hackmud

hackmud

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The Locks of Hackmud //WARNING SPOILERS\\
By BombaaHam
Well i've been playing hackmud for over 50+ hours and i thought i might help the new players with this guide but first of all i strongly recommend you try and solve the locks yourself before coming here, i say that because if you figure it out yourself like i did you remember it better and i becomes easier to break locks so you have been warned, also this guide is going to be a work in progress or (W.I.P) so i apoligise if the information isn't accurate i will try to update information if it isn't accurate.
   
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Tier 1
so tier 1 or t1 locks are pretty easy they are just tedious because you have to brute force them by running and script heaps of times till you get the right answer, so we have the locks which are:

EZ_21, all you have to do for this one is guess the unlock pharse it can be three things unlock, open or release example EZ_21:"open" , and so on.

EZ_35, so this one is still pretty easy but you have to do one more thing so you have to do the unlock pharse and add the digit parameter as well so it would be something like this "user.loc {EZ_35:"open", digit:5}" user.loc is the npc loc that you would have found in scripts.fullsec, so the digit parameter can be numbers 0-9 and there no real way to determine what it is so you gotta brute force it by guessing.

EZ_40, so this is where it gets a bit harder so it users the same unlock pharse unlock, open or release but this time you will get a ez_prime parameter to put in and ez_prime is to do with prime numbers up to 100 which there are 25 possible numbers, so the prime numbers are 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89 and 97, so it would be one of those numbers i know that sounds hard but it really isn't just brute force it and it may take a few tries to get it but you will get there in the end.

now where on to the color locks are harder then the previous locks but still pretty easy so all the color locks use a set number of colors that never change(well they might in future updates) so the colors are red, orange, yellow, green, lime, blue, cyan and purple these are used in all the color lock no matter what one you get on a t1 npc.

c001- so the color one lock is the easiest of the three, so you have two parameters you need c001: and color_digit: the color digit parameters answer will be a digit from 0-9 but i will explain that in a min, so the c001 parameter is just a color you have to guess the color from the list of colors i mentioned above so lets just say the color is green is would be c001:"green" but you have to brute force guess it because there no way to determine it then after you do that you will have to put in the color_digit parameter which is easy all you have to do is count the amount of letters there are in the color you inputed in c001: since ours is green it would color_digit:5 so the whole script would look something like this npc.loc{c001:"green",color_digit:5}.

c002- so just like c001 you have to input a guessed color into a c002: parameter and the other parameter would be the c002_complement: which means your looking for the complement color to the color you put into the c002: parameter lucky i have all the colors and there complements for you already so they are- red-green, orange-cyan, yellow-blue, green-red, lime-purple, blue-yellow, cyan-orange and purple-lime so the first color go's into the c002: and the second color goes into the color_complement.

c003- so as per normal you would input a guessed color into c003: and then you have two more parameters c003_triad_1 and c003_triad_2 , im pretty sure this is adjacent colors on the color wheel i just brute force the colors i know there and easier way to do it but i don't know how if someone can message me so i can update the guide that would be great but yeah you can just guess the triads 1&2 by useing the list of colors i mentioned above just put every color in each triad and you will eventually get it.
Tier 2
so tier 2 is alot harder and i havn't got all the information about it so if i get more information i'll put it on the guide so the most anoyying thing about tier 2 is the sn_w_glock now glock stands for gunlock first i thought it was to do with a glock gun but know and the lock gives you a hint and depending on what hint you depends on what type of balance in your accts.balance you will need on your user so first of with the user your going to hack a tier 2 with have no GC in it or else it will take 1MGC if you have that much on your user so transfer all your GC to your second user before you even attempt a tier 2 hack.

sn_w_glock- ok lets get the hard one out the way , so sn_w_glock will give you a hint depending on what hint you depends on what GC you need to have in your acct so the hints you can have is hunter, special, secret and elite so the amount of GC will differ between each of those hints and the amounts are for each hint is hunter-3K6GC, special-38GC, secret-7GC and elite-1K337GC. note if you have more locks to break after this one just keep in mind that it takes the gc after you break the lock so you have to re-transfer the same amount of gc back to the user you are hacking with everytime until you hack the npc successfully so if you have acct_nt after glock just skip that npc because it will take alot of time going back and forth between users everytime you run the script and acct_nt has a tendacy to change the question its ask's you every time because its goes off you accts.transactions lists so everytime you make a transaction you have chance to change the question it ask's which will take even longer to break the npc im not saying its impossible but it will just take you forever so just skip it and find a new npc to hack also im not sure if you need to input anything into the parameter but i do just to be safe so i would do it like this npc.loc{sn_w_glock:"7GC"} depending on what hint you get.

acct_nt so this is the most tedious out of the bunch so the lock will ask you a question based of your accts.transactions list so just make a macro called /trans = accts.transactions{count:"all"} or count:"x" i will just make the sorting process easier so the question the lock will ask veries it can be "get me the large deposit near the X date" or "get me the large withdrawal near x Date" basiclly what i do is go from largest transaction to lowest in order which seems to work well actully so that how i do the large transactions now we also have the "what is the net(total) between x date and y date" so basiclly all you have to do is add all the transactions between the two dates not on between but it lies to you about the dates it gives you so im going to show you a bunch of formulars you can use to help narrow down the answer so im using x and y statements so x meaning x date and y meaning y date just so that where clear so here are the formulars x to y, x+1 to y, x to y-1 or x+1 to y-1 now when i say x+1 that dosn't mean that plus 1 to x date it means go to the next date along the list so lets just say i have dates 1600159, 1600162 and 1600168 in that order and x date is 1600159 x+1 doesn't mean 1600160 it means 1600162 which is the next one along and the same thing go's for y-1 except you go down one instead of up one and no matter what formular you are using you still sum in between the dates, now you can use those same formulars to do the expense sums question but i have yet to come across one of those questions so i cant elaborate just yet and you will answer it with somthing like this npc.loc{acct_nt:"6K50GC"} your answer will be different .

CON_SPEC- con spec is the easist out of them all, all it is letter patterns in the alphabet backwards so it will display a bunch of higher cased letters starting from the end of the alphabet like ZYUV which is a letter pattern and it will ask you to input the next three letters you just gotta look at the pattern in between the letters
Final Notes
so i will be updating this as i play the game with tier 3 and maybe even tier 4 if i get there like as i said before if some of my info is wrong message me and ill correct it, this is the first guide i have done so don't eat my head off i have done something wrong.
1 Comments
samualtnorman 4 Nov, 2020 @ 11:34am 
:(