Metro 2033 Redux

Metro 2033 Redux

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Moral points list
By Kittenmemer
This is the list from the official wiki. Reformatted and posted here for convienence.

http://metrovideogame.wikia.com/wiki/Moral_Points

With moral points you can achieve the good ending.

UPDATE: Removed all Non-Redux points, as they are useless and clutter up the guide.

Special thanks for corrections:
https://steamhost.cn/steamcommunity_com/profiles/76561198056796186
https://steamhost.cn/steamcommunity_com/id/Killercacciatore
https://steamhost.cn/steamcommunity_com/id/qpax
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How to know if you gained or lost a karma point
Every time Artyom gets a moral point, the screen flashes light blue and whispers or the sound of water dripping can be heard. When Artyom loses a moral point, the screen darkens and an ominous sound can be heard.
IMPORTANT FOR REDUX!
In Metro 2033 Redux, some points are no longer available. Also, because of the inclusion of the knock out ability, points for not killing anyone can be obtained along with other points that involve taking out certain enemies. These points are incompatible in the original game.
Hunter
Gain:
  • After coming up the stairs, talk to the guard that tells you another patrol was attacked after he sits down.(:"Many want to leave the station...")

  • Talk to the people in line before the hospital.(:"Doctor hasn't said anything.")

  • Talk to the girl sitting on ground next to the people in line. She will first say "We just have to hope." Then give her a few seconds and talk to her again and she will say (:"Leave me alone".) Walk away like she asks and get a good boy point.

  • Talk to the guard that opens the door to the hospital after he sits down.(:"People want to see their relatives.")

  • Walk under the light on the right in the first room of the hospital. In Metro Redux, this point is moved to a corner accessible just before exiting the room. There is a torn fabric curtain on the right-hand side which you can walk through, leading to another torn fabric right in front of you. Walk through both these 'curtains' to find sick NPC characters and obtain the moral point.

  • Take the postcard from Hunter.



Exhibition
Gain
  • Play the guitar in Artyom's room.

  • Play the balalaika (triangle guitar) near the father and the child drawing on the floor.

  • Approach the man and woman sitting in the general market area with a teddy bear between them. As soon as the woman stops talking, you'll be able to talk to the man. He'll tell you about his sick child and asks you for a few bullets. Give them to him. You will lose about 2 MGRs.

  • Open the door to Alex's room, prompting his dialogue.

  • Exhaust all of Alex's dialogue options.

Lose:
  • Take the MGR from the hat next to the man playing the guitar.
Riga
Gain:
  • Give a bullet to one of the beggars located all over the place. It is only effective once.

  • Give a bullet to the kid to guide you to Bourbon. Note: Even if you have no MGR left but still enter the command to give him bullets, you will receive a moral point and the child will reluctantly guide you to Bourbon. Also if you first refuse to give the boy a bullet, you will still be able find him after he has run off and get the point. This is useful if you want to get the achievement Realist as well as the moral point.

Lose:
  • Find Bourbon without the kid. This only triggers once you find him, not if you initially refuse the kid.
Lost Tunnels
Gain:
  • When Bourbon talks about strange sounds and pipes, crouch next to the pipe on the right side of the tunnel until you hear laughter.

  • After listening to the pipes, go left into the room where the dead body with the Tikhar lies. Going back and listening again to the pipes for some more seconds can (but sometimes won't) hurt you and give you a moral point (same procedure as in "Khan"). Probably it's just a bug, but offers a moral point.
Bridge
Gain:
  • After a fight with some mutants, Bourbon will spot a Hanza railcar, informing you that they are looking for the bandits, and instructs you to hide. Crouch next to him and wait for the railcar to pass without being noticed for the point.

Lose:
  • Get noticed by the Hanza railcar.
Market
Gain:
  • Give a bullet to the beggar who tells the story to the kid in the market area after the kid leaves.
Dead City
Gain:
  • In the first area, go up the stairs on the left. After scaring the watcher, look out of the window it escaped through. Also in the room at the end of the balcony.

  • In the building you go into after you and Bourbon become separated, on the top floor jump into the elevator to find a secret cache.

  • During the vision of a playground when outside, as long as you don't move (you can look around)

  • Also during the same vision if you take off your gas mask you will receive a moral point

  • After the above vision you eventually enter a building and go down some stairs. At the end turn right and go all the way to the end and you'll find another secret cache.

