Kenshi
70 ratings
Small tips for new and old Kenshi players!
By Stalker The English Dragon
This is my first guide so, apologies beforehand if it's a bit meh.

The main focus of this guide is to introduce both new and old players to some tips and tricks that many seem to forget to use during the gameplay - this is not a "Beginers guide" per-say. More of a tips and tricks for any player who might have missed them.
   
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The ALT key!
The alt key is your friend, you will need to get used to using this key during your time in Kenshi.

Having trouble finding a specific type of shop within Kenshi? Hold the Alt key and it'll highlight the signs in the town you are currently in.

Saw some loot drop on the floor - but cannot find it even while zoomed in? Alt key is your friend! It will allow you to see a rectangle - within said rectangle will be the name of the item that is obtainable, simply click on it to pick it up automatically with your selected character.

Above is a screenshot of your average town - looks clustered doesn't it? Wish you could just see which shops were where?

Alt key to the rescue!
Where do I get Ancient books and Engineering Schematics?
Well - that's simple! I have explored a lot of the mid-section of the map on multiple saves and found the most consistent place for these items can be found here!


As shown above, you will want to head towards the labs. Any of them will do - and there are man more spread across the map, though this mid section containts some of the easier to reach areas. Be warned however! They have tough enemies with 50~ in each stat, so come prepared, or be sneaky.

You will find the Majority of the books and schematics on the top floor of these spiraling compelxes - along with a chance to find a rare research compenent for top tier bases. The A.I core. Do not sell this if you find it, store it for late-late-LATE! Game.
Heavy Armour is NOT your friend early-game (And the three main armour types)
This is something a lot of my friends complained about who also play Kenshi. They wack on an expensive armour kit with a crappy level 10~ character and complain when they do terrible. There is a reason for this, and one people miss often.

First - we need to talk about Armour grades and what they do.

Light Armour/NoGrade - This means an armour type is either light, or not clasified in any of the three genres, offering no protection. These types of armour will almost never come with any negative stat changes, though I have seen a few that ruin stealth somewhat - this is what your new guys should be wearing, because more often than not they will provide combat speed bonuses and combat stat bonuses. It is worth the trade - it's all good having a walking tinman but if he cannot attack, he's not worth the food you feed him

Medium Armour - This is the decent middleground. Usually offering minor stat debuffs to your Athletics, stealth and occasionally combat speed and ability. This is my prefered type of armour, as it balances defense with attack and allows even low-tier characters to have a chance at withstanding heavy blows.

Heavy Armour - This is for your strength character, the one who can carry it on his back and not be affected by the debuffs. The debuffs on these armours are unforgiving, usually costing you between -2 to -5 points in combat ability, lowering your combat speed to 0.95-0.75 of its orginal stat, and generally just slowing you down. This is not what you want for your characters early game, as the loss in speed, stats and ability will ultimatly lead to a heavy unit who cannot attack, or defend himself. And will go down even quicker than a unit wearing light armour with stat buffs.
More to come!
I play Kenshi almost daily at this point, so if I come across anything else that would help anyone, I will be sure to post it here, thank you for reading this small tip guide!
35 Comments
BONANGER1 8 Feb, 2024 @ 1:16pm 
heavy armor early on can be good to passively train your character's strenght all the time and keep them alive. it is worth it if they are not a character who will be deciding fight's fates, maybe tanking some blows with a sabre
Aenn 16 Jun, 2022 @ 5:53pm 
and there was never more to come...
Pattamas Gaming 24 Sep, 2021 @ 10:49pm 
Even with industrial lifters, getting to around 250 strength is a long grind
Kage 16 Aug, 2021 @ 9:48pm 
Regarding the Meitou Fragment Axe, might I suggest Industrial Lifters.
Pielord 13 May, 2021 @ 2:30pm 
More things:
-When leveling up combat skills, the game has into account your offensive melee level and pits it against the enemy's defensive skill. That means that as long as an enemy has higher melee defense than you, the game will consider it stronger than you.

-When training, the best method is to equip heavy armor with heavy penalties as well as a merchant's backpack. Your melee attack will be abysmal but you will level up faster because the game will register your practical melee skill to be a lower level, which lessens the XP penalty.

-If possible, make your training dummies skeletons and give both fighters crappy wakizashis in order to deal as little damage as possible. XP is measured per hit, not per damage dealt.

-The fastest way to level up toughness is to get knocked out and stop playing dead around enemies. You will gain monstruous amounts of XP the more enemies are around you when you get back up.
Pielord 13 May, 2021 @ 2:23pm 
Some important things:
-To effectively use a weapon at top swinging speed you need x2 the weight value of the weapon in strength. That means that if a weapon weighs 15KG you need 30 strength to use it at optimal speed. The only weapon in the game that cannot be used at optimal speed is the Meitou Fragment axe, to which you would need 124 strength. The lightest blunt weapon in the game is the staff.

-Wells in swamp terrain constantly generate water by themselves. As well, you don't need to water crops in swampy terrain.

-Hivers are completely inmune to acid rain and can swim in acid. Skeletons are 100% inmune to all weather effects.

-Equipping samurai armored pants and crab armor will make that your character has 50% chance to take 0 damage when hit in the stomach.
Atlas 13 May, 2021 @ 4:21am 
great guide!
Anubis 1101 24 Feb, 2020 @ 8:59am 
(part 5, last one i promise. steam is hassling me when i try to post these)

-play to each race's inherent strengths. all hivers bleed a lot less and need a lot less food. this makes them good as long-range scouts, or for long journeys. just be aware that hiver characters cannot interact with shopkeepers in hive villages. sheks are very durable, with high limb HP, and bleed a little less, but need more food. this makes them great for defending bases or at the core of your army in big battles, but arent as efficient for long-distance journeys. skeletons need no food, hardly bleed at all, and are pretty durable, but in the early game they are VERY expensive to keep healthy. theyre perfect for manning jobs without micromanagement, manning shops in far-away cities, or leaving at your base to keep things running while youre off on an adventure. i wouldnt send them on trips until you can afford to pack repair kits as easily as first aid kits.
Anubis 1101 24 Feb, 2020 @ 8:59am 
(part 4)
-take care when giving your characters large weapons such as sabers, staffs, and of course heavies. most of these require two hands to use, and if one of their arms gets injured, will be forced to use their bare hands. even if they have some levels in martial arts, this will greatly cut down their fighting potential. its best to either use smaller weapons (such as short cleavers or longswords), or have a smaller weapon as a backup (theyll automatically switch to it when they need to). this will ensure they stay fighting longer.

-on the subject of weapons, remember that blunt damange scales off of strength, and cutting damage scales off of dexterity, and this also trains those respective stats! the middle road are cleavers, which do a bit of both, and have good armor penetration on top of it, making it good for fighting humanoid characters.
Anubis 1101 24 Feb, 2020 @ 8:36am 
(part 3)
-when planning your walls and gates, you typically want to sink your gates into your walls, so that the walls on either side angle inwards. this way you can set up crossbows that can actually hit the people trying to knock it down.

- speaking of walls, there are various tricks to put off the AI and delay raids. if your base is self-sustaining and you dont need to make trips for food or supplies, consider building Makeshift Walls around your gates. they can quickly be deconstructed and rebuilt to let people in and out, and blocking off your gates mean that planned raids (which show up in the faction menu) will stop completely a certain distance away, unable to path into your base. if they do manage to get close, theyll still break down the walls, but itll take longer than breaking down just the gates and youll have more time to pick them off with crossbows and turrets.