancestral Archer
Summon Heroes of Old (Lv 2 ritual - +50% more troops in old battlefield - +1 to troop number if cast in ancient forest)
  • c*Ancestor Guide (Only if cast in Ancient Forest)
  • c*Ancestral Hero
  • c*Ancestral Chief & 1d3+1*Ancestral Lancer
  • 1d4+1*Ancestral Warrior & 1d4+1*Ancestral Archer
  • 2d4+2*Ancestral Warrior
  • 2d3*Ancestral Lancer
Carve Totempole (Lv 2 ritual)
  • Totem of Maladies
  • Warrior Totem
  • Beast Totem
  • Thunder Totem
Army of Legends (Lv 3 ritual - must be cast in old battlefield or ancient forest)
  • c*Ancestral Shaman & c*Ancestral Chief & 3d6*Ancestral Lancer & 3d6*Ancestral Warrior & 3d6*Ancestral Archer
  • c*Ancestral Hero & c*Ancestor Guide & Ancestral Chief & 3d6*Ancestral Lancer & 4d6*Ancestral Warrior & 3d6*Ancestral Archer
Enchanter "Summoning" Rituals
What you see(cast) is what you get with the Enchanter class. (Will be the first guide I get done)
Warlock Summoning Rituals
Lesser Fire Summoning (Lv 1 ritual - all elemental rituals are 20% when cast on corresponding citadel in the elemental planes. In 500 hours of game play I have done this exactly zero times)
  • Fire Elemental
  • 1d4+1*Lesser Fire
Lesser Water Summoning (Lv 1 ritual)
  • Water Elemental
  • 1d4+1*Lesser Water
Lesser Air Summoning (Lv 1 ritual)
  • Air Elemental
  • 1d3*Cloud Elemental
Lesser Earth Summoning (Lv 1 ritual)
  • Earth Elemental
  • 1d4+1*Lesser Earth
Greater Fire Summoning (Lv 2 ritual)
  • 2d4+1*Salamander
  • 1d3+2*Flame Spirit
  • 4d6*Ember Warrior
Summon Champion of Fire (Lv 2 ritual)
  • c*Champion of Flames
  • c*Phoenix
  • c*Fire Giant
Greater Water Summoning (Lv 2 ritual)
  • 2d4+1*Winter Wolf
  • 1d3+2*Undine
  • 1d2+1*Lake Troll (When cast near water)
  • 1d2*Lake Troll Warrior (When cast near water
  • 4d6*Wave Warrior
Summon Yeti (Lv 2 ritual - must be cast in mountains)
25 sapphires, 25 diamonds
  • 1d3+2*Yeti
Summon Champion of Water (Lv 2 ritual)
50 sapphires
  • c*Champion of Waves
  • c*Frost Giant (When cast on any land)
  • c*Sea Giant (When cast on any sea)
  • Lake Troll King (When cast near water)
Greater Air Summoning (Lv 2 ritual)
50 diamonds
  • 1d3+2*Thunderbird
  • 1d3+2*Sylph
  • 4d6*Cloud Warrior
Summon Champion of Air (Lv 2 ritual)
50 diamonds
  • c*Champion of Storms
  • c*Storm Giant
Greater Earth Summoning (Lv 2 ritual)
50 emeralds
  • Purple Worm
  • 1d3*Stone Drake
  • 1d3+2*Earth Gnome
  • 4d6*Stone Warrior
Summon Champion of Earth (Lv 2 ritual)
50 emeralds
  • c*Champion of Mountains
  • c*Mountain Giant
Summon King of Fire (Lv 3 ritual)
200 rubies
  • c*King of Fire
  • c*King of Flames
  • c*King of Magma
Summon Queen of Water (Lv 3 ritulal)
200 sapphires
  • c*Queen of the Lake
  • c*Queen of the Deeps
  • c*Queen of the Sea
Summon Queen of Air (Lv 3 ritual)
200 diamonds
  • c*Queen of Storms
  • c*Queen of Thunder
  • c*Queen of Clouds
Summon King of Earth (Lv 3 ritual)
200 emeralds
  • c*King of Mountains
  • c*King of Deeper Earth
  • c*King of Earth
Call Giants (Lv 2 ritual - Possessed by Fire, Water, Stormm, Air and Earth Titans)
100 resources
  • 2d3+1* (Fire,Water,Storm, Earth, Air Giant
Call Winter Wolves (Lv 2 ritual - Frost Giant)
  • 2d3+1*Winter Wolf
Summon Magma Warrior or Smoke Warrior (Lv 2 Fire Warlock rituals)
  • 3d6*Warrior
Summon Magma Warrior or Mud Warrior (Lv 2 Earth Warlock rituals)
  • 3d6*Warrior
Summon Mist Warrior or Smoke Warrior (Lv 2 Air Warlock rituals)
  • 3d6*Warrior
Summon Mist Warrior or Mud Warrior (Lv 2 Water Warlock rituals)
  • 3d6*Warrior
Voice of El Summoning Rituals
Apart from some random angels appearing and wandering about as the seals are broken, have not found anything.
