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Very good instuction also for a SP beginner like me. At the moment I use version 2020.2.1 (6.2.1).
I have three questions about the output templates for exporting textures:
1) Why do you use Mesh maps Ambient Occlusion and not Input maps Ambient Occlusion?
2) And why do you use Glossiness and not Glossiness2?
3) I can also select 8 bits or 8 bits + dithering. What is the best choice for TpF(2)?
If you're going to paint in Photoshop you need the DDS plugin.