Garry's Mod

Garry's Mod

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gmr_BigDonut
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun
File Size
Posted
4.772 MB
30 Sep, 2016 @ 10:07pm
1 Change Note ( view )

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gmr_BigDonut

Description
Everything in this map was created from scratch using Hammer Editor (for the map geometry) and Photoshop (for the textures). It was originally inspired by Big Donut from MK64.

A map I originally released in 2011 for the GMR gamemode on the LDT servers. Their servers are now dead, so I've decided to upload my old GMR maps AS THEY ARE to the workshop. They work fine in Sandbox, but keep in mind they are originally designed for a multiplayer gamemode where you race in cars and try to destroy each other.

**The lava won't kill you outside of the GMR gamemode, since GMR used a custom "trigger_kill" entity that's not available in other gamemodes.

All custom textures and models are made in Photoshop and Maya.

tags: big donut bigdonut gmr garrysmod racers gmod racer lava cave rocks creepy
28 Comments
Mornedil  [author] 14 May, 2024 @ 2:49am 
@Melon This is 100% created from scratch in Hammer Editor using the geometry building tools within the software.

All the textures (except default Source Engine textures) are also custom made from scratch in Photoshop.

Nothing is stolen from anywhere else.

(I'm gonna go ahead and delete your 3 comments where you claim this was stolen since you didn't have the common sense to delete them yourself after realizing your mistake)
Mr. Companion Cube 13 May, 2024 @ 12:07pm 
Sorry, Carry on.
Mornedil  [author] 26 Mar, 2023 @ 9:32am 
@SirCampion thank you! I've always aspired to be a big donut
world record loser 25 Mar, 2023 @ 12:21pm 
welp, you are what the mod title is...
Mornedil  [author] 12 Jul, 2021 @ 1:56pm 
@spencerlin0122 hmm maybe you can't find map models in the spawn list. I tried too, couldn't find it either. One thing you could do is to use the Advanced Duplicator to copy the model and paste it.
Just keep in mind that the models were designed specifically for the map, so they might not have proper physics or animations when spawned as a prop. The chomp was designed to just follow a set path, so didn't need physics
spencerlin0122 11 Jul, 2021 @ 10:14pm 
I can't seem to find it in the spawnlist
Mornedil  [author] 11 Jul, 2021 @ 3:13pm 
@spencerlin0122 not 100% sure of the complete name, been long since I made it, and it went through multiple versions.
most likely it's something like gmr_blockfort_vX... the in-game console should autocomplete it for you if you start typing one of the map-related commands, like "changelevel gmr_....."
spencerlin0122 11 Jul, 2021 @ 1:57pm 
What's the name of the Block Fort map in the spawnlist?
spencerlin0122 29 Jun, 2021 @ 4:55pm 
I can't find it in the spawnlist
Mornedil  [author] 29 Jun, 2021 @ 1:58pm 
@spencerlin0122 Not sure if I can upload it individually, but the model should be available from the spawn list in Sandbox if you search for it if you have the Block Fort map downloaded.
If you want to use the model outside of Garry's Mod, you could try using a map unpacker to extract the model