Illusionist Summoning Rituals
Coming soon: It's random every battle what is going to come out of your mirrors, but I found the info, just have to put it into format.
Senator Summoning Rituals
Senators can turn into God Emperor, or God Emperor of the Underworld (in certain ages). Thier spouse can also transform.
Troll King Summoning Rituals
No summoning aside from a guaranteed Dragon.
Markgraf Summoning Rituals
See: Necromancy Summoning Rituals for Minor/Major Undead Summoning
Priest King Summoning Rituals
Ceremony of the Lord of Sky (Lv 1 ritual)
25 Sacrifices
  • Turkey Spirit Double
  • 1d2*Beast Bat
Ceremony of the Lord of Rain (Lv 1 ritual)
25 Sacrifices
  • 1d3*Rain Warrior
  • 1d5*Toad Warrior
  • c*Toad Priest
Ceremony of the Lord of War (Lv 1 ritual)
25 Sacrifices
  • Ozelotl
  • 1d3*Jaguar
Ceremony of the Lord of Death (Lv 1 ritual)
25 Sacrifices
  • Civateteo
  • 2d4*Longdead
Ceremony of the Lord of Night (Lv 1 ritual)
25 Sacrifices
  • Ozelotl
  • 1d3*Beast Bat
Ceremony of the Bloody Mother (Lv 1 ritual)
25 Sacrifices
  • Tlahuelpuchi (supposedly a slightly greater chance of summoning - 25%)
  • 1d2*Jaguar
  • 1d3+1*Serpent
Greater Ceremony of the Lord of Sky (Lv 2 mictlan ritual - bless effect for sacred troops as well)
125 Sacrifices
  • 1d2*Tzitzimitl
  • c*Coatl
  • Great Macaw
Greater Ceremony of the Lord of Sky (Lv 2 Sky Priest ritual - bless effect for sacred troops as well)
125 Sacrifices
  • 1d2*Tzitzimitl
  • c*Coatl
  • Great Macaw
  • c*Chaac of the East
  • c*Chaac of the South
  • c*Chaac of the West
  • c*Chaac of the North
Greater Ceremony of the Lord of Rain (Lv 2 ritual - bless effect for sacred troops as well)
125 Sacrifices
  • c*King of Rain & 2d4*Rain Warrior & 2d8*Toad Warrior
  • c*Tlaloque of the East
  • c*Tlaloque of the North
  • c*Tlaloque of the West
  • c*Tlaloque of the South
Greater Ceremony of the Lord of Death (Lv 2 ritual - bless effect for sacred troops as well)
125 Sacrifices
  • c*Onaqui
  • c*Bolon-Ti-Ku
Greater Ceremony of the Lord of Night (Lv 2 ritual - bless effect for sacred troops as well)
125 Sacrifices
  • 1d3*Tzitzimitl
  • c*Onaqui
Greater Ceremony of the Lord of War (Lv 2 ritual - bless effect for sacred troops as well)
125 Sacrifices
  • Great Macaw
  • 1d3*Plumed Serpent
  • Balam
Greater Ceremony of the Bloody Mother (Lv 2 ritual - bless effect for sacred troops as well)
125 Sacrifices
  • 1d3+1*Plumed Serpent
  • c*Coatl
Summon God (Lv 3 ritual - Each of the various priesthood paths has their own Lv 3 that guarantees a specific summoned god. Automatically kills caster)
500 Sacrifices
  • c*Teteo Inan
  • c*Teotl of the Night
  • c*Teotl of the Underworld
  • c*Teotl of Rain
  • c*Teotl of War
  • c*Teotl of the Sky
Hoburg Summoning Rituals
