Hide and Shriek

Hide and Shriek

64 ratings
Li'l Archmage's Spell Compendium
By Mindshadow
Want to be an Archmage but don't have time for all that tedius rune experimentation? Try the Li'l Archmage's Spell Compendium to rocket your skills from cretin to conjurer in no time flat! Certified to cause 87% less anima overload injuries than the competing product, Complete Novice's Guide to Spell-Flinging.

This guide lists all the revealed functional combinations of the basic seven runes, along with their lore entries.
4
   
Award
Favorite
Favorited
Unfavorite
1 - Level 1 Spells
Level One Spells

Level one spells are as simple to unlock as it gets. Grab a rune, cast a rune. Each has basic but useful effects.
1.1 - Fright Trap
1.2 - Fright Pocket
1.3 - Hex Lock
1.4 - Peril Sight
1.5 - Hopscotch
1.6 - Runic Sight
1.7 - Ghost Flame
2 - Level 2 Spells
Level Two Spells

Now we're getting more interesting! An alert student of magic will no doubt have quickly noticed that from 7 unique runes, there are 21 possible unique combinations of 2 runes at a time, and thus unsurprisingly there are 21 basic spells available to cast!

Should you be missing a few in your experimentations, you could make a list of how many runes have been used in the combinations you already know, and infer the combinations of the spells you haven't discovered.... but who has time for careful understanding when there are impudent opponents to be hurled screaming into the grasping claws of the void? Read on, and all the two-rune spells will be revealed to you!
2.1 - Flashbang
2.2 - Shrieker Trap
2.3 - Power Line
2.4 - Fae Embers
2.5 - Ecto-Stalker
2.6 - Haunting Wisp
2.7 - Hungry Void
2.8 - Tell Bells
2.9 - Doppelganger
2.10 - Black Hole
2.11 - Tempest
2.12 - Static Charge
2.13 - Decoy Charm
2.14 - Gloom Shroud
2.15 - Guardian Spirit
2.16 - Calamity Ward
2.17 - Dispel
2.18 - Treasure Sight
2.19 - Serenity
2.20 - Summon Altar
2.21 - It Follows
3 - Level 3 Spells
Level Three Spells

Far more time consuming to uncover, there are a fairly large number of possible three rune combinations, but of course only four actual working combinations. When you cast these spells, think of the countless hours of rune combination experiments you did not have to perform in order to reveal them all. The savings in material costs alone should far outweigh the cost of this tome!
3.1 - No Fear
3.2 - Vapor Ward
3.3 - Vapor Guilt
3.4 - Scry
10 Comments
saifor29 13 May, 2024 @ 8:39am 
thanks :steamthumbsup:
standard 12 Jul, 2021 @ 1:47am 
thx
ProfessionalPieceOfTrash 16 Nov, 2020 @ 1:20am 
imagine scry vs no fear
Malnox 12 Jul, 2018 @ 8:37am 
This is incredibly helpful when looking at the runes before a round.
Spheris Ⅶ 30 Nov, 2017 @ 5:04am 
Scry doesn't ned to be nerfed.
Conter it with Scry or put traps around you when your opponent can see you.
scalpel 24 Dec, 2016 @ 9:35pm 
ewjo03 5 Dec, 2016 @ 8:31am 
can you add a tier 3 spell that lets you see ANY spell, including no fear and traps? However dont make it like scry though.
ewjo03 5 Dec, 2016 @ 8:25am 
thanks, and NO SCRY NERF ITS GR8
xeecroove 30 Oct, 2016 @ 11:58am 
very helpful guide,
Cheese_Man 30 Oct, 2016 @ 11:32am 
plz Scry nerf