XCOM 2
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[Vanilla] M4A1
   
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36.263 MB
17 Oct, 2016 @ 4:35pm
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[Vanilla] M4A1

In 2 collections by ∑3245
[Vanilla] E3245's Master Mod Collection
80 items
[Vanilla] E3245's Arsenal of Weapons
40 items
Description
This mod adds the Colt M4A1 assault rifle, for any soldier that can use an assault rifle. This was on the to-do list, and wasn't on the polls by accident.

Millenia, the author of Weapons of the New Millenia mod for Fallout New Vegas, granted permission to port his work from Fallout New Vegas to XCom 2. However, he can't grant permission from several models that he used from other authors. I have to track the original source and make sure to read over their license and properly credit the author. If you love Fallout New Vegas and wanted to add more realistic weapons to the game, then check out his mod: Weapons of the New Millenia[www.nexusmods.com].

If you have issues with this mod or spotted a bug, please report it in the Bug Reporting Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

You can find my Development Thread and see my works in progress.

I don't ask for donations. Period.

FEATURES

-You can apply camo and custom colors to the weapon.
-Custom sounds from Call of Duty: Modern Warfare 3.
-You can configure the mod to your liking.
-You can upgrade the weapon to magnetic and beam tiers.
-Custom model for the miss damage and free kill upgrade.

KNOWN ISSUES

-I've reduced most of the texture from 2048x2048 to 1024x1024, saving everyone some memory. Honestly, there isn't any reason to use 2048x2048 and bigger for weapons.
-I've disabled the rest of the attachments, since there aren't any models for those.

TODO

Fix some bugs, if any.
Port more weapons.

CREDITS

Model/Textures:
Millenia for creating the M4 model and textures. If you like more realistic guns in Fallout: New Vegas, check out Weapons of the New Millenia[www.nexusmods.com].
ImBrokeRU for creating the Eotech model.
Tigg for creating the extended magazine model.
E3245 for porting and creating additonal textures for the weapon.

Sound FX/Attachment Icon:
Activision/Infinity Ward for publishing/developing Call of Duty: Modern Warfare 3 respectively.

Weapon Icon:
DICE/EA for creating/publishing Battlefield 4, respectively.

Mods that I used in the screenshot:

MW Armor Pack by Uncle Gunman.
Military Camo Patterns.

I might be forgetting some, please speak up if you think I'm forgetting something.

If the original author(s) want this content taken down, then please contact me as soon as you can.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.000
-Initial release of this mod.
Popular Discussions View All (2)
2
23 Mar, 2019 @ 10:18pm
PINNED: Bug Report Thread
∑3245
0
17 Oct, 2016 @ 4:36pm
PINNED: General Feedback Thread
∑3245
36 Comments
∑3245  [author] 18 Oct, 2016 @ 7:07am 
@ORANGE_AGENT™
Not sure if I'll ever get those models from Blops 2 intact. I know it's possible in Blops 3.
ORANGE_AGENT™ 18 Oct, 2016 @ 4:21am 
Great job! Vanilla weaponry are so boring! XD But you think its possible to convert something more modern, like weapons from COD Black Ops 2?
Cynath 17 Oct, 2016 @ 7:17pm 
thanks! I deleted the comment as I found it in description! once again, sweet mod E3
ApocalypseMeows 17 Oct, 2016 @ 5:36pm 
Awesome! love your mods
∑3245  [author] 17 Oct, 2016 @ 4:37pm 
This is not the SOPMOD version of the M4, before anyone asks.