Animal Summoning (Lv 2 ritual)
  • 2d4*Rabbit
  • 1d4*Wolf
  • 1d6*Deer
  • Moose
  • Bear
  • 1d2*Serpent
  • 1d3*Snake
  • 1d4*Boar
Farm Animal Summoning (Lv 2 ritual - Only cast on farm)
  • 3d4*Rabbit
  • 1d4+1*Snake
  • 1d2*Giant Ant
Great Animal Summoning (Lv 3 ritual - Only cast in jungles/forest)
  • 4d6*Wolf
  • 2d6*Moose
  • 2d6*Bear
  • 2d6*Serpent
  • 2d8*Snake
  • Great Boar & 3d4*Boar
  • 4d6*Boar
Ruby Construct (Lv 1 ritual - Only cast in jungle/forest with 20% to destroy terrain. Slightly greater chance to summon Iron Ant)
  • Iron Ant
  • 1d4*Ruby Clockwork Soldier
  • 1d4+1*Ruby Clockwork Horror
Sapphire Construct (Lv 1 ritual - Only cast in jungle/forest with 20% to destroy terrain. Slightly greater chance to summon Iron Spider)
  • Iron Spider
  • 1d4*Sapphire Clockwork Soldier
  • 1d4+1*Sapphire Clockwork Horror
Diamond Construct (Lv 1 ritual - Only cast in jungle/forest with 20% to destroy terrain. Slightly greater chance to summon Iron Fly)
  • Iron Fly
  • 1d4*Diamond Clockwork Soldier
  • 1d4+1*Diamond Clockwork Horror
Emerald Construct (Lv 1 ritual - Only cast in jungle/forest with 20% to destroy terrain. Slightly greater chance to summon Iron Scorpion)
  • Iron Scorpion
  • 1d4*Emerald Clockwork Soldier
  • 1d4+1*Emerald Clockwork Horror
[MOD] - Bloodhenge Druid
Feral Feast (Lv 1 ritual)
  • 3d3*Bloodsuckers
  • 2d3*Black Serpent
  • 1d3+1*Razortusk Boar
  • 2d3*Corpse Eater Raptor
  • 2d4*Feral Deer
  • 2d4*Feral Wolf
  • 1d4*Feral Blackbear
  • 1*Feral Blackbear & 1d4+2*Feral Wolf
  • 2*Razortusk Boar & 1d4*Corpse Eater Raptor
  • 1d3*Maneater Moose
Enliven Nature (Lv 1 ritual)
  • 1d6+2*Blood Vines
  • 1d6*Manikin
  • 1*Dark Vines
  • 1*Assassin Vines
  • 2*Myconid
  • 1*Rock Throwing Vine
Lesser Crossbreeding (Lv 1 ritual)
  • 1d2*Crossbreed Bearman
  • 2d6*Crossbreed Tentacle
  • 2d6*Crossbreed Deerhead
  • 1d6*Crossbreed Spider
  • 1d6*Crossbreed Worm
  • 2d6*Crossbreed Headpig
  • 1d5*Crossbreed Horsetoad
  • 1d6*Crossbreed Freak
  • 1*Serpent Lady & 1d2*Black Serpent
  • 1*Crossbreed Rat Monster & 1d2*Crossbreed Freak
  • 1*Crossbreed Bearman & 1d4*Crossbreed Tentacle & 1d4*Crossbreed Deerhead
Crossbreeding (Lv 2 ritual)
  • 1d2*Crossbreed Sharkbull
  • 1d2*Crossbreed Monsterous
  • 1d2*Crossbreed Monster Worm
  • 1d2*Crossbreed Meat Monster
  • 1d4*Crossbreed Elephantman
  • 2d4+1*Crossbreed Rat Monster
  • 1d4+2*Serpent Lady
  • c*Misshapen Hag & 2d6*Crossbreed Freak
Call Primal Beast (Lv 2 ritual)
  • 1d2*Minotaur
  • 1d2*Dire Wolf
  • 1d6*Werewolf
  • 1d2*Giant Ape
  • 1d2*Forest Drake
  • 1d2*Ursa Warrior
Call of The Wild Hunt (Lv 2 ritual)
  • c*Savage Ursa Leader & 1*Savage Ursa Warrior & 1d4*Savage Feral Blackbear
  • c*Savage Ursa Leader & 2*Savage Werewolf & 1d6*Savage Feral Wolf
