Zombie Defense

Zombie Defense

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Recruit Stats
By Legacy
Basic listing of all recruit statistics for 4 and 5 star ranked recruits.
   
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Requirements
All of the below statistics can only be replicated if all recruit upgrades are bought and if you are on normal ground (not with the elevated bonus) and if you have red circle upgrades.

This list will also be organized by order of how they are placed in the screenshow below:























And not by how powerful or not powerful a particular recruit is, so now thats cleared up, here they are. A 4 star rank is the highest a recruit can achieve without a commander on the battleground, which only increase damage when recruits are promoted to a 5 star rank.



Statistics
Police:
HP: 1000
Damage: 560 (5 Star Rank: 640)
Ratio: 166/min
Range: 14m
Specials: Shoots to birds first, receives x2 cash if unit kills zombie.

Survivalist:
HP: 1000
Damage: 840 (5 Star Rank: 960)
Ratio: 199/min
Range: 14m
Specials: Receives x2 cash if unit kills zombie. Has 7 grenades that replenish every round.

Marine:
HP: 1000
Damage: 1142 - 1680 (5 Star Rank: 1305 - 1920)
Ratio: 124/min
Range: 19m
Specials: Fires grenades at larger groups of zombies, dealing x4 the current damage of the Marine.

Sniper:
HP: 1000
Damage: 9800 (5 Star Rank 11200)
Ratio: 33/min
Range: 24m
Specials: None

Bazooka:
HP: 1000
Damage: 14000 (5 Star Rank 16000)
Ratio: 16/min
Range: 17m
Specials: None

Commando:
HP: 3000
Damage: 3500 - 7000 (5 Star Rank 4000 - 8000)
Ratio: 199/min
Range: 15m
Specials: None

Sentry Turret:
HP: Invincible
Damage: 1200
Ratio: 120/min
Range: 14m
Special: Can be upgraded to automatically acquire targets. Does not shoot at dogs or crawlers.

Double Sentry:
HP: Invincible
Damage: 3600
Ratio: 120/min
Range: 14/m
Specials: Can be upgraded to automatically acquire targets. Does not shoot at dogs or crawlers.

Flamethrower Turret:
HP: Invincible
Damage: 120/s
Ratio: 30/min
Range: 11m
Specials: Can be upgraded to automatically acquire targets. Zombies will continue to burn until dead. Does not shoot at dogs or crawlers.

Freezer Turret:
HP: Invincible
Damage: No Damage / Frozen for 7 seconds
Ratio: 15/min
Range: 8m
Specials: Can be upgraded to automatically acquire targets. Does not shoot at dogs or crawlers.

Tesla Tower:
HP: Invincible
Damage 1200
Ratio: 30/min
Range 8m
Specials: Can be upgraded to automatically acquire targets. Does not shoot dogs. Hits several targets at once.

Laser Turret:
HP: Invincible
Damage: Instant Kill (1,000,000 damage)
Ratio: 6/min
Range: 8m
Specials: Automatically acquires targets. Does not shoot at dogs or crawlers.

Trapper:
HP: 1500
Damage: 1260 - 2100 (5 Star Rating 1440 - 2400)
Ratio: 71/min
Range: 20m
Specials: Shoots at birds first. Has 3 dynamite that replenishes every round.

Mercenary:
HP: 1500
Damage: 700 - 3500 (5 Star Rank 800 - 4000)
Ratio: 111/min
Range 18m
Specials: Has 3 molotovs that replenish every round.

Enforcer:
HP: 3000
Damage: 2100 - 4200 (5 Star Rating 2400 - 4800)
Ratio: 99/min
Range: 9m
Specials: None

Freezer:
HP: 2000
Damage: No damage, 17 seconds. (5 Star Rating 18 seconds)
Ratio: 33/min
Range: 10m
Specials: Hits all zombies within 3m of each shot.

Tesla:
HP: 3000
Damage: 2800 (5 Star Rating 6400)
Ratio: 99/min
Range: 8m
Specials: Hits 6 zombies with each shot. Cannot hit birds.

Eliminator:
HP: 1000
Damage: 9800 (5 Star Rating 11200)
Ratio: 49/min
Range: 15m
Specials: Gains x2 cash for each zombie kill. Kills boss zombies instantly.

Swat:
HP: 4000
Damage: 2800 (5 Star Rating 3200)
Ratio: 99/min
Range: 2m
Specials: Immune to throwers and birds.

Chainsaw:
HP: 4000
Damage: 8400 (5 Star Rating 9600)
Ratio: 199/min
Range: 3m
Specials: None

Pyromaniac:
HP: 3000
Damage: 1400/s (5 Star Rating 1600/s)
Ratio: 16/min
Range: 19m
Specials: None

Butcher:
HP: 2500
Damage: 0
Ratio: 12/min
Range: 19m
Specials: Stuns zombies in the area the Butcher throws meat. Lasts 5 seconds.

Decoy:
HP: 2500
Damage: 0
Ratio: 0
Range:0
Specials: Acts as a blocker, zombies will run past it to attack your recruits but this will slow them down if placed at a chokepoint. Does not heal over time, health is replenished every round.

Commander:
HP: 1000
Damage: 2100 (5 Star Rating 2400)
Ratio: 166/min
Range: 15m
Specials: Increases rank of all recruits by 1.

Electrical Engineer:
HP: 1000
Damage: 2100 (5 Star Rating 2400)
Ratio: 166/min
Range: 15m
Specials: Increases damage of Tesla and Tesla Towers by 100%

Explosives Advisor:
HP: 1000
Damage: 2100 (5 Star Rating 2400)
Ratio: 166/min
Range: 15m
Specials: Increases damage of grenades and dynamite by 100%

Medic:
HP: 1000
Damage: 2100 (5 Star Rating 2400)
Ratio: 166/min
Range: 15m
Specials: Decreases cost of healing recruits by 50% and will automatically heal any nearby recruit to full health when HP is reduced to 25% or less (costs 1000$ every application)

Thank you for reading, I hope this was helpful.





















3 Comments
Kato Wa 30 Mar, 2024 @ 6:53am 
Gracias!
ZzZombo 16 Dec, 2017 @ 1:36am 
I have seen the Laser Turret to shoot down a bird and kill a dog. I'm sure it was as I said, since the one that did that was placed way out of range of any other my unit, and the laser did point to the target in question. Although it appears to be inconsistent, as they do not do that (shoot at them) all the time, and, I also have seen another Laser Turret *miss* the faster type of dog.
INFAMOUS CJ 30 Mar, 2017 @ 4:51am 
thanks :)