Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All the textures (except default Source Engine textures) are also custom made from scratch in Photoshop.
Nothing is stolen from anywhere else.
(I'm gonna go ahead and delete your 3 comments where you claim this was stolen since you didn't have the common sense to delete them yourself after realizing your mistake)
Just keep in mind that the models were designed specifically for the map, so they might not have proper physics or animations when spawned as a prop. The chomp was designed to just follow a set path, so didn't need physics
most likely it's something like gmr_blockfort_vX... the in-game console should autocomplete it for you if you start typing one of the map-related commands, like "changelevel gmr_....."
If you want to use the model outside of Garry's Mod, you could try using a map unpacker to extract the model