Prison Architect

Prison Architect

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Murgh CombiPack (outdated, use CombiPack for PA 11)
   
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7.862 MB
27 Oct, 2016 @ 4:09am
15 Jan, 2017 @ 1:54pm
61 Change Notes ( view )

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Murgh CombiPack (outdated, use CombiPack for PA 11)

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack! It contains a huge spritesheet (with added bonus objects) to have 30+ mods as compact as possible stored in memory. It also combines various mods with materials and holds room icons for compatibility with the Greater Reform mod.


NOTE: This version is only compatible with Prison Architect Update 10b.


COMBINATION PACK OF MY MODS:
Advanced Roads
Border Changer
Branch Library
Clearer Needs Icons (with Evacuation / Barbery)
Customizable Control Booths
Explosive SmartPhone
High Efficiency Condensing Boiler
Real-time Basketball
Recycling and Garden
Road Sensors (Compact Edition)
Sauna
Small Road Gate
Solar Power Stations
Street Lights
Tesla-Matic 2.0
Visitor Booths (rotatable in all directions)


INCLUDING OPTIMIZED 3RD PARTY MODS:
BarberShop
Better Clock
Better Pipes
Blast Door
Centered Office Chair
Circuit Isolator
Deployment Lines
Devtools
Metal Detector Fix
Money Laundry
Manufactury
More Materials
No Size Requirements for Rooms
Perimeter Servo and (added) Perimeter Statuslight
Planning Tools
Pretty Garden
Sellable Treestump
Turkish Drains
Zone Designator


Disable any of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various bugfixes and code optimizations.


INCLUDING BONUS OBJECTS:
Basketball Basket (to store basketball after match)
Green Basketball Locker (just eyecandy)
Church objects
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Rigged SmartPhone Spawner (spawns rigged phones on beds in a cellblock, range 25 square tiles)
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Urinal and two nicer toilets
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with pavingstone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


A demo prison with all the new goodies enabled can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=787954066


NEW:
- Helvetica Neue font for better reading.
- Slightly changed clock, deployment, search and topbar icons.

- Advanced Roads: the StreetManager (in top left corner of the first road) has a button to find your Road Markers, Gates and BusStops. When you place one of those items, you will need to let the StreetManager scan for them by pressing the button. You can use optional BusStops to unload prisoners of your choice (toggled with a button). There can be multiple BusStops on multiple lanes, but once a Prisoner Bus meets a Delivery or Reception it will start to auto-unload everybody, so always place your BusStop above one of those rooms. Building a Reception is now optional. Place the BusStop directly left or right to a lane, in order to drop off prisoners to the left or right. The RoadMarkers will show a tooltip with their gates / bus stops and are configured via buttons.

- Staff and Prisoners can use all kinds of benches, beds, chairs, toilets and sofa's found in this mod.
- Every room with a Table requirement can now also have a Small Table and still be fully functional.

- Kitchen can have Sink or Small Sink. The Small Sink doesn't need water (can't be modded)
- Serving Table sprite modified, looks better when combined with walls.

- Barbery: besides prisoners, the Janitors can now also collect hair and Workmen can also make wigs. This makes it possible to run a prison with Barbery needs and have a small staff-only Wig Production room.

- Blast Door: updated the sprite. Remember to place electricity and servo first before putting this door in place.

- Carpentry: a new workshop for Superior Beds production only.
- Circuit Isolator: no more attached to wall so the light sprites won't mess up.
- Money laundry: better money sprites and the reform uses a Teacher instead of Accountant.
- Manufactury: now has despam routine in the cotton script to prevent lag.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the savegame to disable the extra icons by setting PlanningTools to 0.000000

- Sauna Bench has become a small sauna bench.

- SmartPhone Detector now has a button to toggle Export/Deleted seized phones. Found phones are now deleted by default, unless you specify Exports as their destination.

- Tesla-Matic 2.0: evil tazer torture device. Now updated with Behavioural, Anti Drugs, Anti Alcohol and Voluntary Tazer Therapy reform programs and more torture options on this demonic machine from hell. Remember, YOU pressed the buttons controlling what happened to those poor basterds.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medcal Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- Gang leaders Lieutenants can be sent to SuperMax by the SnitchSorter

Changes to materials:
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal



NOTE:
If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then some items might show up incorrectly. If this is the case then try to reorder your modslist or disable the interfering mod.


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Popular Discussions View All (1)
0
29 Jan, 2021 @ 2:35am
COMPATIBILITY
murgh
337 Comments
murgh  [author] 15 Jan, 2017 @ 1:57pm 
Updated with small bug fix in Prisoner Bus, it would spawn on the same road instead of next road when unloading mixed content. I think this will be the last update for this mod, since adding more stuff is only supported by PA 11f beta and not by PA 10. Use the link in the description above to download this modpack for PA 11f (and up) which will get additional content.
murgh  [author] 13 Jan, 2017 @ 2:49pm 
Bug http://bugs.introversion.co.uk/view.php?id=11323 seems to have been fixed in the latest beta release. But this mod is incompatible with PA 11 anyway, so it will only affect the CombiPack for PA 11 version.
murgh  [author] 5 Jan, 2017 @ 4:30am 
Nope, this mod is completely filled and adding more stuff to it will make the game engine go CTD due to some bugs. Until those game bugs have been fixed I will be unable to add more objects.
Heller 5 Jan, 2017 @ 3:27am 
Hey murgh, i found an new mod in workshop called {all-in-one Deluxe Editiom}, u think u can add some parts of it in ur pack?
murgh  [author] 4 Jan, 2017 @ 4:51am 
Updated the tesla-matic once again. This time to completely get rid of the battery ordering, which is driving me crazy. A battery would either come or not at all... so now a workman just installs a new battery without waiting for some truck which may never come to bring a new one.
murgh  [author] 3 Jan, 2017 @ 11:40am 
Update:
- Helvetica Neue font for better reading (if you don't like it just remove the font map from the mod).
- Slightly changed clock, deployment, search and topbar icons.
- Added Staff Canteen to planning tools.
murgh  [author] 1 Jan, 2017 @ 11:35am 
Updated again, fixed incorrect burntwall sprites, and a small bug in advanced roads.
murgh  [author] 1 Jan, 2017 @ 3:30am 
Mod updated!

- colour coded solitary doors added
- a filthy smelly urinal and 2 nicer toilets
- a hidden library door (wtf is going on behind this door that you want one?)
- some more devtools added for spawning/deleting prisoners
- christmas theme removed
- fix for exotic bug in advanced roads
- fix for some small bugs in tesla-matic
- added BlastDoor
murgh  [author] 24 Dec, 2016 @ 1:23am 
Unpacking presents under the Christmas Tree is now enabled! Press the Unpack button and somebody will come to unpack a present sooner or later (doesn't happen immediately).
murgh  [author] 23 Dec, 2016 @ 2:24am 
The game can crash to desktop when this mod is combined with some other mods. This is not a bug in the mod, but a game bug which has been investigated and acknowledged by the devs. A fix for this issue will be made for the next game update.

More info: http://bugs.introversion.co.uk/view.php?id=11323

Note: when running with no other mods enabled this mod runs fine and stable.