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I somehow managed to remember where the floor should be all the time,
as soon as I knew each room of the map... =)
(but before that, I used Quicksave to rescue some cubes, just in case.) :S
That said, I can see why the concept wasn't used in the actual game. The jolt as you pass over the transitions is very disorienting. Mind you, trying to remember which way was up so I didn't drop a cube into an emancipation grill was fun.