  • When you go out of the leftmost window of this building to proceed further, look right and down. There will be some wooden planks leading to a narrow path just above the water. Follow it to find a body.

  • After you have the chance to kill the demon and enter the building leading to Dry. Take a right through the trap filled hallway and play the tape in the cache.

Lose:
  • Run out or completely across, or open fire during the playground vision.

  • Shoot the dark one sitting on the shed on the other side of the playground after the vision.

  • Shooting the dark one looking at a dead stalker on the other side of a gate (where you find Bourbon in Dead City 2).

  • Before you kill the demon sitting in the open if you take a hard right and enter the building on your left, you will lose a moral point if you kill the Watcher Mother.
Dry
Gain:
  • Using the hookah to smoke within the crate maze on the left yields a moral point.

  • Do not kill anyone at this level. (This will most likely conflict with the above as the hookah is right next to a bandit, it is possible to get both, just knock the guy.)

Lose:
  • Shooting Bourbon's dead body.
Ghosts
Gain:
  • When Khan tells you about the singing pipes, crouch near them and wait till you hear laughter. Then move away, if you stay near the pipes for too long you will get hurt.

  • When you reach the ghosts of the defenders, stay close behind Khan as you move through. You'll get the flash point on the other side when he mentions he was with them when they died.

  • After you leave the tunnels, Khan will curse while in one of the rooms. In this room, there is a body hidden behind some barrels (look for the blood marks on the floor to find it easily)

  • Stop when Khan tells you to and don't move (you can look around) until he starts talking again.

  • After moving a bit forward, you will hear a nosalis growl, then see the anomaly moving fast toward it in the adjacent tunnel. As soon as you hear the growl, stop and don't move until Khan starts talking.

  • Just after this, Khan will stress that you need to move on. Near where he says this is a junction. Turn right to go around the wall and back towards the direction you came from and you should see glowing mushrooms surrounding a dead end area. Turn right behind the barrels to find a body. You get the point for reaching the body.

  • After the fight with the nosalis, Khan will enter a train car. Straight out from the back of this car is a dead end with glowing mushrooms and stalagmites. There is a partial skeleton on the ground there that will award a moral point when approached.

Lose:
  • Opening fire on ghosts.
Cursed
Gain:
  • You get a point for showing up, and listening to Khan when he explains the situation.

Lose:
  • Run away before Khan finishes talking.

  • Any type of hostile action in the shrine (e.g. Even slashing the knife).
Front Line
Gain:
  • Sneak up to the back of the train you fell out of upon the start of the level and finish listening to the communist leader's speech. After you get the point start backing away or they will spot you. It is recommended to put out the lamp leading up to the train on the left.

  • In the dead end tunnel through which the player arrives at the start of the level, kill or avoid the patrolling Communists. On the right side of the tunnel there is a small red locker, pick up the MGR inside for a moral point.

  • Just left from the train car go down the stairs and listen to two guards talking about the secret entrance to the enemy base.

  • Kill the Commissar and the soldier executing a Communist "deserter".

  • After the execution, the commissar will walk away and up the stairs, and the guard will follow soon after. Go up these stairs a bit to listen to a conversation about suicide bombers.

  • Up the aforementioned stairs, go deeper into the tunnel and away from the commie barricade, past the two wounded men. On the right side of the tunnel there will be an open door. Go inside and all the way down until you reach a body with an automatic shotgun (It IS Redux available, you have to disable the electric current with the circuit box left of the stairs in the tunnel).

  • In the bottom of the front line (below the bridge), where Artyom must use the gas mask, there will be pile of wreckage with a buried body's protruding arm holding MGR, take rounds for a moral point. The arm holding the bullets is in the center of the pile. The pile is at the bottom of the shaft of light shining through a gap in the bridge.

  • In the Nazi part of the level, downstairs there's a room containing a couple of guards and a Helsing spear gun. In one of the corners (near the manhole) there's a small red locker. Open it and collect the contained ammo to get a moral point. You will see a drawing inside. The sound of the door creaking also alerts the guards, making it practically impossible to get this point if you want to do the level completely stealthy.