  • c*Savage Werewolf & 3d4*Savage Feral Deer
  • c*Savage Ursa Leader & 2d4+1*Savage Razortusk Boar
  • c*Savage Werewolf & 2d3*Savage Black Serpent
  • c*Savage Ursa Leader & 2d3*Savage Feral Blackbear
  • c*Savage Ursa Leader & 2d3*Savage Maneater Moose
Greater Crossbreeding (Lv 3 ritual)
  • 1*Crossbreed Horror
  • 1*Crossbreed Abomination
  • 2d6+1*Crossbreed Rat Monster & 2d4*Crossbreed Elephantman & 8d6*Crossbreed Freak
  • 2d6+1*Crossbreed Monster Worm
Call Ancient Primal Ones (Lv 3 ritual)
  • 1*Bear Spirit
  • 1d4*Giant Cobra
  • a1*Doom Worm
  • 1d5*Bloodhenge Wolf
  • c*Wild Lord & 1d4+1*Maneater Moose
  • 1*Tyrannosaurus

The Words of Veren Aldren
What joy is there in power acquired for no cost,
knowledge gained for no effort? None, I say!
Therefore, but for the tomes you have penned
yourself during your apprenticeship, the library of
grimoires shall remain closed to you, now that
you have finished your training.

Go forth, young apprentices, stretch your wings
and master the disciplines of magic through the
blood, sweat and tears of your work! Solely
through hard struggle is mastery gained and only
when you stand on the pinnacle of power that
you have climbed unaided from the very bottom,
will you truly appreciate all that you have
achieved!

Curse me now as much as you like, but you will
yet thank me in the end, mark my words.

~ Veren Aldren, Master of the Archmages’
Citadel, speaking to journeymen upon the
completion of their apprenticeships
12 Comments
Davadin 5 May, 2021 @ 12:26am 
For the Priest King, recent play and a comment by the Dev makes me think that the "Greater Ceremony" rituals now give units 50% of the time, and increase your Blessing instead of giving units 50% of the time.
Orderic 2 Dec, 2017 @ 4:50am 
When I used 'Summon Legion' in Hades, I got a Bane Lord and several Banes. 16, I think.
Insanemonkey EDF 26 Jun, 2017 @ 4:38pm 
Could you add the summoning rituals for the Dyrad queen?
ComatosePhoenix 12 Feb, 2017 @ 11:16am 
Did you deliberatly leave out raise dead/raise dead animals?
[fll.fi] Kaarlo 2 Dec, 2016 @ 1:56am 
Good shit man, its a 5 star rating from me :B1:
MKCyborg 16 Oct, 2016 @ 3:53pm 
I think the c* means that they are commanders.
Jakalor 7 Oct, 2016 @ 12:31pm 
I already see that you added the entry! :D
Tenhouradaygamer  [author] 7 Oct, 2016 @ 12:29pm 
Tonight :)
Jakalor 7 Oct, 2016 @ 2:18am 
When can I expect to see the Warlock rituals?
Tenhouradaygamer  [author] 3 Oct, 2016 @ 10:54am 
a) because I'm a terrible proof-reader. One is cast through your generic non-specialized hero, the other, more girthy summoning is cast with a Sky dedicated priest.

b) I'll get to changing that, it's still in mod command. Lets the game know to make that unit (and yes, only that unit) a commander.