Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Super Civs - Catwoman
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
1.251 MB
11 Oct, 2016 @ 1:23pm
1 Change Note ( view )

Subscribe to download
Super Civs - Catwoman

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Gotham City Sirens as a civilization, lead by Catwoman. Requires BNW and G&K.

UA: Nine Lives
Spies in foreign Cities generate Gold equal to half that City's Population once they've established an intelligence network and steal Technologies twice as fast.
UU: Cat Burglar
Sirens Empire unique replacement for the Great Merchant. Is invisible, has 1 extra Movement, and a twice as powerful Trade Mission. Can also be expended to steal a Great Work of Art or Artifact from a nearby City.
UB: Art Gallery
Sirens Empire unique replacement for the Museum. Has 3 Great Work of Art or Artifact slots. Grants bonus Gold for Tourism from the building. Theming bonus for Works of unique Eras, and either all from the same foreign Civ or all from different Civs.

Version History:
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - DC Pack
Super Civs - DC Villains Pack

Compatability
The Enhanced User Interface mod (or any mod that overwrites UnitPanel.lua) will not work properly with my Elektra, Zatanna, or Catwoman civs, or very likely with any packs that include those civs either!
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
bouncymischa on Steam for the spy effect code.
WHoward for the custom mission code.
Stanley Lau for the Leader icon image - http://artgerm.deviantart.com/
All other images are taken from official DC materials, such as comics, video games, movies, or promotional materials. I do not own any of the art in this mod or any others.

Huge thanks to:
DC Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
7 Comments
RedWillow1917 22 Nov, 2020 @ 9:19am 
Bane?
Modrian 24 Jun, 2017 @ 9:11pm 
Sorry so late getting back. Agree probably some incompatability that crops up out of nowhere from time to time. Made several attemps to isolate conflict but not successful. Am not competent enough to follow suggestion regarding programming files. Thanks for looking.
luei333  [author] 27 Dec, 2016 @ 1:32am 
@mikevarn, just checked on my end, and everything seems to be functional. It sounds to me like a mod conflict with something else you have enabled. Try enabling logging, and check the XML, Lua, and Database files for anything that appears in them. If you can upload them somewhere, I can look through them and maybe discern what mod(s) is causing the trouble.
Modrian 26 Dec, 2016 @ 9:39pm 
Play note: The Art Museum did not appear in the Culture Screen, only the GW listing for each city. Another effect like those from the comments below?? Not appearing on the Culture screen of course means any great Art/Artifacts are inaccessible for movement for theming. Can this be fixed independently?
luei333  [author] 21 Nov, 2016 @ 2:36pm 
@EMoney. Yup. That's exactly the mod that causes problems. In fact, any mod that overwrites UnitPanel.lua will have problems with my mod. But overwriting that file was the only way that I could get their unique effects to work (Catwoman's stealing great works, Zatanna's free policies and techs, and Elektra's upgrading with faith). If the author of the EUI included the changes that made my custom missions possible, then we would have no problems, but I really don't expect him to, especially since Civ 6 is out now and he's probably working with that game now. I'm also just realizing that I forgot to put that warning in the compatability sections of all by mods. I'm gonna change that real quick. But, I'm sorry, I don't think there's any solution other than just not using the EUI mod, at least when playing those 3 civs.
EMoney 21 Nov, 2016 @ 7:24am 
(had to break this message into 2 parts, this is part 2)

I've seen this happen before and the mod's author said it dealt with the Enhanced User Inferace. Not sure if that's specifically what's going on here, but just passing that along.

I saw on another mod that you mentioned you were finished with Civ V mods, but I hope you can take a few minutes to at least see if there's a quick fix, all 3 of these looked interesting.

EMoney 21 Nov, 2016 @ 7:23am 
I just subscribed to your latest batch of mods, I really dug the ones you had previously made, I've played each and every one. I do have an issue to report. I loaded up all of them and found that, on 3 of them (Catwoman, Elektra and Zatanna) the unit info box didn't display. Not sure what the official name of that box is, but it's the one that lets you know what unit you have selected and its stats.

For all the other new mods, this box did display correctly. Also perhaps noteworthy, when I loaded up more than one mod at a time, like Flash (which works) and Zatanna (which doesn't) then the box still does not show up, this is even if I'm playing Flash.