Portal 2

Portal 2

177 ratings
Prey
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
13.925 MB
21 Jun, 2012 @ 10:36am
24 Jun, 2012 @ 10:35am
4 Change Notes ( view )

Subscribe to download
Prey

Description
An introduction to Surface Translation Matrices. Enjoy.
Check out the release thread over at:
http://forums.thinkingwithportals.com/post79262.html#p79262

Updated to v4, with bugfixes aplenty :)
26 Comments
cantor0305 4 Nov, 2022 @ 7:31am 
hi, nice map. i know it's old but perhaps due to upgrade you can now solve it just by holding one second in the air a laser cube in the right direction and the final door keep opened, i guess the final door shouldn't keep open otherwise the solution is too easy i guess.
ApertureRemedy 31 Aug, 2017 @ 5:34pm 
:D I solved it! excellent puzzle
ApertureRemedy 31 Aug, 2017 @ 4:44pm 
I have yet to actually solve the puzzle, but I managed to hop onto the roof. I can tell I'm not supposed to be there because some stuff (like the surface translation matrices) leaks through to the top.
c87nn 17 Oct, 2015 @ 7:12am 
Introduction to Coded Adhesion Gel
cfwoodland 15 Jul, 2015 @ 1:37pm 
Hey! Could you make a map with Adhesion Gel?
sickle  [author] 17 Nov, 2013 @ 2:05pm 
Heh - next time it will be more stable, man.
DrFauli 14 Nov, 2013 @ 12:12pm 
nice map, i want more. :D
I somehow managed to remember where the floor should be all the time,
as soon as I knew each room of the map... =)
(but before that, I used Quicksave to rescue some cubes, just in case.) :S
sickle  [author] 20 Jan, 2013 @ 8:28am 
@inspirata: Lol, glad someone managed. I'm cool with cheating too :)
sickle  [author] 20 Jan, 2013 @ 8:28am 
@belthazar: Heh yeah, it became a bit challengeing trying to build the entire map in a rotateable way. (More issues than you'd believe). The original Prey game had really smooth transitions, and much bigger levels so it was less disorientating, but I think the entire project was a little ambitious given the current toolset.
Belthazar 20 Jan, 2013 @ 3:18am 
Insanely difficult. In fact, so ridiculously difficult that I wasted a few minutes trying to over-think the last laser puzzle. =P Unfortunately, it passed from "challenging" to "frustrating" about mid-way through. Among other things, it's a little bit walking-heavy and portal-light.

That said, I can see why the concept wasn't used in the actual game. The jolt as you pass over the transitions is very disorienting. Mind you, trying to remember which way was up so I didn't drop a cube into an emancipation grill was fun.