  • The last moral point is awarded for freeing the three captured Communists in the Nazi part of the map, in the area after the rail car. To free them you need to kill all the Nazis here except the one at the very end of the tunnel. You'll know it's done when their leader will stand up (The Nazi soldier will execute the leader if you wait too long when you get there). Talk to him. Killing the Nazis will prevent you from getting the stealth achievement for this level.

  • In Redux, the prisoners are now located at the red locker from the previous moral points. The Nazi can also be knocked out in Redux, making it possible to earn the final point for not killing anyone.

  • Alternative: Complete the level without getting in a fight and you achieve a moral point (and the stealth achievement). The other side of the medal is that you can´t free the imprisoned communists and leave out the metal locker. In the Redux version, this point can be obtained if enemies are knocked out instead of being killed.

Lose:
  • Kill wounded men lying near the staircase (behind the bridge post)

  • Kill one or more of the captured Communists

  • In 2033 Redux, allow the Communist "deserter" to be executed
Defense
Gain:
  • Pick up the message the captain gives you after the fight.
Child
Gain:
  • Refuse to take the reward from Sasha's mother at the very end of the level.
Outpost
Gain:
  • After climbing out of the building you start in at the beginning of the level, on the surface you'll eventually reach a house full of Nazis. Climb all the way to the roof and play the tape you got from captain in Defense.
Black Station
Gain:
  • Take the weapon given to you from Ulman in the beginning.

  • Listen to the two Nazis talk about moving to Hanza until they are done.

  • In the next area, kill or sneak past the patrolling Nazi and go right. There will be two Nazis near the end of the hall. You will have to use a throwing knife or silenced weapon to take out the light in the hall or else they will see you. If you wait until they stop talking about morals, you will get a moral point.

  • Sitting nearby when the Nazi commander commands two other guards to watch the generator

  • Turning off the generator

  • Listening to two Nazis talk about 'Metro 2' near the end of the level.

  • Being nearby at the end of the level when the drunk Nazi is muttering to himself.

  • There is a room under the main area where the Nazis are in mass. This room has boxes which must be scaled. Once scaled, you will get yourself a morality point and if you look at Charles Darwin's book you get another.

  • After dropping into the tunnel where you need to wear a gas mask on the way to Ulman, keep an eye out for a blood stain on the floor that leads to a corpse on your left. Examine it for a point.

  • Completing this level without any enemy casualties will yield another point. You get this point when you meet up with Ulman at the end.

  • After meeting with Ulman and riding the metro cart for a while there will be a cutscene with a dark one, after the wall breaks and you are told to run, instead walk towards the dark one for a moral point.

Lose:
  • Fire a weapon while Ulman is talking to you at the very beginning of the level (right after he killed the guard with a throwing knife).

  • Run away from the Dark one during the dream sequence.
Church
Gain:
  • After talking to Miller and saying you are "ready", look behind you there is a bunch of soldiers and Khan, talk fully to Khan and you will get a moral point. (Only in Redux)
Dark Star
Gain:
  • In the vision, approach the dark one when given a choice.

Lose:
  • In the vision, don't approach the dark one. Instead, go the opposite way.
55 Comments
McFeddle 30 Dec, 2024 @ 6:09pm 
I got it! The good ending!
McFeddle 28 Dec, 2024 @ 7:25pm 
I'm happy you can count to 7, @legend1338.
dgl 11 Nov, 2024 @ 9:57am 
1234567
Val0 22 Sep, 2023 @ 12:51am 
thank you brother
Kittenmemer  [author] 13 Sep, 2023 @ 11:38am 
@Axerix no
Axerix 28 Aug, 2023 @ 8:24am 
do we have to do all of them?
dumbinfp 5 Apr, 2023 @ 4:07pm 
In reference to Black Station, what classifies as casualties? I didn’t kill anyone (only knocked out a few) but I didn’t get a point for that.
BooHoo 17 Jan, 2023 @ 10:15am 
How do you know if you got a morale point? I beat the game and knew there was a morale system but couldn't figure out how to tell
Raxyz 14 Oct, 2022 @ 3:48pm 
Why does some them dont have the flash and sound? Like the first one in Black Station, Take the weapon given by Ulman. It doesnt do anything...
Papazhoom 10 Jun, 2022 @ 3:41am 
nice